Y'all thought I was gone huh? Thought I had abandoned my project? Nahhhhhhhhhhhhhhhhhh.
Honestly I went through the gates of Hell and it took me quite awhile to claw my way back out. And yes, the process has taken about a year. Haven't quite read all of the comments yet, but Spoons reached out to me on the Facebook page and let me know that a buzz had started about the project over here. I took time off to settle my own affairs, and right around probably February I picked FFHackster back up (shout out to Disch for all of his help in the past and for that wonderful utility, without which I would never have gotten as far as I have). But yes, I finally got the game to a point where I was happy with a "proof of concept". The version that is being beta tested right now does not have new music, but is a significantly modified version of the original Final Fantasy. Its not SNES, but I've found ways to basically use the game's programming to cheat the system and push the NES to its limits, and I'm still learning more ways of adding details. I really haven't been active over here recently, but since the buzz has restarted itself, I will be an active participant over here again as well. If you've got questions or specific things you'd like to ask, fire away. Glad that what I had created back then was good enough that it would restart its own buzz
Oh, and if you would like to participate in the limited beta testing, message me either on here or at firstname.lastname@example.org. I'm still tinkering with the game, but its about 95% done now.
And since the screenshots shown in this thread are HORRIBLY outdated, here are some examples of the game in its current incarnationCurrent Project screenshotsKaipo
This village was created late in development. Originally an homage to one of my favorite games in the series, Final Fantasy IV, it now fits in with my current attempts to tie all of Final Fantasy to the original game through very meticulous and thought out text editing. Coneria TownAssorted Monsters