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Author Topic: Final Fantasy Reconstructed  (Read 93449 times)

Duke2go

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Re: Final Fantasy Reconstructed
« Reply #160 on: June 08, 2015, 06:38:04 am »
Well I have about 22 tracks to do, mostly covers on top of a limited music engine compared to famitracker's. I have quite a bit of work to do.  ::)
I would request someone to make a program that converts a famitracker file into data that can be inserted into Disch's engine because I'm certainty not going to :P. Sorry if blunt but I'm already doing the whole OST here and music insertion is a tedious task. It's much easier (and not as boring) to just make a program to insert the music as opposed to hand doing it.
Sweet!  I'm excited to hear the new music myself. :)

I'm SOOOOOO THANKFUL to have such excellent help with this project. Disch was awesome enough to make a new sound engine for us to use that was more advanced than the original and Chpexo has been creating some EXCELLENT works so far and I'm REALLY excited to have his help with the music process. So as an intro, THANK YOU!!!!!!!!  :beer:

Ok, now for the updates. THE GAME CAN BE COMPLETED!!!!! I think that my original problem came from editing text without eliminating the Nasir checksum like Disch suggested. I'm also going to stick with my new edits as I like them more, and I was slowly changing the feel of the game to what I disliked about ++, which was that so much had been changed that the game's weapons and armors weren't recognizable any longer. I think that rather than making a separate "Sage" shirt I'm just going to allow that character to use either the White or Black shirts that appear in the Sky Palace, since I doubt a LOT of people will play with a Red mage, Wh. Mage, and Bl. Mage in the same party. I am going to keep my idea for a "Kenpo" gi/shirt that can be used only by the Monk/Master class (although he can use the Genji Armor too, which basically takes the place of the Diamond Armor types). I just felt like there were too many weapons and armors that were Fighter/Knight specific and the Ninja and R.Wizard characters basically got the cast-off stuff that the Fighter/Knight didn't use. I'm also making it so that the pre-class change characters can use some of the later equipment for those individuals who want to do a quest that doesn't involve a class change.

Also, I've got another question about color choices as I'm nearing completion of the graphics editing. I got a comment on my Facebook page last night that the Red Wiz./Sage should be switched back with the Bl. Wizard sprite ("Tellah"). I figured since I've gotten such good feedback, I wanted to ask y'all's opinions as well. So, please comment (and they're labelled too). I might do a separate poll in the general discussion forum too since it is more of a general question. But remember, can only go with A or B and C or D since they will be 2 separate characters.



I actually like all of the color choices, so I'm biased.

As far as actually inserting the music goes, this is not going to be easy, and all of my own research into NES music editing didn't turn up anything about a utility to insert or change music. If I understood Disch correctly in a prior post, he didn't want to actually "compose" the music, but I don't remember him having a problem actually inserting the music into the game itself. I will double check with him later this morning because I have some extra time today and I'd like to continue my ASM tutoring so that I can have the moving tiles that I want to include. I sent a VERY long message to Chpexo this morning about uploading some of the new music compositions, and I will, as soon as I get the word from him that its ok to do so. I also created a Final Fantasy Reconstructed e-mail address, so all of the contact info is:

E-mail:    ffreconstructed@gmail.com

Facebook: https://www.facebook.com/home.php

YouTube Channel: https://www.youtube.com/channel/UCE5EfKXDcMuSFcwjg_c41Qw (which will have all official releases from here on)

In addition, I did decide to alter some of the final colors for the hack so that there can be more variety to enemy encounters. I'll be posting an Official bestiary to the Facebook page and then I'll transfer it over here. Ok, I think that I've hit everything. The graphics updates are almost completed totally and the limited beta release will probably come on the 15th of June. All I've got left to do is change the text so that the story makes sense (although the ending will be a bitch sort of). So everyone who has been waiting patiently for the beta, your wait is almost over  :thumbsup:

Hope everyone has a great week.

