Is it worth updating my Final Fantasy VI GBA sound restoration ?

Started by Bregalad, September 30, 2015, 05:38:29 AM

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Bregalad

Quote from: Special on April 11, 2016, 02:17:27 PM
Thanks, I think I would prefer the original SNES version more, but a side by side would still be cool if anyone happens to have that part recorded, and willing to share.
You're overthinking this. We're talking about like 5 minutes in the game, which usually easily reaches 25 hours of gameplay. Also those have next to no interactivity.

(^ probably the fact I had to play that part hundred of times to check the synchronization also biased me toward thinking this ^). I also developed a phobia in which I'm constantly fearing that the video and audio are getting out of sync again.

ShadowOne333

Quote from: Special on April 11, 2016, 02:17:27 PM
Thanks, I think I would prefer the original SNES version more, but a side by side would still be cool if anyone happens to have that part recorded, and willing to share.
Here you go:

SNES Original:
https://www.youtube.com/watch?v=nEuf9ZSJrdg&t=0m11s

Sound restoration with Opera and Orchestra:
https://www.youtube.com/watch?v=YfEONvW42CI&t=1m41s

(Take into consideration the vid is from v1.1, 2.1 has a LOT of synch issues fixed, the sprites move with the vocals in such an amazing way.

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To be honest, Nintendo has a lot of explaining to do if the restoration is compatible with real hardware.
I am amazed at how such music quality could fit into the ROM.

I'd like to ask Bregalad if he could do some sort of quick tutorial as to how to do a single sound/sound restoration from scratch.
From opening the ROM, to dumping the song and soundfont, to restoring the SNES music into the GBA one.

I want to give M1+2 a try to be specific, perhaps even the SMA titles too, but I am at loss as to how to use GBA Mus Riper properly. :/

Special


Spooniest

Yamero~~!

Kallisto

Holy Guacamole!!! I heard better singing of Celes in other Opera versions.  It sounds like a whale going full derp.

Just sayin.  :-\

magictrufflez

I am personally not a fan of those changes, but I think updating it if you feel like it was in line with what you wanted to do is a good policy.

John Enigma

Seems like some people are not liking the tone of the changed songs that were made.

Spooniest

That's what an opera singer sounds like you uncultured swines

Italian opera singing is full, rich, and projective...they did not have any of these things you call "microphones." They had to sing very very loud to be heard in an Opera House.
Yamero~~!

Chronosplit

Reminds me slightly of a music history class I took in college, when we got to opera I was the only person who enjoyed it (before and after the class).  ::)

Ah well, everyone has their own personal tastes and that's perfectly fine. :P

Tater Bear

Quote from: ShadowOne333 on April 11, 2016, 05:12:26 PM
Here you go:

SNES Original:
https://www.youtube.com/watch?v=nEuf9ZSJrdg&t=0m11s

Sound restoration with Opera and Orchestra:
https://www.youtube.com/watch?v=YfEONvW42CI&t=1m41s

(Take into consideration the vid is from v1.1, 2.1 has a LOT of synch issues fixed, the sprites move with the vocals in such an amazing way.

---------------------------------------------------------------------------
To be honest, Nintendo has a lot of explaining to do if the restoration is compatible with real hardware.
I am amazed at how such music quality could fit into the ROM.

I'd like to ask Bregalad if he could do some sort of quick tutorial as to how to do a single sound/sound restoration from scratch.
From opening the ROM, to dumping the song and soundfont, to restoring the SNES music into the GBA one.

I want to give M1+2 a try to be specific, perhaps even the SMA titles too, but I am at loss as to how to use GBA Mus Riper properly. :/

Wow. I like it.

John Enigma

Quote from: Spooniest on April 11, 2016, 10:28:20 PM
That's what an opera singer sounds like you uncultured swines

Italian opera singing is full, rich, and projective...they did not have any of these things you call "microphones." They had to sing very very loud to be heard in an Opera House.
First of all, I know what opera is. How do they manage to keep their voices at a higher decibel level?

Second of all, don't call me an uncultured swine. I'm sorry, but that's where I draw the line there.

Moving on with the topic.

Spooniest

I apologize. I've been around small children lately, and been watching the first Toy Story movie as a result. That is a line from said movie.

It really wasn't intended as a serious recrimination, please don't be upset.
Yamero~~!

Bregalad

Quote from: ShadowOne333 on April 11, 2016, 05:12:26 PM
I'd like to ask Bregalad if he could do some sort of quick tutorial as to how to do a single sound/sound restoration from scratch.
From opening the ROM, to dumping the song and soundfont, to restoring the SNES music into the GBA one.
I already documented the Sappy GBA sound format. What else would you like me to document?

Special

Quote from: Spooniest on April 12, 2016, 01:51:52 AM
I apologize.

You really don't have to, you said nothing wrong, that dude just needs to get off the internet or grow some thinker skin, I mean seriously.

Spooniest

What do I lose by apologizing?

It's not a big deal.

But the topic at hand is the FF6 Advance Sound Restoration patch, which I think (in whatever opera variety one desires) goes well with Novalia Spirit's Color Restore Patch.
Yamero~~!

John Enigma

Hey, Mr. Bregalad.

Remember when you said to me via a PM that I sent you, about the orchestral intro version of the European version of FFVIA, among other things?

You said something that for me to implement that orchestral part to the American version I need to expand the ROM. Can you show me how to that? Is this special orchestral part that you said separate from this patch, or is it already integrated?

What do I need to do?

You also said that it would kill the purpose of this patch. Well, to me, imho, makes sense. It makes sense to me.

You can send me a PM if you want.

Chronosplit

Quote from: John Enigma on April 12, 2016, 10:28:24 AM
Hey, Mr. Bregalad.

Remember when you said to me via a PM that I sent you, about the orchestral intro version of the European version of FFVIA, among other things?

You said something that for me to implement that orchestral part to the American version I need to expand the ROM. Can you show me how to that? Is this special orchestral part that you said separate from this patch, or is it already integrated?

What do I need to do?
IIRC you can do this with any Hex Editor, however I'm not sure how much more space is needed.


QuoteYou also said that it would kill the purpose of this patch. Well, to me, imho, makes sense. It makes sense to me.
It kills the purpose because afterwards it tends to be a bit of a tossup on the rest of the IPS patches' application process working or not (and possibly flashcarts depending on things).  At least if I remember correctly.

Kallisto

Well if you want to go there...I only pointed it out because her singing is pretty much undecipherable. I could not understand what exactly she was saying, hell I didn't even she was even singing Italian.

Bregalad

Quote from: Kallisto on April 12, 2016, 03:31:29 PM
Well if you want to go there...I only pointed it out because her singing is pretty much undecipherable. I could not understand what exactly she was saying, hell I didn't even she was even singing Italian.
Nobody's singing in Italian. The opera version is in Japanese - the normal version has no real lyrics it's just "la la laaa".

@JohnEnigma : I'll send you a PM.