News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Final Fantasy 7 - Retranslation Project (PSX)  (Read 106006 times)

Chronosplit

  • Hero Member
  • *****
  • Posts: 1203
    • View Profile
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #340 on: May 18, 2017, 01:33:25 pm »
He is.  But he's also waiting for me to finish R07, which will have finalized translation.  Final as in really final.  Window placements and all.
I'm eager to see the results, I almost lost hope on the PS1 version.  Are any major changes slated for the finally final translation?

renegadeofunk

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #341 on: May 28, 2017, 04:18:33 pm »
I've been skimming both the Reunion thread and this one but I can't tell if the PSX version has the full translation or not.

As in, I don't mind window placements and stuff like that, but is the translation pretty much 98%+ correct? Asking because I'm itching to play it right now and I'd like to use pSX's fast forward function :)
« Last Edit: May 29, 2017, 07:13:34 pm by renegadeofunk »

DLPB

  • Jr. Member
  • **
  • Posts: 51
    • View Profile
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #342 on: May 30, 2017, 05:09:21 pm »
You are best off waiting.  R07 will include quite a few fixes - especially from our proof checker, Charlie Beer, who is going through all fields and noting anything that sounds off.  So far, 2 major errors, and dozens of minor. R07 will also have greatly improved grammar and the localization will be, finally, 100% complete.


Don't get me wrong... as it is the re-translation is still a professional job - but it's not got my seal of approval until R07.

renegadeofunk

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #343 on: May 30, 2017, 10:34:50 pm »
Ok good to know, thanks!

Rodimus Primal

  • Hero Member
  • *****
  • Posts: 864
    • View Profile
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #344 on: May 31, 2017, 10:22:11 pm »
You are best off waiting.  R07 will include quite a few fixes - especially from our proof checker, Charlie Beer, who is going through all fields and noting anything that sounds off.  So far, 2 major errors, and dozens of minor. R07 will also have greatly improved grammar and the localization will be, finally, 100% complete.


Don't get me wrong... as it is the re-translation is still a professional job - but it's not got my seal of approval until R07.

Thanks for all your great work on this. Once it's finished I would like to see both the PSX and PC versions have official current Square Enix names of everything for series continuity reasons.

DLPB

  • Jr. Member
  • **
  • Posts: 51
    • View Profile
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #345 on: June 18, 2017, 10:11:01 pm »
http://forums.qhimm.com/index.php?topic=14914.msg251250#msg251250

This is pretty much a case in point as to why the project needed another set of eyes in a Japanese proof check. It's all coming along nicely though!

xadox

  • Jr. Member
  • **
  • Posts: 8
    • View Profile
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #346 on: April 25, 2018, 05:42:02 am »
Is this still alive?

Green_goblin

  • Full Member
  • ***
  • Posts: 105
    • View Profile
    • Parasite Eve Translation Project
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #347 on: April 25, 2018, 07:43:54 am »
Is this still alive?

It is, I will publish a new version as soon as R07 is ready, but that depends on DLPB.

Regards

reiko23

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #348 on: April 25, 2018, 09:54:59 am »
Woh! Really didn't expect the project was still going-on on your side Green_goblin, haven't seen you much lately. Hope DLPB can release R07 quicky so that you can finish your project! Thanks man for your patience, we will all be waiting for this moment!  :angel:

HorribleRedrum

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #349 on: May 05, 2018, 08:42:11 am »

Game constantly shows this error when entering random encounters with these particular robots (Shin-ra tower, 64f.). I used a .bin image of a correct size for patching.

reiko23

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #350 on: May 17, 2018, 02:05:27 am »
It has already been reported before, we just need to wait for a new version of the patch to come up. He is not going to solve it until DLPB's retranslation of the game is 100% complete.

Psiloc

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #351 on: January 07, 2019, 06:26:18 am »
Hi there,

I don't know how useful this is to you but I haven't seen anyone else mention these yet.

Currently playing through this in a Raspberry Pi (lr-pcsx-rearmed) and have encountered the following issues:

Pressing select to bring up the 'finger' helper sometimes crashes the game - the emulator restarts. Seems to be scene specific.
Got to the first translated FMV last night (Sephiroth during Niblheim flashback) and there was this loud repeating high-frequency squeak noise that played throughout. The original sound from the movie could be heard playing normally, but the noise played over the top.

Can also confirm the issue with the robots in the Shin-Ra building, and some odd message box placement issues (noticed the "live TV ratings" during the parade is screwed up).

Some of these may be related to my choice of emulator (it's hardly considered 100% accurate), but I thought I'd mention them. The FMV thing stands out as the unaltered FMVs all play perfectly.

Absolutely loving this by the way. Can't believe you managed to port it over to the PS1.

Green_goblin

  • Full Member
  • ***
  • Posts: 105
    • View Profile
    • Parasite Eve Translation Project
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #352 on: January 08, 2019, 12:25:03 pm »
Hi there,

I don't know how useful this is to you but I haven't seen anyone else mention these yet.

Currently playing through this in a Raspberry Pi (lr-pcsx-rearmed) and have encountered the following issues:

Pressing select to bring up the 'finger' helper sometimes crashes the game - the emulator restarts. Seems to be scene specific.
Got to the first translated FMV last night (Sephiroth during Niblheim flashback) and there was this loud repeating high-frequency squeak noise that played throughout. The original sound from the movie could be heard playing normally, but the noise played over the top.

Can also confirm the issue with the robots in the Shin-Ra building, and some odd message box placement issues (noticed the "live TV ratings" during the parade is screwed up).

Some of these may be related to my choice of emulator (it's hardly considered 100% accurate), but I thought I'd mention them. The FMV thing stands out as the unaltered FMVs all play perfectly.

Absolutely loving this by the way. Can't believe you managed to port it over to the PS1.

Hi Psiloc,

I have fixed the sound issue with the FMV. I was using the wrong software but now they are ok.
This time I will use Cebix Tools to insert the texts so probably all those errors you all are reporting will be fixed.

Regards

Psiloc

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #353 on: January 09, 2019, 12:22:30 pm »
Would I be right in thinking the FMV issue is fixed, but you're holding fire on releasing it until R7? Any time frames yet? :)

January 10, 2019, 04:33:53 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Encountered a bug last night. Sorry if it's already been reported.

Right after the initial visit to Rocket Town, when you escape on the Tiny Bronco and it takes a hit to the tail, there's a non-FMV scene where Cid exclaims "this is going to be a big splash" - "hold on to your pants and don't piss in 'em".

The bug is that while the rest of the message boxes are automatic, Cid's re-translated dialog now requires a confirmation button press to shift between the two dialogues. If the player takes a second to do that (which is understandable as the other boxes are automatic ones), the timing of the scene gets messed up and the final FMV never kicks in, meaning the game hangs.

I'm guessing because the non-consecutive FMVs and the field scenes all have to sync to the music, the game is designed to expect a tight hold on the timing and it gets in a mess if the player takes a second with that message box confirmation.
« Last Edit: January 10, 2019, 04:33:53 am by Psiloc »

Green_goblin

  • Full Member
  • ***
  • Posts: 105
    • View Profile
    • Parasite Eve Translation Project
Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #354 on: January 10, 2019, 05:03:55 am »
Yes I'll try to apply all these fixes on the new patch (R07).
DLPB said that R06 is almost ready, so R07 must be ready soon as well I think.