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Author Topic: Summon Night Swordcraft Story: Beginnings Stone [GBA]  (Read 68356 times)

pablitox

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #20 on: February 02, 2016, 12:49:58 am »
Hi everyone! Sorry the lack of news, I've been kind of busy with life, family, etc. Look at the bright side though, a lot of progress has been made as of today.

  • Script insertion has begun on it's early step: finding a good script format to export the original, japanese script. (this goes to earthdarkness, he's doing his best). Now the only thing left after the format's been polished is add the translated script and voila!.
  • Normmatt has offered to work on a VWF so once the script's been inserted it'll begin.
  • I've been trying to arrange the script in a way it can be translated while following the story's order, I've been doing it with a trick earthdarkness taught me
    Spoiler:
    Using vba-sdl-h and a breakpoint on read lets me see which piece of the script is being loaded.
    . Once the script's been arranged, proofreading and TLC will start.


That's all for now!!
Re taking hajimari no ishi!

Atrushan

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #21 on: February 06, 2016, 02:23:25 am »
Been following the project for a while now but haven't ever commented on any of the pages you normally post to. Happy to see some new info =p

ObiKKa

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #22 on: February 07, 2016, 10:07:13 am »
Hi pablitox. I've been following your project's progress on both here and your gbatemp thread and it's fantastic! Since you're getting close to the end line will you be looking at migrating over to new projects on Summon Night 1 and 2 for the DS respectively? Since you and your team do have GBA romhacking expertise it'd be natural for you all to be able to do those DS games as well! What do you think?

pablitox

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #23 on: February 12, 2016, 01:04:55 pm »
Hi pablitox. I've been following your project's progress on both here and your gbatemp thread and it's fantastic! Since you're getting close to the end line will you be looking at migrating over to new projects on Summon Night 1 and 2 for the DS respectively? Since you and your team do have GBA romhacking expertise it'd be natural for you all to be able to do those DS games as well! What do you think?

Thanks for the support guys, we appreciate it! I arranged the script so hopefully proofreading can start soon.

Working on Summom Night 1 and 2 is not out of the realm of posibility!
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pablitox

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #24 on: March 24, 2016, 06:01:59 pm »
Hey there, it's been a while since I updated here. I've got some graphics translated:

Spoiler:



Feedback is welcome!

also, got news from earthdarkness:

Quote
Sorry about the time It took me to vsit the forum, it seems I got busy very fast. This semestre will be quite busy for me. The exporter is working on at least the main story scripts. And seeing as right now I don't have the required time to fully test the exporter. I propose we decide on the naming of some variables (when released these can't be changed) and release an early version of the script. Then tell people to focus the proofreading on the main story for now.

Re taking hajimari no ishi!

mikeprado30

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #25 on: March 24, 2016, 08:28:17 pm »
Is very nice to get more great news about this promising patch.  :thumbsup:

Keep going ahead, guys!!!

Shadic

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #26 on: April 02, 2016, 11:41:18 pm »
Glad to see progress on this! I've been waiting a long time to finally play the third game.

pablitox

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #27 on: April 07, 2016, 03:31:54 pm »
I'm sorry about the lack of updates on the project, I had been really busy with university stuff (exams) and it seems it won't be over yet. Anyway, Earthdarkness sent me yesterday the scripts with the format, and we decided that proofreading should start right now. Here's an example of the first script file with the format:

