News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Lufia-Patches by Artemis  (Read 69158 times)

Chronosplit

  • Hero Member
  • *****
  • Posts: 1184
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #20 on: October 11, 2016, 09:11:00 pm »
It just keeps getting better for Lufia.  Thanks a bunch!

Digitsie

  • Sr. Member
  • ****
  • Posts: 273
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #21 on: October 11, 2016, 09:33:46 pm »
Thanks, all!

Off topic, but vivify, do you plan to poke around Ruins of Lore as well?

Artemis

  • Full Member
  • ***
  • Posts: 205
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #22 on: October 11, 2016, 09:56:45 pm »
Crosses added:
Inside church (small town, big city, castle)
Outside church (small town, big city)
Daos room

Just to be sure, that's all, right?

I'll update it these days, then.

rainponcho

  • Sr. Member
  • ****
  • Posts: 275
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #23 on: October 11, 2016, 11:02:40 pm »
Gave it some deep thought. Squeezed in bell tower cross.
http://s000.tinyupload.com/index.php?file_id=97743814785765842751

It's a safe hack - didn't crash.


Shaia Lab - ??
Treadool - Japan missing cross
Portravia - Japan missing cross

I'm 40/60 about fixing those 2 missing city crosses - they look like they should normally be there. If I think it's doable (and easy-ish), I'll toss them in. If not, I don't care. :)



edit:
Treadool + Portravia cross fixed. Layering problem with bg2 roof hides bg1 cross - clearly visible when bg2 is off.
http://s000.tinyupload.com/index.php?file_id=01139919207297326292

Should be crash friendly.


BTW. Thanks to FuSoYa Lunar Compress tool for making this -so~ much easier.

And a bug report for lunar compress 1.80 (headered rom):
decomp lufia2.sfc daos.broken.bin 20121D 8 0

Real data is 6660h bytes. Tool makes corrupted 6440h file.


Shaia Lab is only ?? left on my list.



edit2:
Fixed Treadool + Portravia church architecture problem. Spires now fully visible
http://s000.tinyupload.com/index.php?file_id=45049311665757454795
« Last Edit: October 11, 2016, 11:58:01 pm by rainponcho »

Artemis

  • Full Member
  • ***
  • Posts: 205
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #24 on: October 12, 2016, 08:05:16 am »
Huh, what's the deal with Shaia Lab? If anything, there should be absolutely no crosses.

rainponcho

  • Sr. Member
  • ****
  • Posts: 275
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #25 on: October 12, 2016, 10:06:04 am »
Okay. Patch is final.

Artemis

  • Full Member
  • ***
  • Posts: 205
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #26 on: October 12, 2016, 04:24:49 pm »
Okay, I'll update my different patches then. So, what do you think has to be tested altogether?

rainponcho

  • Sr. Member
  • ****
  • Posts: 275
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #27 on: October 12, 2016, 06:28:05 pm »
Checked each town, castle, Daos. Played some bit everywhere but nothing appears broken.

vivify93

  • Hero Member
  • *****
  • Posts: 958
  • White Wizard
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #28 on: October 13, 2016, 02:31:58 am »
Thanks, all!

Off topic, but vivify, do you plan to poke around Ruins of Lore as well?
Years and years ago, I did have plans to look into The Ruins of Lore, but I was honestly really let down by that game's story. It had so much potential and it just kind of falls apart when you go into the past. I think making Eldin a silent protagonist was a mistake as well.

Thanks again so much for all your hard work, Rainponcho. You're amazing! ;D
All my life I've tried to fight what history has given me.

FuSoYa

  • Jr. Member
  • **
  • Posts: 17
    • View Profile
    • FuSoYa's Niche
Re: Lufia-Patches by Artemis
« Reply #29 on: October 13, 2016, 05:24:29 am »
And a bug report for lunar compress 1.80 (headered rom):
decomp lufia2.sfc daos.broken.bin 20121D 8 0

Real data is 6660h bytes. Tool makes corrupted 6440h file.

Er, where did you get 6660 bytes from?  I tried plugging that address directly into the game's decompression routine, but it just spat out the exact same 6440 bytes that Lunar Compress does...

Artemis

  • Full Member
  • ***
  • Posts: 205
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #30 on: October 13, 2016, 10:25:47 am »
Churches work fine. Though there are two more mistakes present:
- the church is Tanbel somehow looks wrong as there's grass amidst the building
- the roof of the Merix church has two black pixels amidst the roof

And there's another tileset mistake in the Chaed North Submarine Cave.
- If you swim to the most southeast place right from the entrance, you can see two black tile instead of water at the very right-bottom corner

rainponcho

  • Sr. Member
  • ****
  • Posts: 275
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #31 on: October 13, 2016, 12:37:31 pm »
decomp lufia2.0.sfc daos.bin 20121D 8 0 ==> 6440
decomp frue2.0.sfc daos.bin 20121D 8 0 ==> 6660

That was my mistake. Your program remains perfect. Used wrong base roms.


