Many thanks, Granville, for the feedback!
Let's get to it:
1.- Blackout lights:
As I guessed, the background is being put above everything else.
So even if I put a complete black into the layer, it still is transparent, but not as the SNES version.
I changed the brownish tones of the blackout lights for blue-ish and I also reworked the red blackout lights from 3-4.
Those had to be done from scratch, which means they're completely new palettes not found in the SNES version.
Well, because the SNES version colors do not work for that particular effect.
If I use the palette for the SNES version I'll end up with even BRIGHTER palette!
Let me know what you think about the new blackout effects.
2.- For stages 2-6, 3-1 and 6-1
I know what you mean.
You mean that little change in colours from the clouds/hills with the gradient color at the back, right?
Well, I can't seem to find that particular gradient color. I tried to change it to the color of the above sprite so that it could simply be seen asl one big sprite, but I can't seem to find that one.
This one, along with the 3D objects, is still pending.
If you are kind enough, would you mind writing up specifically which stages show up this behavior?
I know 2-6, 3-1 and 6-1 do, but I would like to know if there are others.
3.- Submarine levels.
The colours have been fixed, although there are some effects (like water light reflection) missing from the GBA port, besides from that you should see the water in a nice palette like the SNES one.
4.- Level 6-8
Well, the auto-scrolling part is a difficult one.
You see, the SNES handles this is a completely different way, heck I even think it uses complete different palettes for it besides from the purple-ish one you mention.
The palettes for the SNES version are handled in the full 16 color row, but the GBA version uses only the first 8 or so colors of each paletter row. Oh and also the SNES version has MORE colors in that palette.
So this one will have to remain as it is right now due to that.
Also, the Baby Bowser colours have been fixed, they now show up properly with only the yellow eyes being the most noticeable thing.
5.- Level 6-7:
This is a good one.
It seems like the gradient and the restored colours do not play nicely... At all.
As you mention, there seems to be no gradient at all, only a background color which doesn't even come close to the restored palette.
And as with the first point... I couldn't find this particular color.
So I had to leave the original GBA palette for this particular section in 6-7.
I tried other combinations of colors but the original seems to work out the best compared to what the SNES version does.
So that will be the ONLY exception as far as palette restoration goes, only that section will have it's original palette.
October 14, 2015, 06:22:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Updated the patch to v5.
Thanks to mangaman3000's help, the palette for the falling door has been found and it now matches the SNES palette!
Here's the updated patch;http://www.bwass.org/bucket/SMA3 - Yoshis Island Colour Restoration v5.rar
I think the patch is as complete as it gets.
The only issue so far is that of 3-1's sky but that doesn't look bad at all, so perhaps I'll open a new page for the hack this week.
October 16, 2015, 06:27:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Updated the patch to v6.
Fixes some of the pop up messages in-game.http://www.bwass.org/bucket/SMA3 - Yoshis Island Colour Restoration v6.rar