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Author Topic: [PSX] Final Fantasy VII - Retranslation Project (R06g)  (Read 291151 times)

highlander

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #560 on: June 09, 2021, 02:42:26 pm »
Given the current situation with R06i, I decided to update R06g and fix those bugs you reported so far...
so... this is the super R06gv2 arcade edition! :D


---


just a question, not asking for bug fix:
does the game have some explanation about the red eyes?

as an example: i remember seeing them in the beginning, in the train (wedge? biggs?).
on the beacause and the original.

when i try to search about it, i just get results of tifa, vincent... and nothing relevant.

Green_goblin

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #561 on: June 09, 2021, 02:59:00 pm »
so... this is the super R06gv2 arcade edition! :D


---


just a question, not asking for bug fix:
does the game have some explanation about the red eyes?

as an example: i remember seeing them in the beginning, in the train (wedge? biggs?).
on the beacause and the original.

when i try to search about it, i just get results of tifa, vincent... and nothing relevant.

This red eyes problem only happens in some models, it has to do with the background colors of the 3D model:



Ortew fixed it years ago, I don't remember how.

Regards

CasualChris

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #562 on: June 09, 2021, 07:22:22 pm »
Excellent work as always, GG. I may be in the minority here, but I'd still like the marching minigame to be restored to its original difficulty, if that hasn't been done already.

Green_goblin

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #563 on: June 10, 2021, 12:15:21 pm »
Excellent work as always, GG. I may be in the minority here, but I'd still like the marching minigame to be restored to its original difficulty, if that hasn't been done already.

Yes, the Junon Parade will have a relaxed difficulty in the next version.

Chronosplit

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #564 on: June 10, 2021, 12:41:26 pm »
Does anyone know of a way to patch this on mobile?  UniPatcher throws up "XDelta3 Internal Error" every time, and Rom Patcher JS doesn't seem to be compatible.

The ROM files I'm using are the correct ones.

d0pefish

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #565 on: June 10, 2021, 06:26:19 pm »
Yeah I couldn't get the patch to work on Rom Patcher JS either, I ended up just using the Delta Patcher Lite that came with it, which only seems to work on windows , which is a shame because i hate windows, I tried opening it with WINE but that didn't work either. I have gotten other xdelta patches to work with Rom Patcher JS but not this one.

mimbris

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #566 on: June 13, 2021, 08:54:27 pm »
I found an issue with the audio when fighting a battle in the Shin-Ra Mansion Basement, in Niblheim (when actually visiting there after Cosmo Canyon, not the flashback).  Vincent's Theme ("The Nightmare's Beginning") is the background music in this area, then as soon as a battle starts the audio instruments are quite jumbled--make sure your volume is low, as this is not pleasant.  The victory fanfare is normal, and then returning to Vincent's Theme is fine as well, but it keeps happening to me when I enter a battle from that background music in this area.  This does not affect the gameplay at all.

I'm using Beacause + Chicago (08-06-2021), and this issue is present in both RetroArch's Beetle PSX HW and Beetle PSX emulators (using either the openal or wasapi audio drivers).

I checked Beacause + Chicago (01-01-2021) and FFVII unpatched with both these emulators and this issue is not present--the battle music is fine in this area there.
« Last Edit: June 13, 2021, 09:09:24 pm by mimbris »

Green_goblin

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #567 on: June 14, 2021, 05:45:57 am »
I found an issue with the audio when fighting a battle in the Shin-Ra Mansion Basement, in Niblheim (when actually visiting there after Cosmo Canyon, not the flashback).  Vincent's Theme ("The Nightmare's Beginning") is the background music in this area, then as soon as a battle starts the audio instruments are quite jumbled--make sure your volume is low, as this is not pleasant.  The victory fanfare is normal, and then returning to Vincent's Theme is fine as well, but it keeps happening to me when I enter a battle from that background music in this area.  This does not affect the gameplay at all.

I'm using Beacause + Chicago (08-06-2021), and this issue is present in both RetroArch's Beetle PSX HW and Beetle PSX emulators (using either the openal or wasapi audio drivers).

