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Poll

Which control scheme would you prefer for the weak/strong attacks

B for Weak, forward + B for strong
0 (0%)
B for Weak, A for strong (running only available in towns)
0 (0%)
Forward B for weak, B for strong
0 (0%)
B for weak, Y for strong (X used for own menu and X again to change to other characters menu)
0 (0%)
other (please post your suggestion)
0 (0%)

Total Members Voted: 0

Author Topic: Secret Of Mana Gameplay Improvement Hack  (Read 145237 times)

dudejo

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #520 on: August 12, 2018, 11:52:43 am »
I have no idea how it could be explained that the shop keepers set their prices that way story-wise tho lol:

- "I'd like a candy"
- "20 dollars !"
- "No, wait, make it two !"
- "60 dollars then ! Oh.. but.. I see you already have 1 in your pocket.. it'll be 140 in that case.."
- "What the..?? ... hey, don't look in my pockets ! How about I sell you my candy then ?"
- "Ohhh... ohh.. I already have a hundred.. I wouldn't be able to afford another one even if I sold my house.. (unless maybe if I sold it to watt's.. he already owns at least 4 houses himself.. so..)
- "Hum.. Sure.. I see.. well good luck with your business.. i'll go try dealing with that cat-person again instead.. should be less weird.. even with the cat puns.."

You are the only buyer in the entire world of those items and the manufacturers induce artificial rarity to ramp up the price :P

August 13, 2018, 08:28:54 am - (Auto Merged - Double Posts are not allowed before 7 days.)

(nm I figured out the secondary weapon thing...about that)

Is there a way of creating an audio or visual pointer to confirm that the secondary weapon is successfully equipped? I thought it was broken until I discovered by accident that it actually worked
« Last Edit: August 13, 2018, 07:34:27 pm by dudejo »

WeebeeGeebee

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #521 on: August 13, 2018, 09:52:54 pm »
"Hum... I have an idea, It could be interesting if items cost goes up depending on how much you carry."

That would definitely work, but how to implement it would be the trick.I don't know how it would get the inventory data to be able to pull it off.

talos91

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #522 on: August 14, 2018, 06:00:29 am »
So dudejo how the secondary weapon works?

dudejo

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #523 on: August 14, 2018, 07:31:01 am »
So dudejo how the secondary weapon works?

It works as the description says in the patching program included with the mod.

lightninghunter

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #524 on: August 17, 2018, 02:00:35 pm »
Just want to say I am really looking forward to the 1.0 release of this!  Secret of Mana, although still one of my favorite games, has been boring for a long time now due to how easy it has become.  I also never liked how unfair the spell casting system was.  My only question is, will this work on real hardware?

SageOwl

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #525 on: August 18, 2018, 02:32:13 am »
Just want to say I am really looking forward to the 1.0 release of this!  Secret of Mana, although still one of my favorite games, has been boring for a long time now due to how easy it has become.  I also never liked how unfair the spell casting system was.  My only question is, will this work on real hardware?
Works like a charm even with all the other patches added as well.

Stremon

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #526 on: November 25, 2018, 12:02:13 am »
Hey guys!
It appears that the link to download this patch is broken...
Does anyone still have it somewhere and can upload it for us?
Thanks  ;)

lexluthermiester

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #527 on: November 25, 2018, 02:53:18 am »
Hey guys!
It appears that the link to download this patch is broken...
Does anyone still have it somewhere and can upload it for us?
Thanks  ;)
Are you sure? I just tried and it works;
https://www.dropbox.com/s/p0pakt420fms1r0/SoM%20NewGameplayImprovement%20V0.18.zip?dl=0
You have to click the Download button in the upper right corner of the page, then select "Direct Download".
« Last Edit: November 25, 2018, 03:53:27 am by lexluthermiester »

Stremon

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #528 on: November 25, 2018, 04:46:35 am »
Are you sure? I just tried and it works;
https://www.dropbox.com/s/p0pakt420fms1r0/SoM%20NewGameplayImprovement%20V0.18.zip?dl=0
You have to click the Download button in the upper right corner of the page, then select "Direct Download".
Ohh I see, I thought the link in the first post was updated to the last version already :D
My bad, thanks for the link I will use it  ;D

lexluthermiester

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #529 on: November 25, 2018, 05:14:45 am »
Ohh I see, I thought the link in the first post was updated to the last version already :D
My bad, thanks for the link I will use it  ;D
I see what you mean. Yeah, Zhade has updated the utility recently and I thought that was link you were referring to. Enjoy!

pleasejust

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #530 on: December 15, 2018, 05:26:57 am »
So I downloaded the thing, inside the folder is a zps file. What is zps? I would be better to use a standard format so anyone can just use some third party patching utility for their system. I'm on a mac, the included patcher is useless to me.

Also, I was wondering if this project is working on a re-translation or is that a separate project? Will the two be compatible? Thanks.
« Last Edit: December 15, 2018, 07:03:40 am by pleasejust »

lexluthermiester

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #531 on: December 19, 2018, 12:58:07 am »
So I downloaded the thing, inside the folder is a zps file. What is zps? I would be better to use a standard format so anyone can just use some third party patching utility for their system. I'm on a mac, the included patcher is useless to me.

Also, I was wondering if this project is working on a re-translation or is that a separate project? Will the two be compatible? Thanks.
Hate to say this, but you do need Windows to use the supplied utility.

