11 March 2016 - Forum Rules
Started by FlamePurge, September 01, 2015, 04:42:13 AM
QuoteLike in the battle system it should be enough to test the problem itself? No real potential to screw some other stuff up?
QuoteSo nothing more to specifally test?
QuoteI've played through the Ancient Cave a bit--still trying to get a Blue Chest armor for Tia, a blue chest weapon for Maxim, and blue chest helmets for Dekar and Maxim. (Selan was the first fully-outfitted person. Woohoo!) I've had no problems at all.
Quote from: rainponcho on October 28, 2016, 01:04:51 PMProblem is old method treats broken wall as "free" tile - walk any direction at height 0. New fix correctly checks wall boundary flags. But now uses original wall height of 3. Skill ring items fly over monster's head (3 wall vs 0 enemy) = miss. There is a possible method to fix this engine bug, which requires a whole gameplay of testing (like pot glitch). In theory, any broken wall could have this height problem. Can't fix this for awhile.
Quote from: rainponcho on October 29, 2016, 02:33:27 PMHave to "proper" check Ancient Shrine 1F + Shrine of Vengenace pillars again, to be sure.
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