yea totally understand. It would not be hard at all just making those protoman fights use the breakman sprites. because well, his battle AI is actually 100% shared between those normal stage fights, and the actual "breakman" fight before you go to wily.
The only single difference was just a simple little "level id" check if i recall, that tells which graphics to load before starting the battle AI.
And actually i think it would be possible for anyone to actually move the whole gemini event, to doc gemini even without any ASM knowledge or anythnig. You'd just simply have to make some blocks in the doc gemini level data with megafle, and then change the level id checks in the code that loads those graphics.
And also place the 2 sprites in the same spot using the enemy editor in MegaFLE.
As much i would love to do a "Megaman 2 Improvement", or 4, or 5. I dont have as much experience with any of the other NES memgaman's. Cause i've only spent my life the most with megaman 3. So it wont happen.
It would defintely be leaps and bounds more better than the recent "megaman legacy collection" announced by capcom this past month at E3 ...heh