11 March 2016 - Forum Rules
Started by Ti_, July 25, 2015, 02:47:57 PM
Quote from: standigz on July 26, 2015, 03:31:44 PMMaybe you can try to make it more like the Japanese and Genesis versions, those fixed a lot of stuff.
Quote from: Chpexo on July 29, 2015, 02:48:40 AMAccording to a tweet, the hit detection on the floors in the turbo tunnel are much smaller than they appear which results in players falling through the floor unfairly.I'm glad someone is fixing all these bugs so keep it up!
Quote from: Goros Lair on July 26, 2015, 07:03:23 PMThe centre part of the screen (red at the top, and black at the bottom) doesn't move (which divides the screen, from the fire from the purple lake), it just freezes while the other parts of the screen get moviment.
Quote from: RichterSnipes on July 27, 2015, 04:06:55 AMHaving said that, it would be nice to see a hack that changes the levels to how they are in the Famicom version. I fall into the camp who feels that Battletoads as it was originally released is an unfairly difficult game that begs for proper balancing. Having those level structures - along with the changes included in this excellent project - would create the most ideal version of the game playable.
Quote from: Ti_ on August 01, 2015, 09:16:18 AMYou just can't see it's moving, because moving speed is 16 pix/f matches with graphics repeat length. You can change speed in ROM at 0x017381 from $10 to $0F or $11, and then you will see it's moving.About second bug, this will not be possible, because of fix #7.
Quote from: Goros Lair on August 09, 2015, 12:57:53 PM3)Oh,I almost forget, but there's a small little part in PINK in the Battletoads' Title Screen Logo that would be awesome if could be fixed.
Quote from: nesrocks on August 09, 2015, 06:16:48 PMExcelent stuff. Since we are at it, there's this: Rash's left elbow has the wrong palette too.
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