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Author Topic: Final Fantasy 7 - Retranslation Project (PSX)  (Read 215952 times)

DLPB

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #160 on: January 09, 2016, 09:28:28 pm »
Ah - yeah.  Well, those are likely there to stay sadly.  Using pause to limit frames isn't the best solution :P  Still trying to work it out.  But may be impossible.  We'll see.

Panzer88

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #161 on: January 10, 2016, 12:47:19 am »
There is definitely room for both, I love that the PC version exists for a much wider audience with all sorts of enhancements. That said I had been hoping someone would take the much cleaned up English translation to the ps1 so you could play the original game with a clean script.

I love playing games on original systems, many thanks to DLPB and Green Goblin, and other team members involved like Luksy and Covarr to make this dream a reality.
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Bobolicious81

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #162 on: January 10, 2016, 03:35:24 am »
Hmm, I was messing around with old save files, and they all worked fine except the very last save point on Disc 1 in the Forgotten City. I'm using ePSXe for Android and the game crashed when I tried to load that one. I haven't tried it on another emulator yet, but I'll try it on my PC tomorrow.

Green_goblin

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #163 on: January 10, 2016, 06:35:06 am »
Did you fix that glitch with the Gold Saucer that was mentioned earlier?

Yes, now it is fixed.


Questions for G_g:

As vivify asked, did you fix all of the issues with this patch that were previously mentioned in this thread, or just the ECCregen stuff? Also, which revision of The Reunion was used in your most recent patch? I know there were still translation issues being fixed even from R04b to R04c (like the Mystile/Mystère armor still being called "Key Item Mythril"). It would be helpful (and keep people from asking this kind of stuff again, lol) if there were some kind of changelog for just this patch, such as the bug fixes listed on page 3. If not a full changelog, at least info on which revision was most recently used in the original post.

I fixed the Gold Saucer problem, I used the ECC-Regen and the PSX translation is synchronized with the latest R04c.
DLPB keeps me informed about the latest changes in the translation, so my PSX patch fixes the "Mystère" problem.

I will include the Reunion version in the first post.

Regards

Bobolicious81

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #164 on: January 10, 2016, 11:53:07 am »
I tried ePSXe on Android and pSX v1.13 on my PC, and on both emulators entering the room with the final save point on Disc 1 crashes the game. It worked fine in the previous patch. pSX gives me an infinite loop of "r3000: executed illegal opcode"
« Last Edit: January 10, 2016, 12:50:07 pm by Bobolicious81 »

vivify93

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #165 on: January 11, 2016, 08:27:42 pm »
I'm playing on PSP and after having read Bobolicious81's issues, I decided to test it for myself on my PSP with 6.61 PRO-C CFW and yeah, the game just hangs and eventually crashes my system. This definitely needs to be fixed. (My PSP is fine, in case anyone was wondering.)
« Last Edit: January 11, 2016, 09:57:14 pm by vivify93 »
All my life I've tried to fight what history has given me.

Tash

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #166 on: January 22, 2016, 04:06:43 pm »
I'm playing on the PSXFin V1.13 emulator, and I've hit a glitch where the game won't load the flashback in Sector 5 Reactor. It just plays the heartbeat over a black screen, and then makes an error sound after 4 heartbeats.

cry0this

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #167 on: January 22, 2016, 06:48:54 pm »
I'm playing on PSP and after having read Bobolicious81's issues, I decided to test it for myself on my PSP with 6.61 PRO-C CFW and yeah, the game just hangs and eventually crashes my system. This definitely needs to be fixed. (My PSP is fine, in case anyone was wondering.)

I checked on my PSP Go with 6.60 PRO-MOD CFW. Yeah, game may crash system with Fast Disk-Load speed, so you should set it to Normal.

I'm playing on the PSXFin V1.13 emulator, and I've hit a glitch where the game won't load the flashback in Sector 5 Reactor. It just plays the heartbeat over a black screen, and then makes an error sound after 4 heartbeats.

Also I have black screen in Sector 5 Reactor(when Cloud is passing out near reactor) on emulator and original hardware. There's no problem on previous vesion of a patch, so this must be fixed.
« Last Edit: January 22, 2016, 06:56:03 pm by cry0this »

Green_goblin

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #168 on: January 24, 2016, 07:44:09 am »
I'll try to fix that.
Sorry about the bugs guys, but as I said I have no romhacking skills, I'm just porting the PC translation to the PSX game.

January 25, 2016, 10:20:52 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Please try this new patch and let me know if everything is correct: https://drive.google.com/file/d/0BzlNWlGlBntURVhWME1vX2U5MUE/view?usp=sharing

Regards

Tash

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #169 on: January 25, 2016, 06:59:02 pm »
It seems to be fixed! I will play through it further, and see if there are any problems, but good job!  :thumbsup:

Bobolicious81

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #170 on: January 25, 2016, 11:29:22 pm »
Thanks a bunch, it seems ok now as far as I can tell.
Honestly, I'm playing through the PS4 port right now and I don't have the stamina to go through the whole thing again for a while, but I have a pile of saves from various points across all 3 discs and everything I've looked at checks out  :thumbsup:

Again, thanks for your efforts. They are appreciated!

cry0this

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #171 on: January 26, 2016, 07:16:51 pm »
Bug in 5th Reactor is fixed! Thank you!

January 27, 2016, 08:43:00 am - (Auto Merged - Double Posts are not allowed before 7 days.)
There is black screen bug again when I entering Junon :-[
« Last Edit: January 27, 2016, 02:52:30 pm by cry0this »

Green_goblin

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #172 on: January 28, 2016, 10:05:29 am »
Bug in 5th Reactor is fixed! Thank you!

January 27, 2016, 08:43:00 am - (Auto Merged - Double Posts are not allowed before 7 days.)
There is black screen bug again when I entering Junon :-[

Which emulator are you using?
I beat the game using ePSXe and nothing wrong happened in Junon.

Bahamut

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #173 on: January 28, 2016, 03:06:40 pm »
I remember having this on a PSP too, same happened on CD2 in chocobo ranch stables and battle backdrop in ancient capital

Green_goblin

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #174 on: January 29, 2016, 09:36:45 am »
I remember having this on a PSP too, same happened on CD2 in chocobo ranch stables and battle backdrop in ancient capital

Try to fix the patched ISO with ECCRegen, maybe that will solve the problem:

http://eccregen.software.informer.com/1.4/

butane bob

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #175 on: January 29, 2016, 05:36:03 pm »
It still crashes mednafen unfortunately.

Quote
CDIF_ReadSector() invalid sector type at LBA=16

Kazuma36

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #176 on: January 30, 2016, 07:12:51 am »
Oh a new translationproject for FVII. Why do you want to retranslate it? :laugh: :)

Bobolicious81

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #177 on: January 30, 2016, 10:57:57 am »
Oh a new translationproject for FVII. Why do you want to retranslate it? :laugh: :)

Beacause this guy are sick, off course!  ;)

cry0this

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #178 on: February 01, 2016, 03:08:36 pm »
Which emulator are you using?
I beat the game using ePSXe and nothing wrong happened in Junon.

I'm using PCSX-Reloaded, but I have the same problem on psp.