NiggelMyNiggel

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #532 on: December 29, 2018, 12:33:19 am »
Hi everybody. I just started playing through SOM with this patch and thought maybe I should stop. I played this game as a kid but never beat it and this is my first time playing it since then. So this is virtually my first playthrough. Should I play thorough the game without the patch first? Or is it okay to play this game through the first time with this patch?

SageOwl

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #533 on: December 30, 2018, 10:46:36 am »
Hi everybody. I just started playing through SOM with this patch and thought maybe I should stop. I played this game as a kid but never beat it and this is my first time playing it since then. So this is virtually my first playthrough. Should I play thorough the game without the patch first? Or is it okay to play this game through the first time with this patch?
Well playing through vanilla will and then this will give you an appreciation for everything this hack improves. I'd say go vanilla then this.

Queue

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #534 on: January 21, 2019, 03:26:54 pm »
I've been impressed with both your changes made to the game itself and with your patcher. As an experiment of sorts, I've migrated my modifications to the game (along with some by other authors) into the ZPS file, and had good results getting everything working. Buuut, I have lots of questions about the ZPS file's format, so I guess I'll go from top to bottom:
1) How are options in the [Options] section at the top of the file defined?
2) In the block of text that defines the checkboxes, the first number indicates whether the checkbox is visible, the second whether it defaults to on or off (though this seems to not work if the checkbox is visible, only if invisible). What is the third number?
3) What assembler syntax is this? I've figured it out well enough to use, but if documentation exists somewhere, it'd be nice to be able to reference. Searching the internet has only yielded 65c816 ASM with fairly different syntax than occurs in your ZPS file.
4) Do DEF's in the assembly code work? They don't seem to...
5) Is ? the only comment character?
6) Does your original ASM have comments that were stripped during ZPS concatenation and that's why there are huge blank areas?
7) Like RAW and ADR, is there an assembler directive (or pseudo-opcode, or whatever) for ASCII text (or other data not in hex form)?
8) In MULTI_gameplayControls(), what were you trying to do with WDM? Those instructions crash the Canoe emulator, so I had to burn some time figuring out why an SNES Classic was imploding after trying to start a New Game. After figuring that out though, your mod works beautifully on it.
9) Does anything rely on FPS_DEBUG? I'd like to disable it without side-effects, and I'll eventually double check any variables it sets, but figured I'd ask to save myself the trouble.
10) What's the purpose of the SRAM Checksum Bypass? With it enabled, any empty saves show garbage (and hang if you try and load one). Disabling it has seemed harmless, but also figured I'd just ask.

Some bug reports for the patcher:
1) IPS patching (via your patcher) seems timing sensitive: sometimes IPS files applied after the ASM patch fail to apply, sometimes if applying IPS files before the ASM patch causes the ASM patch an access denied issue, etc.
2) Setting a checkbox to initially unchecked (1 0 X) doesn't seem to work.
3) Changing the FREE_BLOCK value value doesn't seem to work well.

And bug reports for the mod (some of which I've fixed for myself but I don't really have stuff in a state to share yet, unless you want a real mess of a ZPS file):
1) [Strong_And_Weak_Attacks] don't honor status effects that disable the character. For example, if you're engulfed, you can still press a direction and attack, but it scrambles graphics. Axe Thrusts also lack a sound (I suggest 4C).
2) [Better_CPU_Allies] don't seem to use the weapon charge level defined in ACT settings. They also don't seem to honor status effects that disable (though I haven't double-checked that, it may just be related to attack code).
3) [Run_Freely] doesn't honor status effects that disable the character, or even the basic stunned by damage state. If you get hit while sprinting, you'll keep sliding along the ground while playing the animation for taking damage.
4) [Equip_2nd_Weapon] always uses the Boy's weapon levels. In equipWeaponFully(), add:
STA _temp1
TXA
ORA _temp1
between
AND #00FF

TAY
(which are lines 14 and 15 of the function, so near the beginning)
It also lacks a sound effect when setting in the menu (not really a bug, but trivial to change and a good usability improvement).
5) charControl_confirmSpell() seems to be missing a SEP #20 before STA+X char.DPAD_needRelease. It doesn't seem to break anything, but I think it's technically wrong, unless I'm just confused or it was intentional.

To what degree are you okay with a mod release (by me, in this case) that includes most of your work? It would include your patcher as well as your modifications to the game (with minor alterations, primarily involving a difference in hotkeys). If that's not okay, no big deal, I'll just keep it to myself; if it is, I want to start getting attributions in order so the proper people are credited for what they did. What I'm envisioning is each option in the patcher listing its author, with patches divided up into categories (Combat, Balance, Quality of Life, Bug Fixes, Text Changes, etc.). I already did an initial pass on categories using dummy checkboxes for section headers and blank lines; would be even better if the patcher lets checkboxes be inactive (or where the text shows but the checkbox itself isn't visible).

Queue
« Last Edit: January 22, 2019, 03:34:05 am by Queue »

SCO

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Re: Secret Of Mana Gameplay Improvement Hack
« Reply #535 on: January 22, 2019, 02:44:08 pm »
My librarian soul extremely dislikes romhack patches that do the 'select mix and match' approach (the patches don't have a single stable checksum).

If this is ever released on the main site could you also do a 'dumb' version that just applies the better options all at once? I'm also applying the retranslation and update to the game and compatibility would be nice.