I checked Beacause + Chicago (01-01-2021) and FFVII unpatched with both these emulators and this issue is not present--the battle music is fine in this area there.
Ok thanks, I'll use the files from 01-01-2021 in the next version. Regards!

mimbris

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #568 on: June 17, 2021, 07:15:34 pm »
"Füma Shuriken" (with the dots) does not look very good with the Chicago font patches (both 01-01 & 08-06), since the ü itself does not appear to be in the Chicago font and stands out.  And also I see from the database its suppose to be Fūma (with a line)--I have also seen the Discord messages form last year that DLPB had trouble with including a ū character, as well.

Is the ü character suppose to be changed to a Chicago-style ū?  Is that possible, if the ü isn't actually used at all anywhere else?  If this isn't possible to change, I'd recommend just going with a regular u.  ("Fuma" has been used in quite a few other FF games: https://finalfantasy.fandom.com/wiki/Fuma_Shuriken_(weapon) )

(I have not seen Mystère and Großpanzer yet, in case their special characters also contrast with the Chicago font.)

Green_goblin

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #569 on: June 18, 2021, 05:32:44 am »
"Füma Shuriken" (with the dots) does not look very good with the Chicago font patches (both 01-01 & 08-06), since the ü itself does not appear to be in the Chicago font and stands out.  And also I see from the database its suppose to be Fūma (with a line)--I have also seen the Discord messages form last year that DLPB had trouble with including a ū character, as well.

Is the ü character suppose to be changed to a Chicago-style ū?  Is that possible, if the ü isn't actually used at all anywhere else?  If this isn't possible to change, I'd recommend just going with a regular u.  ("Fuma" has been used in quite a few other FF games: https://finalfantasy.fandom.com/wiki/Fuma_Shuriken_(weapon) )

(I have not seen Mystère and Großpanzer yet, in case their special characters also contrast with the Chicago font.)

Hi mimbris,

Final version should be "Fuma", I updated dialogues but forgot to update kernel texts, thanks for letting me know. è and ß characters are included in the Chicago font:



Regards

mimbris

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #570 on: June 18, 2021, 03:39:54 pm »
Hi; it's me again. ^-^;

There appears to be a few curious graphical bugs on the world map in the Wutai area.  I thought it might be an emulator issue (Beetle PSX HW and the regular Beetle PSX), but they are not present when checking an unpatched version of FFVII.  Unfortunately, they are present in both the recent (08-06) and previous (01-01) versions of the R06g patch.

So, the three bridges south of Wutai sway a little when you walk over them.  The middle one works fine in your patches.

The southern one has a minor graphical glitch depending on the angle where the bottom of the bridge disappears from view (but you still walk over it).

The northern one is more interesting: the bridge stays still while the mountains before and after wiggle a bit!  It just looks a bit silly. :P

These are just graphical issues, and do not affect the gameplay at all.

Green_goblin

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Re: [PSX] Final Fantasy VII - Retranslation Project (R06g)
« Reply #571 on: June 19, 2021, 07:49:49 am »
Hi; it's me again. ^-^;

There appears to be a few curious graphical bugs on the world map in the Wutai area.  I thought it might be an emulator issue (Beetle PSX HW and the regular Beetle PSX), but they are not present when checking an unpatched version of FFVII.  Unfortunately, they are present in both the recent (08-06) and previous (01-01) versions of the R06g patch.

So, the three bridges south of Wutai sway a little when you walk over them.  The middle one works fine in your patches.

The southern one has a minor graphical glitch depending on the angle where the bottom of the bridge disappears from view (but you still walk over it).

The northern one is more interesting: the bridge stays still while the mountains before and after wiggle a bit!  It just looks a bit silly. :P

These are just graphical issues, and do not affect the gameplay at all.

Hi mimbris,

This is probably related to some world map modification Jusete made to fix the Quadramagic cave bug. I just tested original files and bridges in Wutai are ok. We will see if this can be fixed. Please keep testing! Regards.