11 March 2016 - Forum Rules
Started by gamerdudesteel, October 24, 2015, 07:54:48 PM
Quote from: gamerdudesteel on October 28, 2015, 08:32:46 PMim not going to sell you. You are a human being! Also do these help?:
Quote from: Drenn on October 28, 2015, 10:56:59 PMWe can't see your images, they need to be direct links. If you click on your image and select "Copy image URL" you'll get an actual usable url for here. The url I get for the first one is http://i.imgur.com/Zk7pq9b.png. Note that it ends with the file's extension, .png.Neat as it is to import maps from other games, what I'm really hoping to see is original content, or at least neat ways in which you use those old maps. Hence why I asked about what your game plan was.
Quote from: gamerdudesteel on October 28, 2015, 11:07:29 PMhttp://imgur.com/e6dOBC1 Type that in for the first screenshot of the first version of the first overworld for my rom hack! Its still a work in progress. Eventually i will make sure you cant get stuck. Also dont worry the second aka "past" overworld will be completely original and made from scratch (more or less) Give me your e mails if you want me to send you a pre release copy of the you know what.October 28, 2015, 11:11:59 PM - (Auto Merged - Double Posts are not allowed before 7 days.)I will have a completely original second over world. This will take some time but it will be 100% my ideas! It wont be the past like in ages but it will be the un corrupted golden realm.
Quote from: Drenn on October 28, 2015, 11:25:29 PMHuh, the northern part of Koholint seems to fit in surprisingly well, since the northern part is fairly isolated. Not as sure about the holodrum part though. Are you familiar with IRC? Me and a small handful of other oracles hacker hang out on irc.caffie.net on the #zole channel.
Quote from: gamerdudesteel on October 29, 2015, 02:03:52 PMIrc? whats that? i have never heard of it. Anyway what do you think of the map so far? right now im trying to fine tune the story for the game. I will post it soon.
Quote from: gamerdudesteel on October 29, 2015, 05:04:54 PMThanks. I took your advice to heart and blocked off all west most and southern exits so players don't get confused. The story reason for the addition of holodorum and koholint is this: holodorum and labrynia opened their borders to celebrate the defeat of gannon and to start a new alliance. There was a landslide that blocked the rest of holodorum off though (i will explain later) and as for kohilint, It was once an actual island, What link experienced wasnt a dream but a memory from hundreds of years ago. Due to recent earthquakes, and magic artifacts, etc. koholint has drifted north and Tal tal heights has risen above sea level once again. The rest of koholint remains submerged. Eventually I will add more water near tal tal heights and change some other things to reflect this. I also blended the transition between holodorum and labrynia a little more. My goal is to have the map look as if they were originally meant to be next to each other. Now that i have a big map i can easily see where and what needs to be done. I will do some of the beautification in the 2.2 version of the map along with a few other changes. but for now in the 2.1 version i have moved rocks and trees to make it impossible to get stuck. If you do see anyway link could get stuck or have any other concerns or opinions please tell me. And if you want to help, i could use spriters, writers, and event, and door programmers. Here is the 2.1 map
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