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Lufia-Patches by Artemis

Started by FlamePurge, September 01, 2015, 04:42:13 AM

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Chronosplit

It just keeps getting better for Lufia.  Thanks a bunch!

Digitsie

Thanks, all!

Off topic, but vivify, do you plan to poke around Ruins of Lore as well?

Artemis

Quote from: rainponcho on October 11, 2016, 08:55:15 PM
Crosses added:
Inside church (small town, big city, castle)
Outside church (small town, big city)
Daos room

Just to be sure, that's all, right?

I'll update it these days, then.

rainponcho

#23
Gave it some deep thought. Squeezed in bell tower cross.
http://s000.tinyupload.com/index.php?file_id=97743814785765842751

It's a safe hack - didn't crash.


Shaia Lab - ??
Treadool - Japan missing cross
Portravia - Japan missing cross

I'm 40/60 about fixing those 2 missing city crosses - they look like they should normally be there. If I think it's doable (and easy-ish), I'll toss them in. If not, I don't care. :)



edit:
Treadool + Portravia cross fixed. Layering problem with bg2 roof hides bg1 cross - clearly visible when bg2 is off.
http://s000.tinyupload.com/index.php?file_id=01139919207297326292

Should be crash friendly.


BTW. Thanks to FuSoYa Lunar Compress tool for making this -so~ much easier.

And a bug report for lunar compress 1.80 (headered rom):
decomp lufia2.sfc daos.broken.bin 20121D 8 0

Real data is 6660h bytes. Tool makes corrupted 6440h file.


Shaia Lab is only ?? left on my list.



edit2:
Fixed Treadool + Portravia church architecture problem. Spires now fully visible
http://s000.tinyupload.com/index.php?file_id=45049311665757454795

Artemis

Huh, what's the deal with Shaia Lab? If anything, there should be absolutely no crosses.

rainponcho


Artemis

Okay, I'll update my different patches then. So, what do you think has to be tested altogether?

rainponcho

Checked each town, castle, Daos. Played some bit everywhere but nothing appears broken.

FlamePurge

Quote from: Digitsie on October 11, 2016, 09:33:46 PMThanks, all!

Off topic, but vivify, do you plan to poke around Ruins of Lore as well?
Years and years ago, I did have plans to look into The Ruins of Lore, but I was honestly really let down by that game's story. It had so much potential and it just kind of falls apart when you go into the past. I think making Eldin a silent protagonist was a mistake as well.

Thanks again so much for all your hard work, Rainponcho. You're amazing! ;D
Check out and discuss my projects

FuSoYa

Quote from: rainponcho on October 11, 2016, 11:02:40 PM
And a bug report for lunar compress 1.80 (headered rom):
decomp lufia2.sfc daos.broken.bin 20121D 8 0

Real data is 6660h bytes. Tool makes corrupted 6440h file.

Er, where did you get 6660 bytes from?  I tried plugging that address directly into the game's decompression routine, but it just spat out the exact same 6440 bytes that Lunar Compress does...

Artemis

Churches work fine. Though there are two more mistakes present:
- the church is Tanbel somehow looks wrong as there's grass amidst the building
- the roof of the Merix church has two black pixels amidst the roof

And there's another tileset mistake in the Chaed North Submarine Cave.
- If you swim to the most southeast place right from the entrance, you can see two black tile instead of water at the very right-bottom corner

rainponcho

decomp lufia2.0.sfc daos.bin 20121D 8 0 ==> 6440
decomp frue2.0.sfc daos.bin 20121D 8 0 ==> 6660

That was my mistake. Your program remains perfect. Used wrong base roms.


Quote
Churches work fine. Though there are two more mistakes present:
- the church is Tanbel somehow looks wrong as there's grass amidst the building
- the roof of the Merix church has two black pixels amidst the roof

And there's another tileset mistake in the Chaed North Submarine Cave.
- If you swim to the most southeast place right from the entrance, you can see two black tile instead of water at the very right-bottom corner

Erm. Crap. Maybe I won't be able to get this fixed this week. Or I can revert a patch. Testing.

Artemis

Nothing of this is your fault. All of this was already present.

FlamePurge

Something else that comes to mind, Zap and Fry both had their graphics changed from a pentacle to a triangle. Would it be possible to restore that spell effect?
Check out and discuss my projects

rainponcho

Merix church roof fixed.


Quote
And there's another tileset mistake in the Chaed North Submarine Cave.
- If you swim to the most southeast place right from the entrance, you can see two black tile instead of water at the very right-bottom corner

Snes9x save state? Or location on a world map? No idea where this place is.


Zap / Fry - tbd, tba.

Artemis

It's a cave you reach if you use the submarine at the crescent shaped island north of Chaed.

rainponcho

#36
http://s000.tinyupload.com/index.php?file_id=88238668694663556520

Warn: Use a clean Frue headered rom. Use this only, not previous patches.

Src included - lots of edits.


Edits:
City towns - overlapping shingles, missing roof shingles

Village towns (clamento, merix) - black pixels in roof

Chaed submarine cave - missing water tiles



edit2:
http://s000.tinyupload.com/index.php?file_id=32516582812702077413

Use this on top of patch2 above. Restores zap spell.

Artemis

Can you also do something about wrong boundaries where you can run over stuff you just shouldn't?
If so, I might look for some of them and make savestates.

And there's still this bug:
https://www.youtube.com/watch?v=G5hItLJe0k0

rainponcho

Not sure about boundaries. If you make 1 savestate, I can check more.

Poison glitch - need savestate. It'll be a long time if I find it alone.

FlamePurge

#39
Quote from: rainponcho on October 13, 2016, 10:07:23 PM
Warn: Use a clean Frue headered rom. Use this only, not previous patches.
I have a question. I have a slightly altered version of Frue that I have for personal use. But I don't seem to have kept a backup of before I applied any of your patches. The oldest revision I have is the very first church patch, which restored the small-town outside-church crosses and all the inside-church crosses. Do you think it would be OK to apply the most recent two patches over that patch, or would I have to create my changes again?

Edit 1 - It looks like all is fine. I've kept that old one for a backup now. For those of you who didn't make any additional personal alterations to Frue Lufia, I advise you to heed rainponcho's directions.

Artemis, I'm not sure if the boundaries really need to be fixed, but we should probably get a save state for rainponcho to fix the poison bug.

Edit 2 - Rainponcho, there are two more bugs that come to mind. In the Ancient Cave, you can't get any type of armor other than body armor after reaching B9, I believe. And there's also Capsule Monsters, who mistakenly ask for rare items instead of common ones like in the Japanese and European versions.
Check out and discuss my projects