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Author Topic: The Legend of Zelda: A Link to the Islands (Hack)  (Read 21810 times)

Darklink7884

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The Legend of Zelda: A Link to the Islands (Hack)
« on: June 25, 2015, 05:42:54 pm »
The Legend of Zelda: Lyra Islands is a Wind Waker-inspired hack of A Link to the Past, made by SePH sometime in 2004 or 2005 (I'm not sure of the exact date). It features multiple islands and was also supposed to include brand new dungeons.  However, when SePH first released this, only the first Light World dungeon was ever completed, and the rest of them were left untouched, in their original state. Some Light World areas are also bugged, including Death Mountain. I am starting a project to finish the hack, to fix the bugs and glitches in the Light World, and to modify the dungeons with new secrets, tricks, and puzzles. Some help would be gladly appreciated.

Download: https://1drv.ms/u/s!Ai3idpRXoXu15nYVqa3fZtVEp7x6?e=I2b6hy
NOTE: You must patch to a US rom with no header. You need a UPS patcher.

ROM Information:
Name: Legend of Zelda, The - A Link to the Past (U) [!]
Size: 1,048,576 bytes
Checksum: CRC32 777AAC2F

UPDATE 1/4/2021: After many missteps, endless worlds of file corruption, and many false starts, this 5-year project was finally finished and released under the name A Link to the Islands. I ended up making new overworlds and dungeons in addition to restoring the vanilla LTTP graphics (instead of using the GFX that SePH had imported in Lyra Islands 1.0). New download link is posted above. Expect to see:

-New Dark World design (Areas 43, 45, & 47 ONLY!).
-Hyrule Castle re-located.
-Kakariko Town re-located.
-New Lost Woods-style puzzle.
-Eight new dungeons and one mini-dungeon.
-Ganon gets his own tower in the Dark World.
-New monologue and in-game clues.
-New sprites.
-MSU-1 support.
-ASM hacks added.
-New ending cutscenes.
-Customized ending credits.

Regards,

Darklink7884
« Last Edit: January 04, 2021, 11:11:37 am by Darklink7884 »

SunGodPortal

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #1 on: June 25, 2015, 06:31:32 pm »
It would be cool to see somebody do something with this hack. I've always liked the graphics and what little dungeon design I looked at in Hyrule Magic (I believe I had to since I kept falling through the floor) looked pretty cool. Not to mention the title screen is beautiful. I would offer to help in some way but I got my hands full with the Zelda III projects I got going on (mainly a revamped version of Bruce Campbell vs Ganon, which I need to get off my lazy ass and finish). Good luck, dude. :)

EDIT: I couldn't get the link to work. It said that the folder I was being directed to didn't exist.
« Last Edit: June 25, 2015, 09:21:24 pm by SunGodPortal »
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Darklink7884

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #2 on: June 26, 2015, 01:27:56 am »
The patch I provided here earlier was based on a prototype version of the project. The correct version has now been posted, and the old one was deleted. Apologies for the inconvenience. Try clicking on the link again.

SunGodPortal

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #3 on: June 26, 2015, 01:49:41 am »
Quote
The folder '/Other/Games/TLoZ Lyra Islands (Hack) Bugfixed' does not exist

That's what I got. Did you perhaps copy the address from your browser rather than what it gives you when you click "share"?
« Last Edit: June 26, 2015, 01:55:33 am by SunGodPortal »
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Darklink7884

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #4 on: June 26, 2015, 01:53:47 am »
I copied the link directly from the address bar, yes. I will try to post the link again, this time using the share button.

June 26, 2015, 01:57:10 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I fixed it...

SunGodPortal

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #5 on: June 26, 2015, 01:58:22 am »
All right! Now we're in business. I'm eager to see what you've done with the game so far. I considered lifting a number of resources from this game so I'm fairly familar with the original demo. But that was before I got hung up on the Zeldavania idea I'm currently going with.

EDIT: I haven't played yet but two thing I would suggest.

1) expand the ROM to 2MB or something. I would suggest 1.5MB since it is closer to the current size, but I seem to recall one or more of the programs used for this game doesn't like that size. The reason I suggest this is that unusal file sizes like the current one will cause problems on real hardware and certain emulators.

