11 March 2016 - Forum Rules
Started by SMB2J-2Q, May 04, 2015, 11:02:26 PM
Quote from: SMB2J-2Q on May 04, 2015, 11:02:26 PMThere is a question I hope to get answered to regarding Super Mario Bros. for the NES? Why is there no time bonus for each last level of each world - you know, the castle levels (the x-4 worlds)?I'd like to be able to know what to do to change this so I do get a time remaining award to my score in these levels. Thank you! Which code in the game's ROM instructs to leave out the time remaining bonus in the x-4 levels? Would I have to add more code for this to be done, as is the case with Super Mario Bros. 2 (Japan)?~Ben
Quote from: 90s Retro Gamer on May 06, 2015, 03:00:40 PMBen, you don't touch the flag pole inside a castle, which is necessary to score the remaining time. Use a hex-editor to find out the value that makes a flag-pole object, then try to figure out how to edit the "Toad" object so that it acts like a flag-pole.
Quote from: omega_rugal on May 06, 2015, 03:21:03 PMthat would be the "Axe" that Mario has to touch to send Bowser to the lava...in the castle Axe = Flagpole
Quote from: insectduel on May 07, 2015, 07:05:17 PMMy friend Shane Mohammed already did this code, but on the famicom version of SMB1. I assume that it's the same code if you look up both SMB2J & SMB1 Disassembly.
Page created in 0.047 seconds with 20 queries.