Code: [Select]
<bigtext>
    <info box="nobox" effect="big">
    <sjis>
        鍛冶師とは!<end_line>
    </sjis>
</bigtext>
<dialogue>
    <info box="nobox">
    <sjis>
          武器作りの名手であると同時に  <end_line>
           剣の達人でもある『匠』    <end_line>
    </sjis>
</dialogue>
<dialogue>
    <info box="nobox">
    <sjis>
           鍛え抜かれ研ぎすまされた   <end_line>
          心と体の持ち主にのみ与えられる <end_line>
              特別な称号       <end_line>
    </sjis>
</dialogue>
<dialogue>
    <info box="simple">
    <sjis>
        わかっているだろうね<end_line>
        <player_name><three_dots><end_line>
    </sjis>
</dialogue>
<dialogue>
    <info box="left">
    <portrait_l entry="player" eye="serious" mouth="serious">
    <male>
        <sjis>
            <three_dots><end_line>
            ヴィー、ねえちゃん<three_dots><end_line>
        </sjis>
    </male>
    <female>
        <sjis>
            <three_dots><end_line>
            ヴィー姉<three_dots><end_line>
        </sjis>
    </female>
</dialogue>
<dialogue>
    <info box="right">
    <portrait_l entry="player" eye="serious" mouth="serious">
    <portrait_r entry="vee" eye="decided" mouth="neutral">
    <sjis>
        これまでのつらい修行に<end_line>
        よく耐え抜いたな<end_line>
        本当に立派だったぞ<end_line>
    </sjis>
</dialogue>
<dialogue>
    <info box="left">
    <portrait_l entry="player" eye="decided" mouth="neutral">
    <portrait_r entry="vee" eye="decided" mouth="neutral">
    <sjis>
        ありがとうございます!<end_line>
    </sjis>
</dialogue>
<dialogue>
    <info box="right">
    <portrait_l entry="player" eye="serious" mouth="neutral">
    <portrait_r entry="vee" eye="decided" mouth="serious">
    <sjis>
        では、これから<end_line>
        最後の試験を行う<three_dots><end_line>
    </sjis>
</dialogue>
<dialogue>
    <info box="left">
    <portrait_l entry="player" eye="decided" mouth="tense">
    <portrait_r entry="vee" eye="decided" mouth="serious">
    <sjis>
        <three_dots>はい<end_line>
    </sjis>
</dialogue>
<dialogue>
    <info box="right">
    <portrait_l entry="player" eye="decided" mouth="tense">
    <portrait_r entry="vee" eye="decided" mouth="tense">
    <sjis>
        <player_nickname><end_line>
        ハンマー持ってるね<end_line>
    </sjis>
</dialogue>
<dialogue>
    <info box="left">
    <portrait_l entry="player" eye="decided" mouth="neutral">
    <portrait_r entry="vee" eye="decided" mouth="tense">
    <sjis>
        もちろん!<end_line>
    </sjis>
</dialogue>
<dialogue>
    <info box="right">
    <portrait_r entry="vee" eye="serious" mouth="talk">
    <sjis>
        ふふ<three_dots><end_line>
        良いハンマーだよ<end_line>
        アンタの魂がこもってる<three_dots><end_line>
    </sjis>
</dialogue>
<dialogue>
    <info box="left">
    <portrait_l entry="player" eye="decided" mouth="talk">
    <portrait_r entry="vee" eye="serious" mouth="talk">
    <male>
        <sjis>
            そりゃそうさ!<end_line>
        </sjis>
    </male>
    <female>
        <sjis>
            そりゃそうだよ!<end_line>
        </sjis>
    </female>
</dialogue>
<dialogue>
    <info box="right">
    <portrait_l entry="player" eye="decided" mouth="talk">
    <portrait_r entry="vee" eye="decided" mouth="yell">
    <sjis>
        鍛冶師なら!<end_line>
    </sjis>
</dialogue>
<bigtext>
    <info box="both" effect="big">
    <portrait_l entry="player" eye="decided" mouth="yell">
    <portrait_r entry="vee" eye="decided" mouth="yell">
    <sjis>
        ハンマーは、友!<end_line>
    </sjis>
</bigtext>
<bigtext>
    <info box="both" effect="big">
    <portrait_l entry="player" eye="decided" mouth="yell">
    <portrait_r entry="vee" eye="decided" mouth="yell">
    <sjis>
        ハンマーは、力!<end_line>
    </sjis>
</bigtext>
<bigtext>
    <info box="both" effect="big">
    <portrait_l entry="player" eye="decided" mouth="yell">
    <portrait_r entry="vee" eye="decided" mouth="yell">
    <sjis>
        ハンマーは、命!<end_line>
    </sjis>
</bigtext>
<dialogue>
    <info box="both">
    <portrait_l entry="player" eye="happy" mouth="neutral">
    <portrait_r entry="vee" eye="serious" mouth="talk">
    <sjis>
        <three_dots><end_line>
    </sjis>
</dialogue>
<dialogue>
    <info box="right">
    <portrait_l entry="player" eye="decided" mouth="tense">
    <portrait_r entry="vee" eye="decided" mouth="serious">
    <sjis>
        じゃあ、そのハンマーで<end_line>
        このアタシに勝ってみせな!<end_line>
    </sjis>
</dialogue>
<dialogue>
    <info box="right">
    <portrait_l entry="player" eye="decided" mouth="serious">
    <portrait_r entry="vee" eye="decided" mouth="tense">
    <sjis>
        それがアンタが鍛冶師になるための<three_dots><end_line>
    </sjis>
</dialogue>
<bigtext>
    <info box="right" effect="big">
    <portrait_l entry="player" eye="decided" mouth="serious">
    <portrait_r entry="vee" eye="decided" mouth="yell">
    <sjis>
        最終試験だ!<end_line>
    </sjis>
</bigtext>

This one is loaded at the beginning of the game, as you can see earth included all the relevant information  (type of box being shown on screen, who is talking, each character's portrait, branches of all dialogue choices based on main character's gender and summon beast chosen at the start of the game) to make proofreading easier (you can also play the game while making corrections if you want, only thing that won't be visible is the branches of dialogue). Here's the explanation earthdarkness sent me which will be useful for proofreading:

