11 March 2016 - Forum Rules
Started by Green_goblin, May 10, 2015, 05:17:00 PM
Quote from: Green_goblin on May 22, 2015, 12:49:03 PMMagic defense bug & W-item bugs are fixed, plus:I don't know anything about the hard type mod, but probably it's not compatible.
Quote from: Green_goblin on May 22, 2015, 01:12:11 PMI used this extension patch: http://forums.qhimm.com/index.php?topic=11541.20which moves the kernel.bin and scene.bin into the MOVIE folder, probably that is causing your problems.
Quote from: Burnt Lasagna on May 22, 2015, 01:30:10 PMPerhaps it would be best if you inserted your new movie files using PSX-MODE2 (instead of me trying to insert the originals back in). http://www.romhacking.net/utilities/848/I'll send you a PM with my batch file for inserting them.
QuoteEdit: Can I read more in-depth about each bug fix somewhere? I've beaten the game a few times but still didn't understand a lot of stuff in the list.
Quote from: Green_goblin on May 22, 2015, 01:40:16 PMIn fact I used PSX-MODE2 to insert the 2 retranslated movies, so I don't really know what happens with the bad sectors stuff.
Quote from: Burnt Lasagna on May 22, 2015, 03:10:00 PMMaybe I'm barking up the wrong tree with this, but what were the names of the two re-translated movies (their filename on the disc1)?
Quote from: Rodimus Primal on May 22, 2015, 03:18:19 PMI was skimming through the qhimm pages and noticed talk about an option for classic naming of characters. Aerith I am perfectly fine with, but certain characters like Elena, Reno, and Tseng I'd like to remain the same. Is it this way with the PSX translation or only with the PC version?
Quote from: Green_goblin on May 22, 2015, 04:46:25 PMjenova_e.mov (disc 1) and ending2e.mov (disc 3).The PSX always uses the new translation, and that includes new names.
REM assumes kernel/scene files are named kernel-1.bin/scene-1.bin for disk 1, etcren kernel-1.bin kernel.binren scene-1.bin scene.binpsx-mode2 target-1.bin /MOVIE/KERNEL.BIN KERNEL.BINpsx-mode2 target-1.bin /MOVIE/SCENE.BIN SCENE.BINren kernel.bin kernel-1.binren scene.bin scene-1.binREM increment all the '-1' to '-2' for disk 2, then '-3' for disk 3.
Quote from: gblues on May 23, 2015, 05:31:52 PMIt looks like the retranslated movies are the culprit. There's clearly something funky going on because IsoBuster can't extract the movies successfully even from the original, unpatched image.
Quote from: SmashManiac on May 23, 2015, 10:14:44 PMDid some investigating. I was able to verify that the FF7 Disc Extension Patch is not the culprit.However, I found that both Hack7 and Makou Reactor have such issues when attempting to save directly to the disc image according to quotes I found here and here. I believe that's the cause of the issue.
Quote from: Green_goblin on May 24, 2015, 05:29:35 AMI have not used Hack7 nor MakouReactor to insert the files. Instead I used this tool which re-organizes the disc sectors:http://lasyan3.free.fr/progs/ff7/MassIsoUpdate.zip
Quote from: Gemini on May 24, 2015, 02:37:19 PMIIRC IsoBuster fails to extract not because the data is corrupted, but for a much simpler reason: can't deal with data stored as mixed modes. If the EDC for those sectors is correct, then there's no problem with movies. I'd be more concerned with how Mass Iso Update works. That fragmentation isn't good for cd seek.
Quote from: fosterpants on June 07, 2015, 08:01:28 PMThis is very cool, but I have two questions. Could this patch be made compatible with the Spirit Bug Fix by Gemini? As I understand, that's fixed in the original patch on qhimm, but this one is only the translation component.And my second question is, are save files transferable from the unpatched game?
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