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Author Topic: Final Fantasy 7 - Retranslation Project (PSX)  (Read 216675 times)

Kage52124

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #140 on: December 21, 2015, 04:10:01 pm »
I'd be willing to try re-ripping at a lower speed, maybe 4x.  My disks are in quite good shape from what I can tell; not pristine, but good. This DVD drive I have is nearly in perfect shape since I rarely use it.

saldite

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #141 on: December 21, 2015, 06:19:43 pm »
Some drives in general just have trouble ripping things. My DVD drive is barely used, yet when using generic music ripping software, I end up with skipping music rips in anything that's not EAC or some other more accuracy focused ripper even with brand-new discs. If I were you I wouldn't go slower than 8x just because some newer drives actually have more problems with speeds lower than that, but yeah, give it another shot.

Some PS1 rips for me on my cheap Samsung drive can take three or four rips before they come out right, even at slower speeds.

wepsteros

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #142 on: December 30, 2015, 02:00:27 pm »
It seems the patch breaks the game (infinite loading with beeping error) when you enter the village below Junon on CD1, it works on unpatched game
Hi,
try little application ECCRegen, seems like after patching there is a lot of bad EEC blocks. After using that program game start working in mednafen psx emulator.
« Last Edit: December 31, 2015, 08:44:20 am by wepsteros »

Panzer88

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #143 on: January 03, 2016, 11:16:32 am »
Looks like version 4b of the PC version of this translation is out

http://forums.qhimm.com/index.php?topic=14914.0

Can't wait for the minor grammatical changes to be added to this ps1 release.
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Green_goblin

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #144 on: January 04, 2016, 09:17:37 am »
Looks like version 4b of the PC version of this translation is out

http://forums.qhimm.com/index.php?topic=14914.0

Can't wait for the minor grammatical changes to be added to this ps1 release.

I will try to prepare the new PSX patches this weekend.

Regards

cold_spirit

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #145 on: January 04, 2016, 02:53:26 pm »
Really looking forward to it. I check here almost daily  :)

Panzer88

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #146 on: January 05, 2016, 12:51:49 am »
version 4c of the PC release was posted but I don't think it had any script changes, just bug fixes for the PC version but this shouldn't affect the PSX release as it only imports the script, not any of the other changes.
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DLPB

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #148 on: January 06, 2016, 04:02:18 am »
The grammatical changes will occur at the same time as finalization.  The Japanese proof checker is working through the game in parts, and I am placing Story walkthrough on Youtube as that occurs. This will be very annoying for Green_Goblin, since there are quite a few changes needed to commas and exclamation marks (which are ridiculously overused in the Japanese game).

Panzer88

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #149 on: January 06, 2016, 12:06:58 pm »
I believe this is DLPB's YouTube channel,

https://www.youtube.com/channel/UCXvDNLQWLBrn8qlJu_TQ5pg/videos

I'm looking forward to seeing the story walkthrough
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acediez

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #150 on: January 06, 2016, 12:16:07 pm »
I'm curious... since it's been mentioned that you didn't make this project with real hardware in mind (either PSP or PS1), what's the motivation to port PC dialogue to the PS1 version?

Is the PC version that bad, so that PS1 emulators are still the better choice to play this game on PC?  :P


Green_goblin

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #151 on: January 06, 2016, 12:56:17 pm »
I'm curious... since it's been mentioned that you didn't make this project with real hardware in mind (either PSP or PS1), what's the motivation to port PC dialogue to the PS1 version?

Is the PC version that bad, so that PS1 emulators are still the better choice to play this game on PC?  :P

Most people don't own the PC game, but they do own the PSX game. I ported the game to the PSX gamers.
I think that the game already has hardware compatibility as it is, but I'll make sure it is 100% compatible in the next release.

Regards

Burnt Lasagna

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #152 on: January 06, 2016, 02:15:26 pm »
but I'll make sure it is 100% compatible in the next release.
Thanks!
I believe the same bad sectors that cancel out mednafen support crash the game later on (it seems regardless of emulation or original hardware), as stated by Bahamut.
It seems the patch breaks the game (infinite loading with beeping error) when you enter the village below Junon on CD1, it works on unpatched game


Bobolicious81

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #153 on: January 06, 2016, 03:38:37 pm »
Wepsteros mentioned running the patched disc through ECCregen. Does that fix the loading error on Disc 1? I don't have any save files in an appropriate place to check.

And also, regarding the question about the target audience, this project is great for those of us using a PS1 emulator on our phones  :thumbsup:

Burnt Lasagna

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #154 on: January 06, 2016, 11:49:27 pm »
Wepsteros mentioned running the patched disc through ECCregen. Does that fix the loading error on Disc 1? I don't have any save files in an appropriate place to check.
I didn't see Wepsteros's post till you mentioned it. ECCregen actually does fix the patched images (they now work on mednafen now).
This might also fix Bahamut's issue...Anyone got a save near Junon, on CD1, to test?

Green_goblin

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #155 on: January 09, 2016, 03:41:48 pm »
New patch!

Download: https://drive.google.com/file/d/0BzlNWlGlBntUaXZzSTZKemZ3X2c/view?usp=sharing

Simply drag the original ISO into the .bat file, that's all.

This time I used "ECC-Regen" so the game should work fine on any emulator.

Now the PSX translation is synchronized with the PC translation.

I also updated the first page of this thread.

If you don't have the original ISO please contact me using the contact form of my blog:

http://ff7translationproject.blogspot.com

vivify93

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #156 on: January 09, 2016, 06:02:54 pm »
Did you fix that glitch with the Gold Saucer that was mentioned earlier?
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brainsolo

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #157 on: January 09, 2016, 07:38:07 pm »
I signed up to extend my appreciation for the patch Green_goblin made of DLPB's excellent work :thumbsup:

Just to add my 2 cents to the discussion of who this patch is for, I would personally like to play the retranslation w/ bugfixes with as little other change to the original PSX experience as possible. The PC port has too many issues, and even the fixes in The Reunion can't take care of all of them (the framerate fix causing model stuttering/flickering elements is especially annoying for me).

Questions for G_g:

As vivify asked, did you fix all of the issues with this patch that were previously mentioned in this thread, or just the ECCregen stuff? Also, which revision of The Reunion was used in your most recent patch? I know there were still translation issues being fixed even from R04b to R04c (like the Mystile/Mystère armor still being called "Key Item Mythril"). It would be helpful (and keep people from asking this kind of stuff again, lol) if there were some kind of changelog for just this patch, such as the bug fixes listed on page 3. If not a full changelog, at least info on which revision was most recently used in the original post.
« Last Edit: January 09, 2016, 08:07:56 pm by brainsolo »

DLPB

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #158 on: January 09, 2016, 07:52:27 pm »
No framerate issue anymore.  I fixed it.

brainsolo

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #159 on: January 09, 2016, 08:05:33 pm »
Hey DLPB, thanks for the hard work! :)

I apologize if I'm wrong as I haven't tried out the past couple of revisions, but the 60FPS Battles post on your official release thread still lists model stuttering and flickering elements as a problem. Is this still the case? These were the issues I was referring to, and why among other reasons (prerendered backgrounds look better on CRT) I prefer PSX. Sorry if I wasn't entirely clear :P