I finally found Mina's tilemap from Castlevania Aria of Sorrow. But the game appears to use a strange system. It turns ou the game grabs a bunch of 8x8 tiles and makes one huge 32x32 and then proceeds to make a puzzle out of it. LOL
you can clearly see here that the game makes:
00 01 02
04 05 06
08 07 03
but if you look in here:
this is mina's actual spritesheet with 8x8 tiles and not big 32x32 chunks.
The hightlighted area below is probably all of her tilemap
if you look at the exact line where here code starts there is 5f5a68, what is this adress? Is it the tilemap call? I looked at it in gba graphics editor and it's compressed data.
So, out of all this information I just gave you, I have some questions.
1 - Is there a program that can read the tileset together with the tilemap so I can maybe edit all of the sprite like a normal tileset would be?
2 - If not, is there a way that I can still edit her but with another method?
3 - any idea why the 32x32 chunks?