Does this mean you updated the translation patch? Both the subtitled and sub-less patches are still marked as v1.1. Thanks again for your hard work!
I meant that I changed them in our translation sheet and that I'll add them on a future update. I'll wait a little longer until more changes have been made, before submitting a new version. Also... it was my pleasure
Just checked, it's 16 that has Michael and that I ran into problems with. But I don't have any jammers showing up in R&D. Did I miss a pickup somewhere? I have spoils 1-24, and the last one was in Oberon Revolt, so I feel like I should have everything. I didn't have any problems at all with the Dobkeratops mission though
Jammers are available after obtaining a spoil in mission 17, so that advice is useless for now. Just make sure that you have Bombers and Future Worlds. The Bombers' Balmungs are for getting through all the annoying lasers (focus on 1 at a time and have units healed or retreat to a carrier if they are near death). For Michael, there's actually a trick to it. If you take a unit that has a at least a 5 speed stat like Future World or Owl Light, to the bottom right of Michael's area, you'll see he can't reach you. Check where my cursor is on the screenshot below.
Make a suspend save first, then use a decoy unit (or a unit, then reload the suspend save) just to see what other hex space he can't reach (IIRC it's about 4 hexes above the safe zone I described).
Once you're there, it becomes easier. You'll be able to move next to one of his satellites and attack it so that it won't be able to fire on the next round. Keep bringing in more units until you can safely start attacking Michael.