11 March 2016 - Forum Rules
Started by RetroRain, August 28, 2015, 02:09:10 PM
QuoteThe mapper prep setup is fine. There is no problem at all.
Quote from: Disch on August 28, 2015, 02:29:20 PMEDIT:Also, I found this somewhat humorous:"The mapper prep setup is fine. There is no problem at all."...except for it's not fine because you have this huge problem. XD
QuoteDisch, the other problem I'm having, is because Zelda uses 8x16, the last 4 CHR addresses ($5128 - $512B) which I'm supposed to use for the background graphics, works for both sides, sprite and background.
QuoteI honestly don't know what to do, because doing it the other way I had it, doesn't show the background graphics on screen at all. And this one mirrors it. What am I doing wrong?
Quote from: Rockman on August 31, 2015, 11:54:29 AMI had to write $5128-$512B first. THEN, I had to write to $5120-$5127.
QuoteSo, in a sense, at least at the moment, I have a total of 12 custom RAM addresses that I can write to.
QuoteI don't know if 4 of them are necessary, but I'm going to keep them for convenience.
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