Looks like it uses a nonstandard height, probably 14 or 15 pixels. I don't think yy-chr can handle that. crystaltile2 probably can, but holy christ that thing's a pain in the ass to use.
Ah. That makes sense. I remember thinking that it looked like some were overlapping but I guess that's just because they didn't adhere to the typical 8x8, 8x16 or 16x16 boundaries that I was expecting.
I've tried Crystal Tile 2 but have yet to get these tiles to look even as good as they did above. You're right, that thing is a pain in the ass. LOL
Suggestions anyone?**see update below**
Also: Thanks to everyone who has offered their assistance here. It looks like I'm done flip flopping. Akazukin Cha Cha it is. Until I get done with some Zelda 3 hacking and get a few tracks done for chillyfeez there's only so much I'm going to do for this, but I am going to do at least some more casual tasks in the meantime.
My main concern right now is finding a way to properly display the bulk of the fonts, which appear to be in a slightly unorthodox format.I'm curious and need an expert's opinion here... Would it be feasible to approach this project in a way that does not completely cannibalize the game's existing text or fonts? What I mean is, most of the time when I see an unfinished translation you have some translated text and then a shit-ton of gibberish. If it isn't too ridiculous, while this project is going on I'd like to add new text and fonts to the game and still have whatever original text has not yet been altered to not be totally butchered so I don't have a few sentences and then a bunch of "GnfjD JDInfhk9 jfdnd!?!" everywhere. Basically, is that more trouble than it's worth or just a matter of good organization?
When I skimmed through the game in a hex editor it looked like there was plenty of empty space, but just for the sake of organization I kinda think I'd rather just expand the ROM and then tack the new stuff on to the end where applicable. Any reason that might be a bad idea?
UPDATE: I finally figured out Crystal Tile's interface and was then able to determine that the main set of fonts is actually 16x14. They just had to be rebels I guess.