Quote
Churches work fine. Though there are two more mistakes present:
- the church is Tanbel somehow looks wrong as there's grass amidst the building
- the roof of the Merix church has two black pixels amidst the roof

And there's another tileset mistake in the Chaed North Submarine Cave.
- If you swim to the most southeast place right from the entrance, you can see two black tile instead of water at the very right-bottom corner

Erm. Crap. Maybe I won't be able to get this fixed this week. Or I can revert a patch. Testing.

Artemis

  • Full Member
  • ***
  • Posts: 205
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #32 on: October 13, 2016, 12:40:28 pm »
Nothing of this is your fault. All of this was already present.

vivify93

  • Hero Member
  • *****
  • Posts: 958
  • White Wizard
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #33 on: October 13, 2016, 01:51:39 pm »
Something else that comes to mind, Zap and Fry both had their graphics changed from a pentacle to a triangle. Would it be possible to restore that spell effect?
All my life I've tried to fight what history has given me.

rainponcho

  • Sr. Member
  • ****
  • Posts: 275
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #34 on: October 13, 2016, 04:26:52 pm »
Merix church roof fixed.


Quote
And there's another tileset mistake in the Chaed North Submarine Cave.
- If you swim to the most southeast place right from the entrance, you can see two black tile instead of water at the very right-bottom corner

Snes9x save state? Or location on a world map? No idea where this place is.


Zap / Fry - tbd, tba.

Artemis

  • Full Member
  • ***
  • Posts: 205
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #35 on: October 13, 2016, 05:21:29 pm »
It's a cave you reach if you use the submarine at the crescent shaped island north of Chaed.

rainponcho

  • Sr. Member
  • ****
  • Posts: 275
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #36 on: October 13, 2016, 10:07:23 pm »
http://s000.tinyupload.com/index.php?file_id=88238668694663556520

Warn: Use a clean Frue headered rom. Use this only, not previous patches.

Src included - lots of edits.


Edits:
City towns - overlapping shingles, missing roof shingles

Village towns (clamento, merix) - black pixels in roof

Chaed submarine cave - missing water tiles



edit2:
http://s000.tinyupload.com/index.php?file_id=32516582812702077413

Use this on top of patch2 above. Restores zap spell.
« Last Edit: October 13, 2016, 10:57:44 pm by rainponcho »

Artemis

  • Full Member
  • ***
  • Posts: 205
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #37 on: October 13, 2016, 11:30:04 pm »
Can you also do something about wrong boundaries where you can run over stuff you just shouldn't?
If so, I might look for some of them and make savestates.

And there's still this bug:
https://www.youtube.com/watch?v=G5hItLJe0k0

rainponcho

  • Sr. Member
  • ****
  • Posts: 275
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #38 on: October 14, 2016, 09:41:58 am »
Not sure about boundaries. If you make 1 savestate, I can check more.

Poison glitch - need savestate. It'll be a long time if I find it alone.

vivify93

  • Hero Member
  • *****
  • Posts: 958
  • White Wizard
    • View Profile
Re: Lufia-Patches by Artemis
« Reply #39 on: October 14, 2016, 11:37:24 am »
Warn: Use a clean Frue headered rom. Use this only, not previous patches.
I have a question. I have a slightly altered version of Frue that I have for personal use. But I don't seem to have kept a backup of before I applied any of your patches. The oldest revision I have is the very first church patch, which restored the small-town outside-church crosses and all the inside-church crosses. Do you think it would be OK to apply the most recent two patches over that patch, or would I have to create my changes again?

Edit 1 - It looks like all is fine. I've kept that old one for a backup now. For those of you who didn't make any additional personal alterations to Frue Lufia, I advise you to heed rainponcho's directions.

Artemis, I'm not sure if the boundaries really need to be fixed, but we should probably get a save state for rainponcho to fix the poison bug.

Edit 2 - Rainponcho, there are two more bugs that come to mind. In the Ancient Cave, you can't get any type of armor other than body armor after reaching B9, I believe. And there's also Capsule Monsters, who mistakenly ask for rare items instead of common ones like in the Japanese and European versions.
« Last Edit: October 14, 2016, 02:23:14 pm by vivify93 »
All my life I've tried to fight what history has given me.