The thing that gets me about this the most is wierd. Nintendo has been caught red-handed with stealing open-sourced code and using it in their 'Virtual Console' setup without attribution or GPL-exemption consent. They don't care about the rights of anyone else yet they want to pull this garbage.
Speedruns already have dedicated communities online, but sharing them via YouTube was always admittedly easier.
I find it amusing that all this comes around the time that Nintendo wants to put out their lame-ass 'Super Mario Maker' and the entire internet does a *yawn* and says 'Hey Nintendo we did that over 10 years ago and welcome to 2005'. Super Mario Bros X is just one example and there are so many others that have been around.
Some of the earliest rom hacks ever made were done on Mario games. I guess if Nintendo wants to continue pulling this crap (and ignoring the people on etsy who are directly selling Mario and Zelda stuff for profit because reasons) then we'll see how it goes.
Avoid any first-party Nintendo stuff on YouTube and move to alternative venues. Done.
September 12, 2015, 07:02:05 am - (Auto Merged - Double Posts are not allowed before 7 days.)
*snip*
Another idiot clueless indie dev that doesn't know how to business whines about it on GamaSutra and is linked by clueless people like you as some kind of 'proof' on the matter.
No, that isn't proof. That game didn't sell because you could read the first few sentences and look at the screenshot and know exactly why people passed it up.
2D action platformer with a cutesy aesthetic. Go on Steam and you are drowning in them. There's nothing about that game to differentiate it among the crowd so it got lost in the shuffle. Imagine that. Then idiot clueless indie dev whines about 'omg why maybe it is the bad consumers not knowing how to throw money at me OMG WHY' over and over.
It had nothing to do with YouTube and everything to do with the simple fact that the press came to the same conclusion I did and avoided that junk like the plague. Make something original or GTFO; indie or not you better make it worth the time I take to spit at it or you will be thrown aside faster than you can go WTF. The market is SATURATED with '2D action platformers'. Like it hasn't been this saturated with platformers since the initial saturation back in the 8-bit and 16-bit eras. But aside from all the 'mascot game' knockoffs there were a few forgotten gems (like Ristar) that did something new for the time and had an awesome aesthetic.
EDIT: On the whole 'but it is piracy' argument.
YOU CANNOT PIRATE A GAME THAT IS NO LONGER SOLD AT RETAIL IN THE ORIGINAL FORMAT. And no, Virtual Console doesn't count. Virtual Console is just emulation. Same crap but overpriced crap. Also Virtual Console uses plagiarized open-source GPL code AND makes money off of it to boot. There's no reason to support that kind of trash. Piracy involves withholding income in favor of a free alternative. If the product is not available for sale then there is no income being withheld. That would be copyright infringement because garbage copyright laws are garbage.