11 March 2016 - Forum Rules
Started by kuja killer, May 15, 2015, 11:57:54 PM
Quote from: kuja killer on June 27, 2015, 09:16:32 PMOh of course there were quite a few places in RAM "free" already in original un-modified megaman 3 rom. there somewhere between RAM $80-90 i think.And yea i can understand the proto thing, well I guess it might make the most sense that he would of had his little transform scene probably in the Doc Gemini level ....if that barrier thing was still there, but capcom just made that happen in the normal gemini level who knows why.I had no idea where it would have belonged to, so i stuck it in the normal gemini. because...maybe that's what capcom "might" have done. ------------------------------------The pausing thing during proto battles, was so that you can no longer slide-jump past the proto event in gemini to stop the game music and wrong graphics loading. Once i did that edit there, it automatically affected all other proto appearances.
Quote from: NES Boy on July 01, 2015, 12:24:17 PMActually, the data for the first three encounters is different than the one for the final encounter. Here's my research:Proto Man (Magnet Man, Hard Man, and Shadow Man encounters):Health: 28 UnitsNeedle Cannon: 1 DamageMagnet Missile: 2 DamageGemini Laser: 1 DamageHard Knuckle: 4 DamageTop Spin: 0 DamageSearch Snake: 0 DamageSpark Shock: 0 DamageShadow Blade: 2 DamageBreak Man:Health: 24 UnitsNeedle Cannon: 0 DamageMagnet Missile: 0 DamageGemini Laser: 0 DamageHard Knuckle: 0 DamageTop Spin: 0 DamageSearch Snake: 0 DamageSpark Shock: 0 DamageShadow Blade: 0 Damage
Quote from: SCD on July 02, 2015, 09:35:04 AMI wish there was a way to change the color of Protoman's scarf from red to beige to make him look more like his appearance in Mega Man 5 & 6.http://gamesprays.com/images/icons/Protoman_icon593.jpg
Quote from: Zynk Oxhyde on July 02, 2015, 10:21:24 AMThere is a way
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