Quote from: EarthDarkness

As for the format:
-If the line starts with a '#' the entire line is a comment.
-The translated text should be inserted between <ascii></ascii> tags in the same way the <sjis></sjis> tags are arranged.
-There are 3 ways to insert the translated text:
--1. With the <ascii></ascii> section in the line right after the </sjis> tag. In this the translation is one to one which means there are no gender differences in each answer.
--2. With the <ascii></ascii> section in the line right after the </female> tag. In this the translation will join male/female text into a single entry. Thus should be used when they say the exact same thing.
--3. With two <ascii></ascii> sections each inside a section of newly created <male></male><female></female> section. In this the translation will split the male/female text into two entries. Thus should be use when in japanese the text is genderless but in english there is gender diferences in the dialogue.
-The tabs aren't vital for the format to work, but I'd rather have them properly aligned.
-The text is allowed to start with spaces. Some texts are centered and there isn't any automated text formating for that in the game. Atention should be paid to the start of the sjis text to see if there are spaces at the begining.
-Every text line should be ended with the tag <end_line>.
-Line breaks shouldn't be added to the texts the tag <end_line> is used for that. So all translated text is to be in a single line.

ex 1:
Code: [Select]
...
<sjis>
   (sjis text)<end_line>
</sjis>
<ascii>
   (translated text)<end_line>
</ascii>
...

ex 2:
Code: [Select]
...
<male>
   <sjis>
      (sjis text)<end_line>
   </sjis>
</male>
<female>
   <sjis>
      (sjis text)<end_line>
   </sjis>
</female>
<ascii>
   (translated text)<end_line>
</ascii>
...

ex 3:
Code: [Select]
...
<sjis>
   (sjis text)<end_line>
</sjis>
<male>
   <ascii>
      (translated text)<end_line>
   </ascii>
</male>
<female>
   <ascii>
      (translated text)<end_line>
   </ascii>
</female>
...

I'll add some rules that will be important:

-Files with 0kb size should be ignored.
-Only the japanese text between <dialogue> and </dialogue> should be proofreaded, those with <location> haven't been tested yet. (checking <choice> and </choice> ones!).
-the translated scripts are in the folder scriptTXT. Proofreaders should open both the exported script (the name's format is size-of-script_hex-location.txt, inside the exported folder) and the corresponding translated script (name is hex-location.txt) both matching only the hex-location (don't worry if the translated one starts with zero, the rest has to be the same though).
-Some scripts were left untranslated (I think they were 28) so if proofreaders run into those, they'll have to translate them from scratch. If I' not mistaken a lot of them are just 1 kb files with 1-2 lines of text.

It'd be useful for the proofreaders to have enough knowledge on the series (mainly the second game, because the forge system is more similar, except for the new option added which has been translated as "ENHANCE") and japanese enough to help with some concepts (I remember another translator asking for the difference between a craftknight and a blacksmith, places, etc).

That will be all for now!
Re taking hajimari no ishi!

kenopsia22

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #28 on: August 14, 2016, 04:03:15 pm »
I'm looking forward for this translation SO MUCH!!! Great job doing it, pablitox, hope everything gets ready soon!

w7n

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #29 on: August 14, 2016, 06:15:56 pm »
Just asking: How is the amount of yuri compared to the previous games? (Answer should be spoilered)

Chronosplit

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #30 on: August 16, 2016, 03:40:00 pm »
Just asking: How is the amount of yuri compared to the previous games? (Answer should be spoilered)
From what I hear
Spoiler:
it's the same plus even yaoi for the male protag.
  I'm still waiting on this translation to play it though.
« Last Edit: August 17, 2016, 09:14:33 am by Chronosplit »

TheFireRed

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #31 on: August 17, 2016, 07:32:00 am »
Really excited to see further advancements in the translation, pablitox!

bryker

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #32 on: September 15, 2016, 08:46:01 am »
Hi, Mr. pablitox!! I want to ask if there's an update to your project?? I'm also a fan of this game series and I'm also looking forward seeing English letters for this game.. Thanks!!  :laugh: :thumbsup:

100Migi

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #33 on: November 17, 2016, 08:10:45 am »
H Y P E  :laugh: :laugh:

thegreenrex

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #34 on: May 26, 2017, 01:39:56 pm »
when is the full patch gonna come up  :( I've been waiting for it because i really wanna play

mikeprado30

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #35 on: May 26, 2017, 09:56:08 pm »
Be patient, bro.  Best things last a little more than expected  ;)

ArkthePieKing

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #36 on: May 29, 2017, 08:12:41 pm »
I'm actually not sure this project is still being worked on. Pablitox's last post here was over a year ago, and he's posted in a few other threads offering help and whatnot.

shadowmanwkp

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #37 on: May 30, 2017, 02:28:14 am »
Pablitox is more active on gbatemp. There's some progress on the patch, the latest version is from the 5th of may it seems. You can find the topic here: http://gbatemp.net/threads/summon-night-swordcraft-story-beginnings-stone.389972/

He's also more talkative on temp, his last post over there was on the 22nd.

mirahsan2

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Re: Summon Night Swordcraft Story: Beginnings Stone [GBA]
« Reply #38 on: August 26, 2017, 06:40:50 pm »
Wherever this translation is taking place. He could really use more help. Really wish this game was released in the US.