I may as well post my complaints about the balance thus far, because there's one particular instance where I get to call BS on the hack's part.
*Runaway Dogs seem to drop Bread Rolls a little more often than they should.
*Okay, so Lifeup Alpha heals less now, okay. Wait, it costs only 3 PP now? That makes 80 HP healing more cost-effective than the 100 HP healing was in vanilla EB. I think it should be dropped to 60 HPs.
*Single-target healing items STILL suck regardless of the above. By the time Ness has 75 HPs, relevant enemy damage generally is strong enough to cancel with freaking Hamburgers.
*Shield Alpha is only really good for Frankenstein Mark II, if that, during the early game. The only enemy before Happy Happy Village who reliably deals at least 90 damage in one attack, discounting the Territorial Oaks' explosions for obvious reasons, is Everdred with his bite attack. No other enemies come CLOSE.
*Enemies past Titanic Ant have a NASTY Offense spike. Enemies like Captain Strong are fine, but dealing with FOUR Cops in a row with an L12 Ness is a headache, and that's assuming you get lucky and end up with 9 Vitality (135 HPs) for L12. You can have a little as 7 (105 HPs), if you're wondering. It's a headache to avoid being below 25 HPs against those headaches, at which point Ness is just plain dead.
*Agh, Mobile Sprouts, so you use Lifeup Alpha, create reinforcements of yourself, and then laugh at the idea of 1HKing with Favorite Alpha? Sorry, but you're cowards especially when you show up in pairs on the map.
*Unassuming Local Guys are Demonic Spiders at this point too. Mugging, solidifying, AND high damage. Oh, and THEY RESIST PSI FAVORITE, WHAT IS THIS I DON'T EVEN!
*Mugging attacks themselves also seem to have their damage output unaffected by the Shield buff even though they actually affect the Shield buff. What.
*Finally, the south Twoson encounter rate is ridiculous. I even DIED FROM 150 HPS because when the 2-3 Tunnel ejected me I got dumped right into an encounter with TWO ULGs AND a Hippie. I tried to run on the spot, it failed, and I got no further turns because the ULGs kept solidifying me and paraplinked me. That needs to be fixed. And here was my Ness's stats in that bloodbath for those curious:
-Level 19, Happy Happy Village equipment (don't ask)
It's not like the hack doesn't do good thing, but seriously, there's some balance issues aggravating the issues of an already slow start where non-healing PSI in general hasn't been given the chance to be decently useful.