Thanks for the tips!
I must admit I haven't tried any of the tile editor tools as I assumed they would not work. Will give that a try next!
Having only briefly messed around with VRAM (loading save state into VRAM, not while running the game in epsxe simultaniously),
this method did not provide any decent results. Will check how to use the method for VRAM while running epsxe at the same time.
Thanks again, I'll report on any results.
November 25, 2015, 07:13:09 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
(not sure if double posting is allowed, couldn't find it in the forum rules)
Unfortunately not a single one of the tile editor tools was succesful in grabbing solid graphics data.
I think it might be an issue that the files I'm trying to access are 'locked' away inside the .bin
if indeed that is the correct place to look for them. Still don't know what the .GRP files do.
It's onto the VRAM method, but I'd really like to be able to grab all of the graphics data through
decompression instead of having to manually access all of the sprites by playing the rom in epsxe
and having VRAM running. As I'm sure many of the sprites are hidden away, and would require me to
100% complete a game that's in Japanese (and I'm unable to read proper Japanese).