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Author Topic: Final Fantasy Ultra  (Read 15618 times)

Isao Kronos

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Re: Final Fantasy Ultra
« Reply #20 on: November 08, 2015, 04:44:02 am »
brb making a hack of final fantasy ii where everything is a dog

RobertAugustdeMeijer

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Re: Final Fantasy Ultra
« Reply #21 on: November 08, 2015, 04:50:56 am »
Thank you for the reply and information. Did you change any of the dialogue or can someone simply convert one of those queens back to a King sprite?

There are, I think, two to four npcs that now refer to their new gender/names.
Swapping the the sprites would take about two minutes in Hackster if you know where to look for them. Changing the dialogue isn't much work, but there's a lot of dialogue to sift through.


I'm trying to stick to discussing my game and not gender issues on a whole: my choice of shaking up representation feels to me like an improvement in the same vein as changing which spells can be cast, how the game looks like, making faster animations, and whether or not to include the 'Peninsula of Power'. Some people might prefer the old list of spells, the original layout, having slower animations (the longer you spend time with your characters the more you bond with them), and not like the choice of being able to fight level 20 enemies when you're level 5. I'm not trying to make everybody happy, but I have stayed true to what I believe is the best for most players.

SunGodPortal

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Re: Final Fantasy Ultra
« Reply #22 on: November 08, 2015, 04:28:10 pm »
Quote
brb making a hack of final fantasy ii where everything is a dog

That's rascist!

:D
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magictrufflez

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Re: Final Fantasy Ultra
« Reply #23 on: November 08, 2015, 06:38:01 pm »
Why are there people still complaining about others wanting to put more females in older games?  As long as the writing is good, I'm very open to people doing whatever they want with their hacks.  I would play Doge-themed FF too if it was written well (and I can easily see that being done btw).

TBH, I just wanna play well-balanced hacks, and this looks like it lives up to that.

Spooniest

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Re: Final Fantasy Ultra
« Reply #24 on: November 08, 2015, 08:04:24 pm »
I wonder if people would be offended if I did a hack of Final Fantasy that simply changes the script to DEVO and Talking Heads quotations.

Midna

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Re: Final Fantasy Ultra
« Reply #25 on: November 08, 2015, 08:04:46 pm »
I would play Doge-themed FF too if it was written well (and I can easily see that being done btw).

wow
very light warriors
much impertinent fools
such knocking down
wow

SunGodPortal

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Re: Final Fantasy Ultra
« Reply #26 on: November 08, 2015, 08:51:47 pm »
I started a new thread to reply to some of the things in here so as to hopefully avoid this thread becoming a repeat of the shameful Lady-Shadowrun incident.

Here:
http://www.romhacking.net/forum/index.php/topic,20698.0.html

Suggestion to mods: If anyone doesn't use this new thread for the conversation about you know what and pollutes this one further, ban them and then take their basketball and go home.
« Last Edit: November 08, 2015, 08:59:27 pm by SunGodPortal »
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JCE3000GT

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Re: Final Fantasy Ultra
« Reply #27 on: November 09, 2015, 12:27:55 am »
There are, I think, two to four npcs that now refer to their new gender/names.
Swapping the the sprites would take about two minutes in Hackster if you know where to look for them. Changing the dialogue isn't much work, but there's a lot of dialogue to sift through.

Thank you for the reply and conformation on how to change it.  Have a great rest of your day.  :)
« Last Edit: November 09, 2015, 07:13:57 pm by JCE3000GT »

Lenophis

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Re: Final Fantasy Ultra
« Reply #28 on: November 09, 2015, 01:00:21 pm »


https://ff6randomizer.codeplex.com/ - Randomize your FF6 experience!

Tellah

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Re: Final Fantasy Ultra
« Reply #29 on: November 10, 2015, 12:42:15 pm »
Corneria has two queens. For gender diversity.

Technically that's less diversity. :laugh:

Here it is just in case you wanted to learn the meaning.
http://www.merriam-webster.com/dictionary/diversity

SunGodPortal

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Re: Final Fantasy Ultra
« Reply #30 on: November 10, 2015, 03:35:34 pm »
Quote
Corneria has two queens. For gender diversity.

