Thank you.

Super Mario Bros. 2 (USA) will use SaveRAM too, as just one of the features in my Special Edition hack. I hope to be getting back to that soon.
EDIT: Guys, ditch the patch. It had a minor bug in it.
When you completed a stage from a new game, and then got Game Over, the game wouldn't load your saved score. I have now fixed it in Version 1.1.
EDIT 2: There was yet another glitch in the hack. It is the same glitch I run into everytime I do a SaveRAM hack. When you run the game for the first time, you have to write the initial values to the SRAM addresses, or else it will take the zeroes in those addresses and write them to the game addresses, which will produce undesired results. I have now fixed this in Version 1.2.
Please let me know if you stumble upon any other bugs. I believe I got them all, but you never know.
Downloadhttp://acmlm.kafuka.org/uploader/get.php?id=4933I have also updated the link in the first post.