Ah well there isn't a lot you can do. Adding new spells would require a rewrite. There's space for one more item if you replace the ? item. Adding it to a shop would be a little difficult though. Or you could buff the power of the current healing items.
Also if your having trouble, due to a bug, with proper timing you can use a Royal Jam as a Cup of Wishes.
With that bug, you can use pretty much any healing item as one, can't you? Although Royal Jam would be full health, but I'm pretty sure you can even use candies with it. While it'd be extremely rare, I'd imagine even cure water could do so(Actually it might not be so rare, I forget how long it takes to cast cure water).
It's too bad there were no forms of HOTs in the game, this could have fixed cure water easily I think. I guess the only thing you can really do is try to make the other spells better without breaking them too. I mean if Defender and the other spells make you not even need to cast cure, then it'd be even more of a problem, lol. Hmmmm.....Was there a defense penetration stat in the game? If so, you could make one or two boss attacks for every boss have defense penetration so that Defender wouldn't be a catch-all and she'd have to use Cure Water for those specific attacks.
Still though, considering the girl has only buffs/sabers/heals, she's bound to be a healbot I think. I think swapping some spells between the sprite and the female would do better. You could give the female all of the buffs/debuff attack spells/heals, while the sprite could get the sabers/attack spells. Then maybe remove some boss status immunities to make the debuffs a tempting spell for the girl. Though, depending on how much damage she'd do with the status attack spells(and of course factoring in that the status effects themselves could be really good), you may wanna lower her magic if you did this.
As for the confusion rename. Honestly, confusion makes TOTAL sense to me. The enemy just runs around randomly not knowing what the hell they're doing, lol.
As for the patch, yeah V0.10 I can't assign spells at all. Or rather, you can assign them, but they don't work when you press the keys. At least if the sounds are an indication of the spell actually being assigned. Basically what happens is you hold R, hit your button on the spell, it makes the confirm sound. But when you go to use the spell itself, it does nothing.
Btw Zhade, just played the boss before gnome again. Apparently he can cast spells WHILE turning into orbs. That was what made him so difficult(well and the fact that I never equipped my sprite with any armor hardly, forgot about doing that >>). He'd just cast those AOE spells on my team and become orbs at the same time, making any spells cast on him not landing, or, not even allowing him to become a target. I pretty much had to ONLY attack him with weapons and use items(the spell system you made kinda makes me panic cuz I dunno if I'm hitting allies or enemies with so many targets around, lol. Pretty sure I had my sprite casting energy absorb on the lead character a few times...).
Also, this modification patch is supposed to make the game more actiony right? I was wondering, would it be possible to make the action thingy never go down at all, and just lower character physical attack stats to compensate for them being able to attack(full damage) all the time? I find that waiting around for 100% is half the game honestly, and causes more game disruption than the ring menu, lol. I think if you could always attack. Then again that'd make you able to pretty much make enemies never able to get up...Hm...maybe make it recharge a lot faster, or something? Also, why is the spear pretty much ALWAYS better than the sword, in every way? Lol. It gives more distance and more damage throughout the game until you get mana magic, lol.