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Author Topic: Dreamcast header  (Read 2812 times)

SKY

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Dreamcast header
« on: May 04, 2015, 09:15:26 pm »
Hello, I'm trying to find out how many bytes the dreamcast header is. Thanks.

Pokeytax

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Re: Dreamcast header
« Reply #1 on: May 10, 2015, 02:17:33 pm »
Can you be more specific?

SKY

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Re: Dreamcast header
« Reply #2 on: May 13, 2015, 06:22:38 pm »
The amount of bytes to subtract to get pointer but I already found out what I needed.

mrkotfw

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Re: Dreamcast header
« Reply #3 on: July 07, 2015, 06:11:59 pm »
The amount of bytes to subtract to get pointer but I already found out what I needed.

This forum was not created to just to solve your problems.

Since you've answered your own question, you should contribute to the community by explaining to us all the solution.

SKY

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Re: Dreamcast header
« Reply #4 on: July 13, 2015, 12:45:36 pm »
This forum was not created to just to solve your problems.

Since you've answered your own question, you should contribute to the community by explaining to us all the solution.

Are you sure about that?
From what little info I could find for some games like shenmue 1&2 you have to subtract 0C010000 or 8C010000 from pointer. In my case for AIR I couldn't find out, but any length of text will fit as long as as the total number of bytes are a even number. Well not any even number if it crashes I just add some spaces to end of text and it will work. Problem with this is each time I make a edit I have to recompile iso to see if I need to add extra spaces.