Hello everyone, I am new to ROM hacking, but have already made headway in this little project of mine.
My friends and I are huge Blitz fans (specifically the 64 version). The campy graphics and absurd rules give it some great replay value.
I recently thought it would be awesome (and hilarious) if one could modify the gravity within the game. I want to make it so that when a character jumps, or dives, or basically does any event resulting in the a vertical change, the "force constant" acting on the character is relaxed so that the players appear to have lower gravity.
Using a tutorial based on finding addresses related to a certain action, I have been able to narrow down a list of ~20 addresses that I believe are related to the character's vertical height.
So this is my question: Could I somehow add a multiplier to these address values so that it increases the characters z-height? For instance, lets say that the address has a maximum value of 80 when jumping normally. If I apply a 1.5x multipler to this value, it should make his max height 120. Is it possible to do this? I was thinking I would have to add an address that writes to that value, but I don't have the slightest clue if this is possible or not.
Also, if the above is not possible, but you have some ideas on how to go about doing this, please let me know.