11 March 2016 - Forum Rules
Started by Gedankenschild, October 20, 2015, 07:34:05 PM
Quote from: Gedankenschild on October 21, 2015, 06:03:03 PMI bookmarked the link to this tutorial ages ago.http://www.smwcentral.net/?p=viewthread&t=27054I wonder if a simple brightness gradient would do for text boxes? We're only going from dark to light blue and the font is already at maximum brightness (white).
Quote from: KillerBob on October 22, 2015, 07:14:14 AMIs there a reason a variable width font never been implemented into FFIV other than its sheer difficulty doing so. I guess with the huge popularity of the game and fans still to this day who struggle with squishy tiles etc, it might be an near impossible task if you're not an rom hacking guru. I always felt that FFIV and even VI were games that desperately needed it, the latter at least contained one for the main text.
Quote from: KillerBob on October 22, 2015, 03:47:10 PMIt just occured to me that the PlayStation port did have one, (might be what you were thinking about) so I guess it's not an impossibility.
Quote from: Gemini on October 23, 2015, 05:34:54 AMThere are no VWF hacks because those would require an almost entire rewrite of the menu code. You could still cut corners and use tricks like prerendered strings, but you'd also need VRAM resource reallocation to make text use a full 0-1023 tile range.That port pretty much hacks into the original SNES code and replaces rendering of layer 3 with something remangled to look like a VWF, but it's just using sprites to achieve a different spacing. The spacing code is kinda horrible and still limited to a fixed number of characters per line.
Quote from: Midna on October 22, 2015, 10:24:42 PMI wouldn't call J2E's fan translation "lauded" exactly, especially now with Tomato going through FF4 on Legends of Localization. (And even then there's still some things he doesn't mention or hasn't gotten to yet, like Cure somehow being warped from something like "Care" into "Keal.") I think most people just used it because it was the only retranslation available at the time and had better grammar than the official version.
Quote from: Gemini on October 23, 2015, 05:34:54 AMNope, a brightness adjustment wouldn't work because text would be affected as well. The GBA ports simply change the box background color during h-blank.
Quote from: Gemini on October 23, 2015, 05:34:54 AMThere are no VWF hacks because those would require an almost entire rewrite of the menu code. You could still cut corners and use tricks like prerendered strings, but you'd also need VRAM resource reallocation to make text use a full 0-1023 tile range.
Quote from: Gedankenschild on October 23, 2015, 11:50:43 AMCome to think of it, the majority of SNES translations (official and unofficial) seem to limit the VWF to text boxes (and item descriptions at times).I guess that explains it (and the need to copy all item names into VRAM, instead of just the alphabet).
Quote from: justin3009 on October 25, 2015, 07:36:12 PMEven still, it's possible to add a VWF anywhere really if it can be coded to fit properly, but if it's something that updates frequently, you're in for some trouble.
Quote from: Bahamut ZERO on October 28, 2015, 02:33:21 PMHmm... if you don't mind me asking, but would a VWF be beneficial in FF4? I'm not 100% sure I know what a VWF is, but I assume that make for a bigger (vertically wide?) font? Seeing as the J2e translation was noted as using one, I went ahead and tried it out. The font it's in using in the texboxes just seems super huge compared to FF4us's vanilla font (which imo was already big).If you're looking for a different font because you're trying to make it look more like the WSC edition (or just don't like FF4's font in general) I've got some screens up on my Slick thread of a font I've been working on. It's neither VWF nor is it the font from FF4WSC (hell Idk if it was ever in english), but if you're interested I would be wiling to share it with you.Bear in mind it has a LOT of squish tiles to it, but that's just for squeezing as much text into battle messages/item descriptions/names of spells and enemies/Items/menus. But it's also a much skinnier font, it technically almost never looks "squished" in that sense.
QuoteI think pretty much every game benefits from a VWF. It looks more polished, more professional and you can fit a lot more text into the same space.J2e didn't use a VWF, they simply added an additional row of tiles, allowing for bigger letters vertically.A VWF places every letter exactly where the last one ended, as opposed to having a new letter start every tile (8 pixels). In a sense the entire text becomes one giant set of squish tiles, created on the fly.
QuoteAm I in the minority that FFIV doesn't really need VWF? It might be a little too far from the original feel. I would have to see and use it first hand to be convinced. Guess I'm a stick in the mud? LOL
Quote from: SunGodPortal on October 29, 2015, 07:56:41 PMI think it would look nice but don't see it being as necessary as the other improvements here. This was never one of those games where the text bugged me. The script is another issue though...
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