Nothing was changed by me for any of the fixed item lists at all.But only 128 weapon items. Which I can asm hackfix to give 256 weapon choices also.
Not necessary as there are less than 128 weapons (so around 110?), anyway.
October 19, 2016, 12:01:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I guess we're done here, huh? At least according to Artemis' list.
I'm in agreement on fixing the remaining boundary issues, as well as the pot glitch, hook sound glitch, and Arek intro glitch. And personally, I think fixing the Ancient Cave generation could be a whole heap of trouble that isn't worth looking into. One of the reasons this happens is due to the truly randomly-generated nature of the cave.
Agreed. The only glitch out of them that matters is the Ancient Cave generations. Whereas it can be annoying if it happens, it's really, really rare. And as poncho said it'd take unfeasible effort, so let's skip this one, too.
Before we can add it to the database, let's have a look on these two issues, though:
1) There are still some inconsistencies in the list of obtainable red chest items. I'll have a look on it.
2) The capsule monsters feeding:
The two options don't work that well because option 1 makes feeding them even more painfully and option 2 doesn't switch the preferred item even when the monster gets feeded it.
So for the feeding I suggest these two options:
#1 Looking at how the PAL version actually does it.
#2 Do nothing.
I don't really care so I let you choose.
October 19, 2016, 01:17:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Before I check the item list, some questions as I don't get it fully. So:
Setting the byte 01 properly in the item code is necessary
, but not sufficient.
The values this byte can take on are:
$01 for Arrow
$03 for Hook
$04 for Bomb
$06 for Fire arrow
$07 for Hammer
$20 for S-fire ring,
$40 for a lot of "good" equipment items
$60 for a lot of "good" equipment items, including (but not limited to) all the blue chest items.
Also for 'Curselifter', 'Providence' and 'Tag candy'
$70 for Egg sword,
$80 for all the fruits
$00 for all the other items (including the 'Dual blade')
Ring menu items are not in the pool, of course.
What if the byte is 20? Is e. g. the S-Ice Ring included normally to the new list now?
And what is the difference between 00 and 40? (And what's the difference between 00, 40 and 20 in case of these rings?)
And 60, 70, 80 means it's excluded from the list, right? (Unless some more important factors kick in as mentioned below - see e. g. Magic fruit)
Am I right that the hierarchy is:
#1 the item is on a fixed list (such as potions etc.)
#2 the item is not excluded by other factors not determined by byte 01 (such as being unsellable/important like Dual Blade)
byte 01 kicks in and is filtering all items which cannot get decided over by #1 or #2