Technically that's less diversity. :laugh:

Maybe it's promoting diversity by representing the LGBT community. :)
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Zynk

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Re: Final Fantasy Ultra
« Reply #31 on: November 10, 2015, 09:27:35 pm »
Maybe it's promoting diversity by representing the LGBT community. :)

Ahahah not this again  :police:

RobertAugustdeMeijer

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Re: Final Fantasy Ultra
« Reply #32 on: November 11, 2015, 05:14:22 pm »
Trying to get back to other "improvements":

What do you guys think of the class balance/diversity?
My main reason for making this hack was to have the kind of rpg where, once you beat it, you'd be like "let's try this again with other classes!".

sslrranma

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Re: Final Fantasy Ultra
« Reply #33 on: November 12, 2015, 03:38:10 pm »
just started playing this using jnes. just some things i noticed
1) When selecting character classes, sage and fool have broken sprites, with paladin and cleric also having the wrong sprites after 1 rotation.

2) Should the monk not be able to equip any armor? Tried them all and he cant even equip cloth. know they could equip bracelets in the original

3) early game grind could be improved a bit. the reason for grinding in the old nes days was to artificially increase play time. don't think you need it that bad here.

other than that this is good so far. keep it up. got up to elf land while experimenting.

RobertAugustdeMeijer

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Re: Final Fantasy Ultra
« Reply #34 on: November 12, 2015, 04:26:48 pm »
Indeed, the graphics for the character select screen are bugged, but the classes look fine afterwards.

The Monk doesn't wear any armor: the game is balanced around him being fairly weak defensively. He will get armor points as he levels up.

As for grinding: the game is balanced to take on Garland at level 2, the Pirate cave at level 4, the Marsh Cave at 6 and finally Astos at 8. This does mean a little bit of grinding, but you always have the challenge of trying to beat them at earlier levels. One of the biggest complaints people have about the PS1/GBA versions is that you level up too fast. The way the game is now, there's room for exploring and fighting around without the the danger of making the game too easy in the long run.
As for grinding for gold: it's very expensive to buy everything and while doable if you get all the chests, the game lets you keep a challenge by going onward without 'perfect' equipment.

Thanks for the feedback!

Lilinda

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Re: Final Fantasy Ultra
« Reply #35 on: November 12, 2015, 08:54:49 pm »
So, what's the Fool class for? Is it like other games where it starts off weak as all fuck and then at the end is able to one shot Archangels?
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RobertAugustdeMeijer

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Re: Final Fantasy Ultra
« Reply #36 on: November 13, 2015, 02:53:53 am »
Although I have flirted with the idea of giving the Fool special abilities near the end of the game, I've decided to just keep him the weak pathetic fool he is at the start. Having him in your party is nothing but a badge of pride  8)

SunGodPortal

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Re: Final Fantasy Ultra
« Reply #37 on: November 13, 2015, 03:18:26 am »
Quote
Although I have flirted with the idea of giving the Fool special abilities near the end of the game, I've decided to just keep him the weak pathetic fool he is at the start. Having him in your party is nothing but a badge of pride  8)

That's what I thought. Cool idea. I guess that could be like a difficulty setting.
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Disch

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Re: Final Fantasy Ultra
« Reply #38 on: November 13, 2015, 01:37:08 pm »
Indeed, the graphics for the character select screen are bugged, but the classes look fine afterwards.


Graaaah!!!  How can you stand it!  It's so unprofessional!    ;)

I went ahead and tweaked the drawing routine for the party select screen to allow it to draw up to 12 classes properly.  I didn't try this patch specifically with your hack, but it works on a vanilla ROM.

https://www.dropbox.com/s/4frno4jzuraykmv/FixForTwelveChars.ips?dl=0

RobertAugustdeMeijer

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Re: Final Fantasy Ultra
« Reply #39 on: November 13, 2015, 01:50:08 pm »
Ooh, thanks Disch! You're the man, as always!

The patch seems to work on the original Final Fantasy Ultra. I'll do some thorough playtesting before I upgrade the current download.