11 March 2016 - Forum Rules
Started by Gedankenschild, October 20, 2015, 07:34:05 PM
Quote from: Synnae on October 30, 2015, 11:05:10 PMIMHO, I don't think that's a good idea. Not sure if it's just me, but I'd rather have updated graphics using updated versions of the same game than graphics from completely unrelated games. :/
Quote from: kogami on October 31, 2015, 01:36:24 AMSource code for 8x8 vwf and 16x16 vwf Final Fantasy IV (SFC)https://github.com/manz/ff4
Quote from: Gemini on November 04, 2015, 01:05:08 PMDrop shadows would be required only if text boxes get a gradient. Gradients are cool, but they need to be handled with care. :S
Quote from: Gemini on November 04, 2015, 08:22:37 PMIt's kinda necessary because the gradient may render part of the glyphs blend so badly with boxes they wouldn't be readable (same applies if you have no boxes at all or boxes with alpha). I remember having a test some time ago with a thick font, no shadow whatsoever. The result was quite bad, but a simple drop shadow fixed the blending issue.
Quote from: Gedankenschild on October 31, 2015, 01:34:23 PM Oh, wow! That came as a surprise. Are you still working on this one or is it an abandoned project? I checked the Terminus Traduction page, but FFIV isn't listed among the projects...
Quote from: Gedankenschild on November 30, 2015, 04:09:03 PMThanks Panzer88 & Spooniest! I wasn't in the mood for ASM work, so I've been working on location graphics lately - which is a bit more of a copy and paste job.It uses the GBA palettes for now since those (and the tilesets) are easier to extract thanks to VBA...
Quote from: chillyfeez on November 30, 2015, 08:58:31 PMIn general, that looks fantastic. I sped so much time staring at 3bpp ffiv tilesets that the difference really is dramatic for me.A few tiles look a bit off, though. The shadows on the ground just to the right of the doorway in the two screens on the left hand side don't seem to come directly from the rock protrusion, and the rock wall in the top right has some rocks that look kind of like... Mouths?
Quote from: ManZ on December 01, 2015, 03:43:17 AMHi there allow me to complement these information:There is currently no 8x8 vwf code, but it would be lovely The 8x8 font is used to generate static graphics for words that don't fit the screen (LEVEL translation 'Niveau' is one of the examples that crosses my mind.The dialog vwf is in fact a 8x16 because I didn't need characters wider than 8px.It's not really a Terminus project, i'm the only one working on this project ^^ (but not very active because i'm a bit tired of it).I have a work in progress battle magic on two columns (on the branch dev/battle_items_two_columns) but i still have local changes.If you have further questions I'll be glad to answer it.
Quote from: Rodimus Primal on December 02, 2015, 11:47:55 PMThe updated graphics look great. I'm hoping that you make any font changes optional. I'm sure some would like compatibility with Namingway Edition.
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