11 March 2016 - Forum Rules
Started by Green_goblin, May 10, 2015, 05:17:00 PM
Quote from: Green_goblin on June 08, 2021, 04:48:11 PMGiven the current situation with R06i, I decided to update R06g and fix those bugs you reported so far...
Quote from: highlander on June 09, 2021, 02:42:26 PMso... this is the super R06gv2 arcade edition! ---just a question, not asking for bug fix:does the game have some explanation about the red eyes?as an example: i remember seeing them in the beginning, in the train (wedge? biggs?).on the beacause and the original.when i try to search about it, i just get results of tifa, vincent... and nothing relevant.
Quote from: CasualChris on June 09, 2021, 07:22:22 PMExcellent work as always, GG. I may be in the minority here, but I'd still like the marching minigame to be restored to its original difficulty, if that hasn't been done already.
Quote from: mimbris on June 13, 2021, 08:54:27 PMI found an issue with the audio when fighting a battle in the Shin-Ra Mansion Basement, in Niblheim (when actually visiting there after Cosmo Canyon, not the flashback). Vincent's Theme ("The Nightmare's Beginning") is the background music in this area, then as soon as a battle starts the audio instruments are quite jumbled--make sure your volume is low, as this is not pleasant. The victory fanfare is normal, and then returning to Vincent's Theme is fine as well, but it keeps happening to me when I enter a battle from that background music in this area. This does not affect the gameplay at all.I'm using Beacause + Chicago (08-06-2021), and this issue is present in both RetroArch's Beetle PSX HW and Beetle PSX emulators (using either the openal or wasapi audio drivers).I checked Beacause + Chicago (01-01-2021) and FFVII unpatched with both these emulators and this issue is not present--the battle music is fine in this area there.
Quote from: mimbris on June 17, 2021, 07:15:34 PM"Füma Shuriken" (with the dots) does not look very good with the Chicago font patches (both 01-01 & 08-06), since the ü itself does not appear to be in the Chicago font and stands out. And also I see from the database its suppose to be Fūma (with a line)--I have also seen the Discord messages form last year that DLPB had trouble with including a ū character, as well.Is the ü character suppose to be changed to a Chicago-style ū? Is that possible, if the ü isn't actually used at all anywhere else? If this isn't possible to change, I'd recommend just going with a regular u. ("Fuma" has been used in quite a few other FF games: https://finalfantasy.fandom.com/wiki/Fuma_Shuriken_(weapon) )(I have not seen Mystère and Großpanzer yet, in case their special characters also contrast with the Chicago font.)
Quote from: mimbris on June 18, 2021, 03:39:54 PMHi; it's me again. ^-^;There appears to be a few curious graphical bugs on the world map in the Wutai area. I thought it might be an emulator issue (Beetle PSX HW and the regular Beetle PSX), but they are not present when checking an unpatched version of FFVII. Unfortunately, they are present in both the recent (08-06) and previous (01-01) versions of the R06g patch.So, the three bridges south of Wutai sway a little when you walk over them. The middle one works fine in your patches.The southern one has a minor graphical glitch depending on the angle where the bottom of the bridge disappears from view (but you still walk over it).The northern one is more interesting: the bridge stays still while the mountains before and after wiggle a bit! It just looks a bit silly. These are just graphical issues, and do not affect the gameplay at all.
Quote from: mimbris on June 26, 2021, 11:54:01 PMGot another one:When combining all of my Mastered Materia at the Huge Materia in Cosmo Canyon, each of the three (Magic, Command, and Summon) produce an MP Plus materia that has 14606046 AP exactly (all three are the same), in addition to yielding the correct Master Materia.
Quote from: Green_goblin on June 28, 2021, 07:56:20 AMHi mimbris,How do you know that MP Plus materia is produced? Did you see a pop-up dialogue saying "MP Plus materia obtained"? Or is it simply added to your inventory?Regards
Quote from: WarhawkX on June 28, 2021, 12:49:06 PMA major bug happens if Cid is in the party at the Forgotten Capital. After the party rests and you head down the spiral staircase the following screen transition never loads, just hangs with a black screen. So in order to progress you can not use cid during this segment. Tested on Mednafen standalone and Bizhawk.(08-06) version of R06g with Chicago Font + Canon
Quote from: mimbris on June 28, 2021, 06:12:52 PMThere's no extra message. If I select to fuse the materia, I get the "Obtained Master ___ materia!" message for each, and then in the Materia menu there's the extra MP Plus materia listed just before the correct Master one. This happens with all three Master fusions.June 28, 2021, 06:29:16 PM - (Auto Merged - Double Posts are not allowed before 7 days.)I can confirm that the bug WarhawkX lists above also occurs on Beetle PSX for R06g + Chicago, and that the bug is not present in the (01-01) version of R06g + Chicago.Also, I have a new error related to the translation: I saw "2D ANIMETORS" listed in the credits. I did see ff7.live included for Translation, so it appears the credits can be edited? I did bring this up on the Discord, and DLPB said that the credits are handled differently for the PSX. This is certainly not a major issue, though. (As an aside: Vagrant Story did so well with its translation, and then has a SQAURE in the middle of its credits. )
Quote from: WarhawkX on June 29, 2021, 01:25:43 PMYep, the little house with 3 beds. The screens will transition with him till the long staircase leading up to the jenova life fight.
Page created in 0.078 seconds with 20 queries.