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Author Topic: [PSX] Final Fantasy VII - Retranslation Project (R06g)  (Read 276032 times)

Green_goblin

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #520 on: February 17, 2021, 06:25:16 am »
Found another softlock at the end of disk 2 when it tries to play the highwind transformation fmv. The game fades to black and keeps playing music.

Ok, I need to know if this happens to you only or if it's a general bug. I beat the game and I don't remember any bug in that part.

Regards!

February 20, 2021, 12:14:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
By the way, I've talked to Ortew and finally he fixed the "Starlight Megaphone" problem with menus, so that will be fixed in the next release as well.

Regards

wakkoswami

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #521 on: February 21, 2021, 08:56:48 pm »
Played through the end of disc 2 with the original disc so I could keep going. I tried the normal Beacause download as well as the canon addendum and both softlocked me on the cutscene.

I'm doing endgame stuff now and went to get some master materia by combining them at cosmo canyon. I did it for the magic and command materia and each time I got a mastered mp plus materia with 14.6 million AP in addition to the master materia. It feels more like a bonus than a bug, but I'm pretty sure it didn't happen in the normal game.

chrome99001

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #522 on: February 22, 2021, 07:18:08 am »
That's fantastic news! Thank you so much for your hard work and dedication! :laugh: :thumbsup:

Ok, I need to know if this happens to you only or if it's a general bug. I beat the game and I don't remember any bug in that part.

Regards!

February 20, 2021, 12:14:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
By the way, I've talked to Ortew and finally he fixed the "Starlight Megaphone" problem with menus, so that will be fixed in the next release as well.

Regards

highlander

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #523 on: March 04, 2021, 06:36:23 pm »
i registered here beacause this retranslation!
thanks from brazil, for all involved!!

one question: what's the status of the marching on junon?
i already had difficulty in this part... could leave as the original here, and put the fix on the hard type.

Green_goblin

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #524 on: March 05, 2021, 06:10:34 am »
i registered here beacause this retranslation!
thanks from brazil, for all involved!!

one question: what's the status of the marching on junon?
i already had difficulty in this part... could leave as the original here, and put the fix on the hard type.

According to DLPB, Junon March difficulty will be relaxed in the next release.

Regards

cooper774

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #525 on: March 05, 2021, 11:23:51 am »
The new version of the patch, it will be compatibility with the save file from  the current version(R06g)?

Thanks!

Green_goblin

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #526 on: March 05, 2021, 11:32:16 am »
The new version of the patch, it will be compatibility with the save file from  the current version(R06g)?

Thanks!

Yes, save files are always compatible no matter what.

Regards

killXtech

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #527 on: March 19, 2021, 02:22:19 am »
Maybe I'm just technologically illiterate but I can't seem to get the the included delta patcher to find the .xd files. I've used .xdelta patches before just fine but these aren't showing up. Am I doing something wrong?

Green_goblin

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #528 on: March 19, 2021, 10:49:57 am »
Maybe I'm just technologically illiterate but I can't seem to get the the included delta patcher to find the .xd files. I've used .xdelta patches before just fine but these aren't showing up. Am I doing something wrong?

For some reason DeltaPatcherLite.exe only accepts xdelta file extension, not xd. I'll try to offer "xdelta" files in the next release.

Regards

highlander

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #529 on: March 19, 2021, 06:54:44 pm »
Maybe I'm just technologically illiterate but I can't seem to get the the included delta patcher to find the .xd files. I've used .xdelta patches before just fine but these aren't showing up. Am I doing something wrong?
meanwhile... just rename the .xd to .xdelta

mimbris

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #530 on: March 19, 2021, 08:18:26 pm »
Maybe I'm just technologically illiterate but I can't seem to get the the included delta patcher to find the .xd files. I've used .xdelta patches before just fine but these aren't showing up. Am I doing something wrong?

I just changed the *.xd extension on the patch files to *.xdelta and then used them with DeltaPatcherLite.exe and they worked fine.  Right clicking on the files and renaming them when the *.xd file extensions are visible allows you to edit that extension.

killXtech

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #531 on: March 20, 2021, 01:48:30 pm »
I just changed the *.xd extension on the patch files to *.xdelta and then used them with DeltaPatcherLite.exe and they worked fine.  Right clicking on the files and renaming them when the *.xd file extensions are visible allows you to edit that extension.
that worked for you? Huh. I did do that and the patcher read them and even said it was successful but when I booted it up, nothing was different

Edit: I tried again with renaming the xd files as suggested above and this time I got it to work. For anyone having the same issue as me, make sure the patch, rom, and save location are all on the pc itself, rather than on another storage connected to it. Idk why that makes a difference but it did for me. Thanks guys
« Last Edit: March 20, 2021, 02:43:10 pm by killXtech »

Green_goblin

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #532 on: March 26, 2021, 12:05:09 pm »
Played through the end of disc 2 with the original disc so I could keep going. I tried the normal Beacause download as well as the canon addendum and both softlocked me on the cutscene.

Which emulator are you using? I just tried that scene using Retroarch Beetle PSX which is considered a super accurate emulator, and nothing wrong happened during that FMV.

Regards

wakkoswami

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #533 on: March 26, 2021, 02:09:08 pm »
Which emulator are you using? I just tried that scene using Retroarch Beetle PSX which is considered a super accurate emulator, and nothing wrong happened during that FMV.

Regards

Same emulator, Beetle PSX on retroarch. I played and finished the rest of the game on it, just that one spot caused a freeze for some reason.

Green_goblin

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #534 on: March 26, 2021, 02:37:01 pm »
Same emulator, Beetle PSX on retroarch. I played and finished the rest of the game on it, just that one spot caused a freeze for some reason.

Weird, I need to know if that happens to you only. Anyone else noticed something wrong in that part?

CasualChris

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #535 on: March 26, 2021, 02:57:30 pm »
Weird, I need to know if that happens to you only. Anyone else noticed something wrong in that part?

I did my first playthrough via Beetle PSX HW in RetroArch and nothing of the sort happened.

killXtech

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #536 on: March 26, 2021, 05:40:15 pm »
Played a couple hours in. Really interested in seeing the rest but I have a request. I've been trying to use WallMarket to make my own FF7 mod. Eventually I'd like to be able to do that but for the time being, I was thinking of piggybacking off of your hard work and just changing a couple spell and item names to what I've seen in most other FF games. Could someone perhaps point me in the right direction in how to find the kernel from a .bin file? I'd use CDMage and my physical copy of 7 but my laptop doesnt have a disc drive. Whatever I end up doing, if I use this at all, I'd happily contribute my results to this project

Green_goblin

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #537 on: March 27, 2021, 07:08:15 am »
Played a couple hours in. Really interested in seeing the rest but I have a request. I've been trying to use WallMarket to make my own FF7 mod. Eventually I'd like to be able to do that but for the time being, I was thinking of piggybacking off of your hard work and just changing a couple spell and item names to what I've seen in most other FF games. Could someone perhaps point me in the right direction in how to find the kernel from a .bin file? I'd use CDMage and my physical copy of 7 but my laptop doesnt have a disc drive. Whatever I end up doing, if I use this at all, I'd happily contribute my results to this project

Get the ISO files, open it with CDMage and extract KERNEL.BIN, it's in the INIT folder.

superfx

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #538 on: March 27, 2021, 04:36:53 pm »
Many thanks for this amazing hack!
I am going to play again this game after so many years.I have two questions.

Did someone have successfully complete this version with il-pcsxrearmed emulator?

The new version of the patch it will released soon?