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Author Topic: Megaman Origins for the NES  (Read 7271 times)

SunGodPortal

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Re: Megaman Origins for the NES
« Reply #20 on: June 24, 2015, 02:02:19 am »
Quote
How about making a new Mega Man via hacking a NES Mega Man game?

and we the community will give ya entries to make it the best we can make up

I suggest taking a MegaMan game and turning it into a Magical Doropie game. I would much rather play as a cute little witch than a blue robot boy.

EDIT: Ah. I see that this has been done with MM4. More please. :)
War is Peace. Freedom is Slavery. Ignorance is Strength.

RetroRain

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Re: Megaman Origins for the NES
« Reply #21 on: September 24, 2016, 10:14:27 pm »
*Bump*

Please highlight to read this post.

Spoiler:

On occassion people have asked about getting this patch. I took it down shortly after its initial release because I didn't realize that the actual ROM data of both games was included in the patch. So, I took it down for legal reasons.

However, before I uploaded it to the RHDN database, I uploaded it to Ze Bucket, the site where you can't actually delete the files you upload.

I posted this little hint in a spoiler of one of my posts in this thread.

Since nobody really caught on to it:

http://www.bwass.org/bucket/Megaman%20Origins%20v1_0.zip

MathUser2929

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Re: Megaman Origins for the NES
« Reply #22 on: September 24, 2016, 11:11:44 pm »
If Super Mario All-Stars for NES is still up then I don't think you have to worry about hosting a Megaman hack here. nintendo sends out more takedown notices than capcom does and they didn't bother with that rom hack.