2) I would suggest removing the header before creating your patch. Judging from the size of the patch I'm almost certain that when you made the patch the file selected as the original had no header, but the modified file did. If you remove the header before creating the patch the patch size will probably be around 300KB instead around 1MB. Or conversely you could add a header to your "original" file.
« Last Edit: June 26, 2015, 02:08:33 am by SunGodPortal »
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puzzledude

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #6 on: June 26, 2015, 06:13:53 am »
Nice that someone picked up this old hack, since it looks very promising. Lots of new gfx is in and as you mentioned has this interesting Wind waker theme in Alttp, which definitely is something refreshing and appealing.

Darklink you can build the entire game just in the Lightworld if this is your wish, since finishing both dark and light world can be a challenge to do for one person (and gfx/drawing wise) and skip from the intro dungeon directly to crystal collecting (to bring the gameplay to the likes of Links awakening). Just a suggestion.

SGP, you are learning. Yes, that's exactly what needs to be done, since now the IPS basically contains the entire rom data, so removing the header on both (original and hacked) roms is something to be done, as well as expanding the hack to 2MB (of course Hyrule Magic will resize it back after a while, so the expansion needs to be repeated).

Some resources for you Darklink, on your hacking journey:
http://www.romhacking.net/documents/691/

http://www.romhacking.net/documents/314/

http://www.zeldix.net/f8-documents

PS
That's how you make a dropbox link a direct download with no signing-in limitations (someone might not have a dropbox account), https goes to http (optional) and www goes to dl (mandatory):
http://dl.dropbox.com/s/sgvyjp5dhfgx50c/TLoZ_Lyra_Islands_%28V1.1%29.zip?dl=0

Thirteen 1355

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #7 on: June 27, 2015, 05:54:13 pm »
This all seems very interesting...
Helicoptering about till I find some ROM hacking treasure.

Darklink7884

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #8 on: December 19, 2015, 06:36:45 pm »
Hello, everyone. I'm so sorry I've been away for a very long time.

Anyway, the good news is that the demo is almost finished. The first three Light World dungeons are now complete, and Death Mountain is accessible. I have videos for them, here:

Lv1 Lava Lake: https://www.youtube.com/watch?v=HxtUBRNKrgI
Lv2 Sand Temple: https://www.youtube.com/watch?v=ryls2aSl5Rw
Lv3 Mountain Temple: https://www.youtube.com/watch?v=WnbcPb3dhuE

There is now a fourth Light World dungeon, the Forest Temple.

The Thieves' Hideout mini-dungeon is still under construction, and when that's finished, I will post a new patch.

SunGodPortal

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #9 on: December 19, 2015, 07:15:57 pm »
I'm always happy to see someone hacking ALttP (and to be picking up an abadoned project as there are many that look quite promising) but I think these dungeons need some serious work. The game has a bunch of custom graphics and a custom overworld, yet the dungeons are modifications of the existing dunegons rather than totally new designs. That sort of clashes IMO.
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mrrichard999

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #10 on: December 19, 2015, 08:20:44 pm »
Nice work! Keep it up!

Arnachy69

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #11 on: December 21, 2015, 10:35:48 am »
All right! Now we're in business. I'm eager to see what you've done with the game so far. I considered lifting a number of resources from this game so I'm fairly familar with the original demo. But that was before I got hung up on the Zeldavania idea I'm currently going with.

EDIT: I haven't played yet but two thing I would suggest.

1) expand the ROM to 2MB or something. I would suggest 1.5MB since it is closer to the current size, but I seem to recall one or more of the programs used for this game doesn't like that size. The reason I suggest this is that unusal file sizes like the current one will cause problems on real hardware and certain emulators.

2) I would suggest removing the header before creating your patch. Judging from the size of the patch I'm almost certain that when you made the patch the file selected as the original had no header, but the modified file did. If you remove the header before creating the patch the patch size will probably be around 300KB instead around 1MB. Or conversely you could add a header to your "original" file.

Hey Sun man have you patch the Zelda3 smc with this patch?
i'll did it to i did serveral expandings but nothing works with it i got double hearts ext.

