11 March 2016 - Forum Rules
Started by jojo_f, June 18, 2015, 05:44:52 PM
QuoteGetting to the question. Viewing the available vertical tile combos within ZeldaTech, it appears MANY of them are repeated, usually in patterns of six but sometimes other numbers. What is the best way to alter these repeats so they are usable?
Quote from: Dr. Floppy on June 19, 2015, 12:28:59 AMHonestly, if you're motivated enough, my advice would be to ditch the Utilities and delve into the raw hex-code itself. Zelda 1 offers many opportunities for "jailbreaking" out of the original game's constraints. I struggled within those constraints for years before I just said fuckit & set things up so every row had its own 256 unique Macro definitions.
QuoteBut like I said, after viewing them all, there are many repeats. If there were a way to edit the columns I would be very satisfied with my newcomer's project.
QuoteSpeaking of image editing, something that was bugging me today. I was trying some simple sprite replacements and using a few different graphics programs and noticed the tiles for Link's sprite don't line up, there is a horizontal strip one pixel high offsetting the graphics, that I suspect in itself is part of the graphics. Maybe this is something with my ROM.
Quote from: snarfblam on June 19, 2015, 06:58:07 PMHonestly, though, it would probably be easier and more flexible to re-point the data and edit it with a hex editor. There is a document floating around somewhere that documents the format of this data.
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