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R-Type Tactics II (PSP) FULL PATCH RELEASED

Started by Isourou-san, November 15, 2015, 09:42:57 AM

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Isourou-san

Quote from: TideGear on August 07, 2017, 03:11:17 AM
Does this mean you updated the translation patch? Both the subtitled and sub-less patches are still marked as v1.1. Thanks again for your hard work!

I meant that I changed them in our translation sheet and that I'll add them on a future update. I'll wait a little longer until more changes have been made, before submitting a new version. Also... it was my pleasure :)

Quote from: Thexare on August 07, 2017, 03:20:56 AM
Just checked, it's 16 that has Michael and that I ran into problems with. But I don't have any jammers showing up in R&D. Did I miss a pickup somewhere? I have spoils 1-24, and the last one was in Oberon Revolt, so I feel like I should have everything. I didn't have any problems at all with the Dobkeratops mission though

Jammers are available after obtaining a spoil in mission 17, so that advice is useless for now. Just make sure that you have Bombers and Future Worlds. The Bombers' Balmungs are for getting through all the annoying lasers (focus on 1 at a time and have units healed or retreat to a carrier if they are near death). For Michael, there's actually a trick to it. If you take a unit that has a at least a 5 speed stat like Future World or Owl Light, to the bottom right of Michael's area, you'll see he can't reach you. Check where my cursor is on the screenshot below.

Make a suspend save first, then use a decoy unit (or a unit, then reload the suspend save) just to see what other hex space he can't reach (IIRC it's about 4 hexes above the safe zone I described).

Once you're there, it becomes easier. You'll be able to move next to one of his satellites and attack it so that it won't be able to fire on the next round. Keep bringing in more units until you can safely start attacking Michael.

TideGear

Quote from: Isourou-san on August 07, 2017, 02:50:50 PM
I meant that I changed them in our translation sheet and that I'll add them on a future update. I'll wait a little longer until more changes have been made, before submitting a new version. Also... it was my pleasure :)

Ah! Got it!

By the way, I haven't really dug into the game yet, because I'm finally going through RTT/C, but is there a known reason for the "O" button text being weirdly offset to the side?

Yukari-Sama

Quote from: Thexare on August 07, 2017, 03:20:56 AM
Just checked, it's 16 that has Michael and that I ran into problems with. But I don't have any jammers showing up in R&D. Did I miss a pickup somewhere? I have spoils 1-24, and the last one was in Oberon Revolt, so I feel like I should have everything.

I didn't have any problems at all with the Dobkeratops mission though
Don't worry about any lost spoils. You get jammers the following mission. And yes, decoys and suspend saves will help you to beat Michael. He is hard at first, but becomes easy when you find his safe spots.

Darastrixi

So is there no way to get the DLC anymore? I'm about to start my play through and would love to have a full experience.

Yukari-Sama

Quote from: Darastrixi on August 09, 2017, 12:41:14 AM
So is there no way to get the DLC anymore? I'm about to start my play through and would love to have a full experience.

Via PSN andv whatnot, no. The only way to get the DLC is to trigger its unlocking via making files (placed in specifically named folders) that trigger the game to grant you access to the units. Aside from that, I do not see any other way of obtaining them. Besides, some of the DLC units are pretty OP and can make the game easier to a certain degree. I highly recommend playing the game completely without the DLC for the first time and then using the DLC units to mess around and start subsequent playthroughs, as they are available upon starting a new game when unlocked and incorporated into Tactics II. I see that as the full experience: playing the game without cutting corners initially, but then trying all the new units once the game has been beaten. Regardless, it is up to you as to how you want to proceed.

Darastrixi

Quote from: Yukari-Sama on August 10, 2017, 09:47:07 PM
Via PSN andv whatnot, no. The only way to get the DLC is to trigger its unlocking via making files (placed in specifically named folders) that trigger the game to grant you access to the units. Aside from that, I do not see any other way of obtaining them. Besides, some of the DLC units are pretty OP and can make the game easier to a certain degree. I highly recommend playing the game completely without the DLC for the first time and then using the DLC units to mess around and start subsequent playthroughs, as they are available upon starting a new game when unlocked and incorporated into Tactics II. I see that as the full experience: playing the game without cutting corners initially, but then trying all the new units once the game has been beaten. Regardless, it is up to you as to how you want to proceed.

So from what I understand the DLC units unlock on completion of a playthrough? Or does it still require the manual creation of files? If the latter, where would one find instructions to create the files? I do agree though. I like the idea of playing through the game as intended first, then going back and experiencing everything RTT2 has to offer.

Yukari-Sama

#146
Quote from: Darastrixi on August 12, 2017, 07:18:26 PM
So from what I understand the DLC units unlock on completion of a playthrough? Or does it still require the manual creation of files? If the latter, where would one find instructions to create the files? I do agree though. I like the idea of playing through the game as intended first, then going back and experiencing everything RTT2 has to offer.

Nah, the DLC doesn't unlock upon full completion of a playthrough (I wish it did, but then it wouldn't be DLC now would it).Yes, you have to make files in specifically named folders, otherwise it will not register. On emulators it works fine but you need CFW on a PSP in order for the files to register and unlock the DLC units. If you want me to teach you how to do so, PM me for more specifics and whatnot :thumbsup:

lordlaguz

Are the changes made from transferring the save file from tactics 1 translated too?

Isourou-san

#148
Quote from: lordlaguz on August 17, 2017, 03:21:13 PM
Are the changes made from transferring the save file from tactics 1 translated too?
To my knowledge, the only thing that transferring a savefile from RTT1 does, is change the default name (Jade Ross) of the hero that defeated the Bydo in their homeworld in RTT1, to the name you gave him in RTT1. In other words, the name in the screenshot (Jade Ross) would change to yours from RTT1.


Feel free to try it out. I've never played RTT1 (only R-Type Command), so I couldn't test it.

blood_falcon

I confirmed it to be true, brother Isourou-san.

I put the name William as my commander in RTT1, and it showed up as William

Isourou-san


TornadoADV

Do the spoils gained in Co-Op unlock any additional units?  :o

The_KY13_O9

Sorry about my last message.  I didn't want to pirate the game, I just wanted to know if anyone had gotten it for less than the $100-$200 that I'm seeing at a lot of places.

Isourou-san

Quote from: The_KY13_O9 on October 18, 2017, 09:02:17 PM
Sorry about my last message.  I didn't want to pirate the game, I just wanted to know if anyone had gotten it for less than the $100-$200 that I'm seeing at a lot of places.
It seems like it's going to cost you if you want play this legally. Even used, $114 is the cheapest I've found on Ebay. Good luck on your hunt!


Quote from: TornadoADV on September 17, 2017, 11:54:51 PM
Do the spoils gained in Co-Op unlock any additional units?  :o
You've probably already found an answer to that question after this time... To my knowledge, there is only 1 spoil that can be obtained (no. 41) and it doesn't unlock anything.

The_KY13_O9

Howdy, y'all.  Is it just me or is this game much harder than the first?  I could blaze through the first game with no issues, but I am realizing that this game is quite difficult.  This is in no way a bad thing. But as I progress it is coming to the point that I feel lucky if I win battles.  Especially the "Charge Glitnir" level (which I am still stuck on).  I do have a few questions about things.  What is capturing a unit?  I have seen something about how some units can not be created but can be captured by the player.  What is that and how do I do it?  Also, is it like the first game where if you miss a spoil it shows a gap in the spoil menu?  Because I want to be sure that I have all of the spoils.  And finally, is it wrong that I quit the game when I am about to die as to keep my record clean with only recorded wins?  Thanks for any help