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Author Topic: Final Fantasy 7 - Retranslation Project (PSX)  (Read 135925 times)

Spooniest

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #80 on: June 08, 2015, 11:58:56 am »
Downloaded, and I've started a new game

Nice job dude.
I never wanted to work in a pet shop, you know. I wanted to be...a lumberjack.

butane bob

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #81 on: June 15, 2015, 11:46:48 pm »
Now that they showed that godawful trailer at E3 i feel the need to replay the original. Is there any news about this patch working with mednafen/retroarch? :)

megamike15

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #82 on: June 25, 2015, 07:34:59 pm »
i am currently playong the patch and i got to say  i'm enjoying it.

now i ran into a bug last night that i'm not sure if it was my emulator or the patch: when i finally got up the top of the stairs at shin-ra hq and the battle with the guards started the game crashed. now this did not happen when i used the elevator. it gave me a missing error can't remember what it said thoe.


GrammerPants

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #84 on: June 26, 2015, 06:36:24 pm »
Tomorrow morning I'll start working on the new patch, so soon it will be ready.

Awesome. Not getting any major issues, besides what I mentioned earlier and the text for sense being messed up when using it.

Green_goblin

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #85 on: June 27, 2015, 07:06:29 am »
Awesome. Not getting any major issues, besides what I mentioned earlier and the text for sense being messed up when using it.

Could you please provide an example of the "Sense" text? I think I know what you mean, the text does not fit in the box, right?
That's because the enemies names were retranslated as well, hence the space problem.

Spooniest

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #86 on: June 27, 2015, 07:46:48 am »
The line "Seems like we jumped pretty far" (Great Glacier) by Cloud is yellow and doesn't appear until you've advanced past an empty text box with Clouds name in it.

For the most part this is top notch. Mongo impressed.
I never wanted to work in a pet shop, you know. I wanted to be...a lumberjack.

Green_goblin

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #87 on: June 27, 2015, 09:35:21 am »
The line "Seems like we jumped pretty far" (Great Glacier) by Cloud is yellow and doesn't appear until you've advanced past an empty text box with Clouds name in it.

For the most part this is top notch. Mongo impressed.

Where did you jump? There are 4 places where you can land. The entrance, the tree, the rocks and the forest.

Tivo6

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #88 on: June 27, 2015, 09:44:01 am »
hey

is this complete hack from start to finish

and nice job so far

Spooniest

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #89 on: June 27, 2015, 10:16:09 am »
Where did you jump? There are 4 places where you can land. The entrance, the tree, the rocks and the forest.

I ended up by the Tree I think.
I never wanted to work in a pet shop, you know. I wanted to be...a lumberjack.

Madsiur

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #90 on: June 27, 2015, 01:06:27 pm »
is this complete hack from start to finish

Check the description here: http://forums.qhimm.com/index.php?topic=14914.0

JSnake

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #91 on: June 29, 2015, 09:36:56 pm »


Getting a pretty big bug at the first visit to Gold Saucer. Talking to the woman who redeems your GP for prizes in the Wonder Square gives me that improperly formatted window. I can't move my selection cursor so I'm forced to buy the first item on the list to close the window. Using ePSXe as my emulator

megamike15

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #92 on: July 01, 2015, 06:37:26 am »
ok these issues i've been haveing have got to be due to the patch. now i already said the crash at shrin-ra hq . but i forgot to mention the random lag  spikes as i assumed it was the emulator [ whitch it can't be as i'm useing the most recent version of epsxe with the soft render plugin]. and now i ran into a game breaking bug with this patch. for some reason whenever i get into a random encounter the game is stuck on a black screen. now i just thought this was a bug with ultima weapon being where he was or something but it does this even in the final dungeon makeing the game un playable.

July 01, 2015, 06:50:04 am - (Auto Merged - Double Posts are not allowed before 7 days.)
the random encounter problem started on disk 3 btw i never had this issue until now.

July 01, 2015, 07:13:36 am - (Auto Merged - Double Posts are not allowed before 7 days.)
ok it's the patch i loaded my starting disk 3 save file in an unpatched iso and the battle ran like it should.  looks like i may have to put the game on hold until this issue is fixed well i know how the game ends so it's no big deal just more an annoyance.
« Last Edit: July 01, 2015, 07:13:36 am by megamike15 »

Green_goblin

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #93 on: July 01, 2015, 07:58:42 am »
I tested the game and that never happened to me, maybe you used the wrong discs to patch.
Have you checked the size of the discs?

I didn't see the Shinra Building problem, nor the battle problems in disc 3.

megamike15

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #94 on: July 01, 2015, 09:29:46 am »
well it turns out the battle freeze was due to  me countinueing after the disk change it fixed itself when i reset the game and loaded the save. my disks should be fine as  the patch would not work if the file size was not right.

Spooniest

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #95 on: July 01, 2015, 11:30:52 am »
well it turns out the battle freeze was due to  me countinueing after the disk change it fixed itself when i reset the game and loaded the save. my disks should be fine as  the patch would not work if the file size was not right.

I had that happen when I changed discs too. Don't use save states, is my advice.
I never wanted to work in a pet shop, you know. I wanted to be...a lumberjack.

megamike15

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #96 on: July 01, 2015, 10:56:44 pm »
well i finished the game. i'm still un sure if the random lag spikes are because of epsxe or the patch. i also had a very weird sound buzzing during the ending fmv.  and that was the only fmv that did it.

July 02, 2015, 12:57:36 am - (Auto Merged - Double Posts are not allowed before 7 days.)
you know i think my issues might be the epsxe emulator i remember the reason i stopped useing it before was because  i could never get it working right.
« Last Edit: July 02, 2015, 12:57:36 am by megamike15 »

butane bob

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #97 on: August 02, 2015, 08:40:52 pm »
Any news on the updated patch?

SmashManiac

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #98 on: August 23, 2015, 03:54:19 pm »
Indeed, do you have an ETA Green_goblin? I'm looking forward to a patch that won't corrupt the file system so I can play it on my platform of choice. ;)

Green_goblin

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #99 on: August 26, 2015, 12:35:42 pm »
DLPB is going to release his new patch in a few days and I want to launch the PSX patch at the same time.
Patience my friends.

:)