Tell my tale to those who ask. Tell it truly, the ill deeds along with the good, and let me be judged accordingly. The rest... is silence...

http://www.ffreconstructed.com/
https://www.facebook.com/DevilHunterMiyumi/

Midna

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Re: Final Fantasy Reconstructed
« Reply #161 on: June 08, 2015, 07:42:12 am »
I'd pick D for Red Wizard and A for Black Wizard. D looks like a logical evolution of the Red Mage's design. A is similar to how the Black Mage takes off his hat during the class change in the original game.

Duke2go

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Re: Final Fantasy Reconstructed
« Reply #162 on: June 08, 2015, 08:50:23 am »
I'd pick D for Red Wizard and A for Black Wizard. D looks like a logical evolution of the Red Mage's design. A is similar to how the Black Mage takes off his hat during the class change in the original game.

Thank you. I was hesitant to do that with the Black Wizard only because I do kind of like the look where you can't see his eyes, although I could deal without the hat. I could substitute a sprite from III NES that I originally based the "Tellah" design off of as well. I like him, but he just hasn't really fit in with everything that I've been trying to do with this project. If nothing else, he'll end up as the Black Magic shop owner (which I'm trying to change the palette that is used for already, so he could still be the same colors technically with the brown). Thank you again for the feedback.
Tell my tale to those who ask. Tell it truly, the ill deeds along with the good, and let me be judged accordingly. The rest... is silence...

http://www.ffreconstructed.com/
https://www.facebook.com/DevilHunterMiyumi/

Bobolicious81

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Re: Final Fantasy Reconstructed
« Reply #163 on: June 08, 2015, 10:44:10 am »
I'd pick D for Red Wizard and A for Black Wizard. D looks like a logical evolution of the Red Mage's design. A is similar to how the Black Mage takes off his hat during the class change in the original game.

Seconded

Duke2go

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Re: Final Fantasy Reconstructed
« Reply #164 on: June 08, 2015, 01:07:50 pm »
Seconded

Ok, so far, counting the Facebook vote, that's 3 for that combination. I went ahead and changed the in-game sprites too already. Guess nobody minded the Black Wizard's face being visible  ;)
Tell my tale to those who ask. Tell it truly, the ill deeds along with the good, and let me be judged accordingly. The rest... is silence...

http://www.ffreconstructed.com/
https://www.facebook.com/DevilHunterMiyumi/

Rodimus Primal

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Re: Final Fantasy Reconstructed
« Reply #165 on: June 09, 2015, 01:36:58 pm »
I too like A for Black Wizard and D for Red Wizard. Maybe change the glasses to all black on the sprite with a slight reflective glare on them. 

Bobolicious81

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Re: Final Fantasy Reconstructed
« Reply #166 on: June 09, 2015, 05:20:34 pm »
Maybe change the glasses to all black on the sprite with a slight reflective glare on them.

Because the future's so bright, he's gotta wear shades  8)

Duke2go

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Re: Final Fantasy Reconstructed
« Reply #167 on: June 10, 2015, 07:24:54 am »
So, since my other message was unceremoniously discarded by accident, I'm going to be more brief. I changed the colors back since there were NO votes that contradicted the opinions expressed here.

Presenting the first of the new musical compositions that will be included in Reconstructed:

https://www.youtube.com/watch?v=w-qLR8xYEMs&feature=youtu.be

A special thanks to Disch for creating the music engine that is being used, and Chpexo for the excellent music that he's been creating. We've decided that only some of the music will be provided prior to the official release so that there is some surprise for the players. I'm sorry to say that these songs will not be included in the beta release, but will be included in the final release. I hope everyone enjoys what he's created as much as I have.
Tell my tale to those who ask. Tell it truly, the ill deeds along with the good, and let me be judged accordingly. The rest... is silence...

http://www.ffreconstructed.com/
https://www.facebook.com/DevilHunterMiyumi/

Bobolicious81

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Re: Final Fantasy Reconstructed
« Reply #168 on: June 10, 2015, 01:57:49 pm »
I love it! Awesome music and it fits the game perfectly methinks. So is that exactly how it'll sound in the game?
It sounds kind of mysterious and it reminds me of some other NES game that I can't quite put my finger on.
« Last Edit: June 10, 2015, 04:27:40 pm by Bobolicious81 »

Duke2go

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Re: Final Fantasy Reconstructed
« Reply #169 on: June 10, 2015, 04:46:13 pm »
I love it! Awesome music and it fits the game perfectly methinks. So is that how exactly how it'll sound in the game?
It sounds kind of mysterious and it reminds me of some other NES game that I can't quite put my finger on.

