Well, my hat is off. d4s' BoF II retranslation is more impressive than Der Langrisser.
D, you know what this means... we're going to have to get our own animated intro into DL, complete with vocal audio track. Too bad DL won't allow for all the fancy translucent gradient windows everywhere. There simply isn't any tilemap under most windows to blend against, and the rest have issues with sprites appearing in the window and all kinds of other fun stuff making it impractical.
I wonder where d4s hangs around, I'd like to ask him some questions... most specifically, how he managed to detect the presence of bsnes. While not hard to detect an emulator vs hardware, I want to get his hack to display that message that "only appears on the real thing"
The audio also seems to have two very minor crackles in every emulator, even SNEeSe. I suspect it happens on hardware as well, but will have to test it out for myself. Not sure if it's the original audio, a problem with resampling it to the SNES, a problem with the sound playing code, or with all emulators and their S-DSP cores.
There also seems to be a minor aesthetic issue with clearing windows that were resized. You can see the remnants of them for a few frames. Not a big deal, though.