11 March 2016 - Forum Rules
Started by FlamePurge, September 01, 2015, 04:42:13 AM
Quote from: Artemis on October 17, 2016, 11:11:17 AMThis is the music glitch:https://www.youtube.com/watch?v=RVuiPL_j2cUAnd there are also these glitches:https://www.youtube.com/watch?v=lPOG4X94wQ8https://www.youtube.com/watch?v=ohBPCIjCnsghttps://www.youtube.com/watch?v=vwra-3rLrpEAs this altogether really is a lot, so let's have a look at what's important.The remaining boundary issues:Completely not worth it, especially considering you said these ones are harder to do. I expect to be that Dragon Mountain one also to be somehow tied into the puzzle logic (related to the falling bridge, I guess). So I'd say it's the best to screw these.Capsule Monsters feeding:Also not that important because it doesn't do too much harm - aside from making the CMs some snobbish and obnoxious assholes. I'd say, skip it if it makes too much trouble.Pot glitch: Looks strange, but doesn't do any real harm. So, especially considering that it looks fixing it has the potential to destroy more than it actually fixes, this one can be skipped as well.Lufia report glitch:This one is a bitch because it totally spits on all your effort and invested hours to beat the Ancient Cave. So this should be fixed if possible.Music glitch:This one is annoying because it easily happens and doesn't go away unless you reset. So this one also should be fixed if possible.Inn stay:Not really a glitch because it just seems like an intentional safety measurement to ensure you always can refill your powers at all. Theoretically, instead of not touching your money at all, the inn keepers at least could take all the remaining money. But that's not really worth it. Let's just call it generosity.Hook sound glitch:Somewhat annoying but as it seems easily to cancel, so no real harm. Therefore, this one really isn't important.Ancient Cave creation glitch:This one is annoying as it can completely screw over your run. Especially annoying, if you found great stuff, but no Providence yet. However, I don't have any savestate for this one.Arek intro glitch:I don't care. If anything, it makes Arek even more mysterious, so it's actually not a bad thing, eh? I'd say screw this one.Ancient Cave chests:Actually I'm undecided about this one. I say you can look whether you find an error that lets us make conclusions about how actually it was supposed to be. Then we can think about it again. If, however you don't find this kind of error, then let's skip this one, too.That's all there is about glitches and bugs I think.
Quote from: rainponcho on October 18, 2016, 11:04:05 PMNothing was changed by me for any of the fixed item lists at all.But only 128 weapon items. Which I can asm hackfix to give 256 weapon choices also.
Quote from: vivify93 on October 19, 2016, 04:45:53 AMI guess we're done here, huh? At least according to Artemis' list.I'm in agreement on fixing the remaining boundary issues, as well as the pot glitch, hook sound glitch, and Arek intro glitch. And personally, I think fixing the Ancient Cave generation could be a whole heap of trouble that isn't worth looking into. One of the reasons this happens is due to the truly randomly-generated nature of the cave.
QuoteAm I right that the hierarchy is:#1 the item is on a fixed list (such as potions etc.)#2 the item is not excluded by other factors not determined by byte 01 (such as being unsellable/important like Dual Blade)#3 NOW byte 01 kicks in and is filtering all items which cannot get decided over by #1 or #2
QuoteAnd what determines whether or not a CM will ask for a specific item?
QuoteAnd what exactly determines what Capsule Monster feeding rank an item has?
QuoteAlso, there's a list with blue chest items consisting of 41 entries. Can you add 1 or 2 more items to that list?(Please say: 'Yes, it is possible. However, the list can only be increased by exactly one more item. Adding 2 items, however, is completely impossible!!!!!')
QuoteOkay, let's start will some other items. As byte 01 is 00 or 60 in most cases, I'd say let's change it to 00 if allowed and to 60 if not allowed on our lists.
QuoteOh, and if you make a final aio patch, can you make two versions - one with and one without the capsule monster feeding fix as I totally not want to include it into Kureji Lufia?
QuoteHowever, I have an idea. Can you change its name (both entries) to "Wave Ring"
Quoteand make it so that the Capsule Monsters sometimes ask for it?
QuoteI don't know the location of that list, so it depends on whether you'll find it how we will deal with one or two items.
Quote from: rainponcho on October 20, 2016, 10:08:28 AMTake item fed to monster. Get rating.Lookup table 95:FF16 - 16 entries.+0 = ptr to feeding list+2 = how many items in list (0 ==> 1 item)Take random number between 0..(# items-1). 0 ==> 0. Lookup sublist. New item.You should look at list and expert decide edits. If you need list expanded, I should be able to do this.
QuoteSpeaking of probabilities, as far as I know out of the 41 blue chest items 10 of them have a slightly higher probability to appear.
QuoteSo these 16 entries are the 16 tiers of feeding classes?
QuoteI don't get what's the glitch. So sometimes the monsters don't react to their feed at all?Is this in the PAL version as well or did it happen due to the copying somehow?
QuoteAny idea how the non-empty tiers work? Like when which tier is called.
QuoteMaybe we can fix the tiers without having to expand. Like instead just rearrange the pointer and increase the item number.
Quote from: rainponcho on October 20, 2016, 03:25:18 PMCM Feeding problem:01) Feed it a 0F item (Gades Blade). Now they only want 0F items.02) Feed it a 0E item = yuck. Now it wants 0E-0F.03) Feed it a 0D item = yuck! Now it wants 0D-0F.04) Feed it a 03 item = yuck! Now it wants 0C-0F.05) Feed it a 0C item = okay. Now it wants 0C-0F.06) Feed it a 0E item = okay. Now it wants 0E-0F.aka the expensive diet.
QuoteIs it a glitch, though? Instead of the CM just being snobby assholes.And where do you think is the glitch?
QuoteAnd about byte 01? Did you find something out about the values or are 00/40 and 20/60 just totally interchangable?
Quote from: rainponcho on October 20, 2016, 05:16:08 PMWhen I (incorrectly) copied from PAL, I created a glitch - they sometimes don't respond yuck!. Item just disappears. All 3 clean roms don't have this problem.
QuoteSo this issue is fixed, right?About the appetite level, I'd say it's fine. Nothing more to do there.
QuoteDid you add the Magma Rock to the other obtainable red chest items?
QuoteSo there only remains the CMs. Any chance to copy from the PAL version without that glitch?
QuoteAnd the always drop patch only changes FE/FF and lets everything else (highest actual used value is C8/C9) unchanged, right?
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