11 March 2016 - Forum Rules
Started by JUg, August 10, 2015, 06:02:53 PM
Quotei personally would rather have bombs than mushrooms with fuses on their tops.
Quote from: JUg on August 12, 2015, 07:07:56 PMThanks to Quick Curly, this made the process a lot easier. I made an editor in Fusion 2.5 and I exported the level code and pasted in the Hex Editor at the appropriate address. Now I just need to figure out how to move the bombs, the food and the mobs.
$91CD (0x11DD)$91CD:A9 51 LDA #$51$91CF:85 57 STA $57 = #$4D$91D9 (0x11E9)$91D9:A9 D6 LDA #$D6$91DB:85 58 STA $58 = #$D7$91E4 (0x11F4)$91E4:A5 57 LDA $57 = #$4D$91E6:18 CLC$91E7:69 0C ADC #$0C$91E9:85 57 STA $57 = #$4D
$8FCF (0x0FDF)$8FCF:A9 31 LDA #$31$8FD1:85 57 STA $57 = #$AB$8FDB (0x0FEB)$8FDB:A9 D8 LDA #$D8$8FDD:85 58 STA $58 = #$D9$8FE6 (0x0FF6)$8FE6:A5 57 LDA $57 = #$AB$8FE8:18 CLC$8FE9:69 12 ADC #$12$8FEB:85 57 STA $57 = #$AB
$844B (0x045B)$844B:B9 01 DB LDA $DB01,Y @ $DB2B = #$28$844E:8D 09 06 STA $0609 = #$00$8459 (0x0469)$8459:B9 02 DB LDA $DB02,Y @ $DB2C = #$48$845C:8D 08 06 STA $0608 = #$00
$941A (0x142A)$941A:A9 51 LDA #$51$941C:85 57 STA $57 = #$0E$941E:A9 DB LDA #$DB$9420:85 58 STA $58 = #$DC$9429 (0x1439)$9429:A5 57 LDA $57 = #$0E$942B:18 CLC$942C:69 09 ADC #$09$942E:85 57 STA $57 = #$0E$9430:90 02 BCC $9434$9432:E6 58 INC $58 = #$DC
Quote from: M-Tee on August 13, 2015, 11:15:19 PMHow are you handling the enemy climbing the vine animation?
Quote from: hossbags2 on August 16, 2015, 07:40:33 AMCan you replace the Gyromite music with music from different types of Mario games that would fit in nicely on the current board you are on.....like Mario Bros world 1 level 2.
Quote from: JUg on August 13, 2015, 12:19:53 AMNow I can place/remove Smicks, place/remove Dynamites and move the starting position of the professor (if needed). I can also assign new graphics (like the rope) to those part of the layout. I also realized how limited my knowledge was when you started helping me with this.
Quote from: Quick Curly on August 16, 2015, 01:41:05 PMWell, music can always be considered and looked at later. Sometimes it helps to focus on modifying the main stuff first, usually the levels. How is the level editing coming along? Are you able to figure out and understand the relevant data for the other levels besides Phase 01, and how is everything progressing so far?Also, don't feel rushed. Take your time. We can all wait. I like how you used the information to help change the rope to the vine. Well done!No worries. You're doing well, and your project is coming together. If you have anymore questions, please feel free to ask, and hopefully I or someone else will be able to help. Keep it up!
Quote from: Chpexo on August 16, 2015, 04:39:54 PMInteresting decision to change and it definitely feels like a fresh idea. What made you decide to change.
QuoteYou know, simple 1980's game logic ;P
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