I have three questions.
What version of Resident Evil 1.5 will be in the collection? I've been waiting for the IGAS Team's finished mod for this but they've been dark since December. So im curious which one this will have.
Will Jill's dodge system from 3 or auto aim be included in any of the games?
Have you thought of adding a 5th game, Like a custom version of all four games combined kinda like a NES Remix or the Bomb collection from the N64 version of Resident evil 2? (Just a thought)
Also side note I feel like we need more ps1 Resident Evil mods.
(Just checked out the vids and the demo and I have to say I'm VERY IMPRESSED, i can't wait for this!)
The vanilla build of 1.5 that was released about a year or so ago - I don't have an unreleased version of that game, if that's what you're getting at.
Also, IGAS and Gemini are now working together to complete their version. Believe me when I say that their project is not dead, and numerous updates have surfaced since your reported blackout date - check out the main thread on this at The Horror is Alive.
Of course, though, I could script and add anything to the 1.5 section that I please, and was given permission to use very few rooms from a leaked version of IGAS work.
I have no plans to add the dodge feature from Bio3, at the moment. Quick-turn was easy to implement because the default animations could be easily tweaked to give the appearance... the dodge mechanic requires an entirely new runtime animation data, which is possible for me to accomplish, but rather tedious. Things change, though, so I'm not ruling it out completely.
Auto-aim will be included at some point, yeah. The controller layout scheme can be customized, too, I just simply didn't include the option in the demo and left it at with what I was testing (Japanese settings).
As for a fifth game, unlikely. As it is, the ISO bloats to near limit when all data from the original games are included. However, I have toyed around with the idea of joining Bio2 and Bio3 in a pseudo-like fashion, which was fun... and of course, I can always create data from scratch and just make my own game using the engine as a base (though, that'd require gathering the talent to render areas and such). Sky's the limit, and I'm just leaving the ground, so again, nothing is ruled out.
Thank you for the kind words!
Which version of Resident Evil 1 are you going to add to your hack, the original version or the original Director's Cut version? Will Resident Evil 1 be uncensored in your hack?
For now, just the original version.
...and of course, everything will be uncensored. Mind you, the engine and all runtime assets are pretty much putty in my hands, so I can add, remove, script, etc anything that I wish.
I may be putting out a call for some talent to join, if interested - I'd really like to see and use some custom data in this project. Specifically, scenario writers and people to create some new background prerenders and such.