Darklink7884

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #12 on: December 21, 2015, 03:08:41 pm »
I ran into a problem; I wanted to add a birdstatue to the Light World beach village but to no avail. The bird statue has glitched GFX drawings and may also be bugged. How do I make it so that the bird will appear when I play the flute?

December 21, 2015, 03:13:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The Sand Temple has been redesigned again. Eventually, the second entrance at 2:42 will go to a brand new Light World area that exclusively serves the Ice Palace dungeon (Lv6).

Sand Temple: https://www.youtube.com/watch?v=cUWKmJV_fco
Overworld Items: https://www.youtube.com/watch?v=yezLybkYyrI
« Last Edit: December 21, 2015, 03:13:59 pm by Darklink7884 »

SunGodPortal

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #13 on: December 21, 2015, 04:07:28 pm »
Quote
I ran into a problem; I wanted to add a birdstatue to the Light World beach village but to no avail. The bird statue has glitched GFX drawings and may also be bugged.

The beach graphics and bird statue are likely not apart of the same GFX sets. You probably could make this happen but you will have to learn to use the "Graphics Schemes" editor.



You see that one icon that says "1D-UselessSprite"? More than likely that is responsible for the bird bursting out of the statue when you play the flute. "Fly-3" is of course, where the bird drops you when using the flute.
« Last Edit: December 21, 2015, 04:33:37 pm by SunGodPortal »
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vortex

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #14 on: December 21, 2015, 04:25:55 pm »
Quote
Hey Sun man have you patch the Zelda3 smc with this patch?
i'll did it to i did serveral expandings but nothing works with it i got double hearts ext.
You should patch the IPS to Alttp US non-headered rom and the game should be working fine. All the existing bugs are probably a part of the game, since it is a Demo.

Quote
I ran into a problem; I wanted to add a birdstatue to the Light World beach village but to no avail. The bird statue has glitched GFX drawings and may also be bugged. How do I make it so that the bird will appear when I play the flute?
If you don't know ASM, you are out of luck here. Even the drawing can not be fixed, since you would need to edit the gfx shemes, but the beach gfx set is probably fully used, so you can not simply add a non compatible bird statue gfx into it, specially not by copy pasting elements from the original (it will always look like glitched gfx).
Flute triggering the bird is actually a part of a hardocoded ASM, which is present only at the specific area and at specific location (same area and X and Y position as in the Alttp village).

Quote
You see that one icon that says "1D-UselessSprite"? More than likely that is responsible for the bird bursting out of the statue when you play the flute. "Fly-3" is of course, where the bird drops you when using the flute.
Not really. The "useless sprite" is actually useless. It does completely nothing. Original authors simply used this sprite, so that it would remind them where to put/have put the hardcoded ASM.

Moving this event will require some extensive ASM, since then you also need to move the overlay (destoyed statue) on spot (while the event is happening), plus move the solid overlay (drawing), so that when you come back (go to other areas and come back), the statue will still be crashed.

So you have the event (code), normal gfx drawing, first (dinamic) overlay and static overlay. This is all fixed in Alttp to that village area. Moving that to a completely new area can be a very difficult task.
« Last Edit: December 21, 2015, 04:33:34 pm by vortex »

SunGodPortal

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #15 on: December 21, 2015, 04:33:09 pm »
Quote
Not really. The "useless sprite" is actually useless. It does completely nothing. Original authors simply used this sprite, so that it would remind them where to put/have put the hardcoded ASM.

Ah. So it's another case of shitty Hyrule Magic being a buggy unfinished editor. Go figure.

In that case, to the hack's author I would suggest placing the version of the flute that doesn't require the bird statue (chest item #74) into a chest somewhere and forgetting all of the flute boy/bird statue business.

Quote
Hey Sun man have you patch the Zelda3 smc with this patch?
i'll did it to i did serveral expandings but nothing works with it i got double hearts ext.

Those were suggestions for the author, not the patcher. They have nothing to do with getting the patch to work. The author goofed when he made the patch (it looks like he was comparing his ROM, with a header to an unmodified ROM without a header and therefore his patch is basically the enitre ROM) but applying it to a normal, headerless ROM should be fine.
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vortex

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #16 on: December 21, 2015, 04:38:39 pm »
Quote
In that case, to the hack's author I would suggest placing the version of the flute that doesn't require the bird statue (chest item #74) into a chest somewhere and forgetting all of the flute boy/bird statue business.
Yes, this is the best. Haven't thought of that. I remember playing/failing that know hack Parallel World and seen some Let's play videos, and it only had the ocarina and the bird was there imediately with no statue. I guess this is possible then.


