I had to move all the text into expanded space to make room for Daisy's sprites. Now that I was able to add the new bank code in, I could PROBABLY move the graphics out instead, or maybe, even as well. The more things I can shove into the expanded space, the overall idea I have that it'd be easier and better to allow more customization of the game itself.
I found that the reasoning was essentially during the compressed text when bank swap was initiated, for some reason, it'd mess with the sprites data. Sadly, I cannot trace that as it falls into the area where no emulator really traces it but still runs it. I did find a work around but I have NO clue if it fully works. If it doesn't, then there's a really big problem going on.
Though if I really have enough room, I may see if I can shove all text from the game out there along with item and magic scripts. That way, they all can be fully expanded with new things AND allow for possibly new maps and stuff in the actual ROM while not destroying anything else. The more space and more usage that's possible, the better. Though, I'm 'fairly' certain I'm only getting half the space I wanted due to bank swap stuff. Not sure if that's truly the case, and if it is, it'd be nice if I'm also able to access the other portion somehow as well as that would really allow a lot more to be done to the game.