We're using the Namco engine. Disch told me to listen to the music in these games to get a feel for what it could do.

Mappy Kids, Final Lap, and the Famicom version of Rolling Thunder

I think that he did an EXCELLENT job with that song. We have really been working in a concerted effort between the two of us to really work on things until they sound "right". He was a good sport with that song too, b/c he must have changed it 3-4 times before we were both happy with it. I have literally teared up at a few of the songs that he's produced, but the one I'm talking about you'll have to wait for b/c I made the decision that song wouldn't be released until the game was at least 6 mos old to keep it under wraps. I've been ASM tutoring today, so hopefully I'm getting closer to being able to implement the graphics changes that I want to make too  :thumbsup:
Tell my tale to those who ask. Tell it truly, the ill deeds along with the good, and let me be judged accordingly. The rest... is silence...

http://www.ffreconstructed.com/
https://www.facebook.com/DevilHunterMiyumi/

JCE3000GT

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Re: Final Fantasy Reconstructed
« Reply #170 on: June 11, 2015, 12:49:56 pm »
A and D are my vote.   ;D

Chpexo

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« Reply #171 on: June 11, 2015, 03:29:55 pm »
.
« Last Edit: January 01, 2016, 08:44:07 am by Chpexo »

Duke2go

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Re: Final Fantasy Reconstructed
« Reply #172 on: June 12, 2015, 09:13:50 am »
A and D are my vote.   ;D
I prefer A and D as well.

The voting has been overwhelming in that direction. I went ahead and made the changes back. I might give you all another option for the Black Wizard at some point before the release, but Sage is now set as the Red one. Glad that my Red Sage character (that was inspired by another work) was so well received. In addition to some ASM tutoring, I made a special "Pirate's Cave" to the East of Provoka where Bikke and the Pirates dwelled. I didn't see any reason that the pirates would be terrorizing the town, yet be allowed to stay when they had been beaten. Its not anything special, and there are no enemy encounters there because I didn't know how to turn the encounters off once the pirates had been beaten. There are some Pirate sprites that are there that in theory will attack the player if they are talked to before you fight Bikke, but I still have to work all of that out. That seemed a viable way to use the Kyzoku's and Pirates a little more besides just that one encounter. I've also been actively writing the mythology behind Chaos and the 4 fiends, so the story is being wrapped up as well. Hope everyone is ready to try the game out. Have a great weekend. all!!!
Tell my tale to those who ask. Tell it truly, the ill deeds along with the good, and let me be judged accordingly. The rest... is silence...

http://www.ffreconstructed.com/
https://www.facebook.com/DevilHunterMiyumi/

kuja killer

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Re: Final Fantasy Reconstructed
« Reply #173 on: June 13, 2015, 03:43:23 am »
I've never really looked at this thread before until now, but anyway i wanted to comment about the Marsh Cave screenshot graphics.

That's absolutely my favorite compared to everything you've shown so far. Because that instantly reminds me of the Sylvan Cave from Final Fantasy 2 SNES.

Is that what you based it on ?? :)
https://www.youtube.com/watch?v=8cWO-_VzpPE

It would be totally more "perfect" in my opinion, if you had a NES version of that song from that cave on SNES FF2...for your marsh cave :)
« Last Edit: June 13, 2015, 03:51:38 am by kuja killer »

Duke2go

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Re: Final Fantasy Reconstructed
« Reply #174 on: June 14, 2015, 05:58:03 am »
I've never really looked at this thread before until now, but anyway i wanted to comment about the Marsh Cave screenshot graphics.