Quote
it looks like he was comparing his ROM, with a header to an unmodified ROM without a header and therefore his patch is basically the enitre ROM
This is definitely true, since the IPS patch seems to have 1MB, and the original game is I believe also 1MB and this hack also 1MB.


Quote
Ah. So it's another case of shitty Hyrule Magic being a buggy unfinished editor. Go figure.
I tried this editor once and I everything got bugged. Maybe this helps: when you press on "overlay" in the village, the statue changes into the exploded statue. So maybe you can edit this overlay, but I don't think this editor can handle any ASM what so ever.

SunGodPortal

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #17 on: December 21, 2015, 05:45:29 pm »
Quote
Yes, this is the best. Haven't thought of that. I remember playing/failing that know hack Parallel World and seen some Let's play videos, and it only had the ocarina and the bird was there imediately with no statue. I guess this is possible then.

Yeah there's 2 flutes in the chest items. #20 requires activation, #74 works right out of the box.

Quote
I tried this editor once and I everything got bugged. Maybe this helps: when you press on "overlay" in the village, the statue changes into the exploded statue. So maybe you can edit this overlay, but I don't think this editor can handle any ASM what so ever.

Unless there's a special trick to it that I don't know, I believe the overlays option in HM is another unfinished feature. You can highlight overlays but I think the only way to make changes to them is via hex editor.

There's a feature for adding ASM in HM but based on how everything else works I wouldn't touch it with a 10 foot pole. I would expect nothing less from it than total destruction.
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Arnachy69

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #18 on: December 22, 2015, 01:32:16 pm »
You should patch the IPS to Alttp US non-headered rom and the game should be working fine. All the existing bugs are probably a part of the game, since it is a Demo.
If you don't know ASM, you are out of luck here. Even the drawing can not be fixed, since you would need to edit the gfx shemes, but the beach gfx set is probably fully used, so you can not simply add a non compatible bird statue gfx into it, specially not by copy pasting elements from the original (it will always look like glitched gfx).
Flute triggering the bird is actually a part of a hardocoded ASM, which is present only at the specific area and at specific location (same area and X and Y position as in the Alttp village).
Not really. The "useless sprite" is actually useless. It does completely nothing. Original authors simply used this sprite, so that it would remind them where to put/have put the hardcoded ASM.

Moving this event will require some extensive ASM, since then you also need to move the overlay (destoyed statue) on spot (while the event is happening), plus move the solid overlay (drawing), so that when you come back (go to other areas and come back), the statue will still be crashed.

So you have the event (code), normal gfx drawing, first (dinamic) overlay and static overlay. This is all fixed in Alttp to that village area. Moving that to a completely new area can be a very difficult task.

Nope Vortex i'll try with a lot of expandeds but nothing works
PuzzleDude say to me that there a some of issue on it with the rom
the patch what i know is make with an headered rom of ALTTP the size is 1.0.27 MB
i'll don't knoe how you fix it but the rom when i patch it with this ips i get rary things see when i start the rom

SunGodPortal

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Re: The Legend of Zelda: Lyra Islands (Hack)
« Reply #19 on: December 22, 2015, 03:17:17 pm »
Quote
Nope Vortex i'll try with a lot of expandeds but nothing works
PuzzleDude say to me that there a some of issue on it with the rom
the patch what i know is make with an headered rom of ALTTP the size is 1.0.27 MB
i'll don't knoe how you fix it but the rom when i patch it with this ips i get rary things see when i start the rom

I believe you are using an emulator that is overly picky (stupid) about files size. In that case, take a standard unheadered ROM, apply the patch, remove the header and then use something like Lunar Expand to expand the ROM to 1.5MB so that it does not have an irregular file size. This should solve any file size related issue.

Note: The extra size comes from making certain edits with Hyrule Magic (especially title screen edits). Some times it doesn't know what to do with certain data so it tacks it on to the end of the ROM and creates an irregular file size (because it's stupid).
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