That's absolutely my favorite compared to everything you've shown so far. Because that instantly reminds me of the Sylvan Cave from Final Fantasy 2 SNES.

Is that what you based it on ?? :)
https://www.youtube.com/watch?v=8cWO-_VzpPE

It would be totally more "perfect" in my opinion, if you had a NES version of that song from that cave on SNES FF2...for your marsh cave :)

YES, that is EXACTLY where the inspiration for the look, color scheme etc came from for that dungeon. I was ready to argue a few months ago about the colors for that dungeon, until I actually LOOKED at the dungeon that I based it off of. As much as I'd like to say that the comments about the color scheme were wrong, they weren't, and I changed the dungeon accordingly once I looked at that original dungeon by itself. Just to be sure, you were looking at the updated version and not the "white webbing" design that I originally went with I hope. I've changed the colors so often in so many of the different dungeons that I'm not even sure what people are looking at any more. Anyway, I recognized your name when I saw it, and I'm very glad that you're interested in the project.

There is a part of me that wants to go to a hilltop and shout "HEY THERE IS A NEW FINAL FANTASY GAME THAT I REALLY THINK YOU'LL ENJOY THAT IS ABOUT TO COME OUT!!!!!" but I can't. I want this project to be something that EVERYONE can enjoy, but I feel pigeonholed in some respects, because there are probably a LOT of people who might be interested in this project who won't ever experience it... I do feel however that with the Facebook page, YouTube videos, and the RHDN thread that I've tried to gain as much exposure as I can without actively posting the game on the Google Play or iTunes store (which even as much as we've changed the game I still don't think that we can, although it would be cool if we could. Not even for a profit, just so that people would know that the game exists)

But anyways, for those of you who ARE interested, and waiting, the game is coming. I hope that the beta will be ready by tomorrow (the 15th), but I'm not entirely positive that all of the dialogue changes will have been made (and the Ninja overworld sprite is STILL giving me fits), but as close as I am, the beta WILL be coming out this week for my limited beta testers. Then we get to implement the ASM changes and Chpexo's excellent soundtrack, and then its done. I won't be releasing version 2.1.2.6.3.2. Once the game is to the point where I'm satisfied, THAT'S IT (unless I learn how to ASM hack something else into the game that I don't plan on doing now). I have received a few requests to update NES/FC 2&3, and I might graphically update those games if the utilities get to that point, but right now the only utility that I have to use is FFHackster (which I could NOT have done this project without). But there WILL be 2 versions. Version 1 will be a graphically updated FF1 NES with everything intact just as in the original game (although, like I told Disch, I have completely "bastardized" some of the tile tables as opposed to the original versions). With this version, I don't care. Knock yourselves out changing it however you want. Version 2 will be the official "Reconstructed" version with the updated soundtrack, ASM updates, moving tiles etc. This version will be most likely be locked (much like Grond locked his FF++ and Grond's Final Fantasy). Basically, I'm just doing this because Version 2 represents my vision, a LOT of the game code will have been changed/music engine removed and replaced, and Version 1 won't be locked and it has all of the same graphics, just not the updated moving tiles and soundtrack.

Once the project is completed, I had even planned to write a "Beginners guide to Rom hacking" based upon my experience with FF1 hacking (and some if you hack FF1, make sure that you do this, this, and this type advice). I don't think that many people realize this, but this is my FIRST attempt at NES hacking and I didn't know ANYTHING about ASM until Disch started teaching me, so all-in-all, the fact that this project even exists is kind of a miracle in itself. It has really been through the support and inspiration that I've found on RHDN that the project has continued to the point that it has. I am really glad that people have been as receptive as they have, and I really hope that the game is as well received as much as I've enjoyed making it. I hope that Grond, Goongyae, Disch, and everyone else who did this before me would be proud of what I've made because of the efforts that they made first. I don't think for one second that I did it better, but I took the best things that others had done, added my own spin, and combined it all into what you see (and will play). Please stay posted for updates, and if you haven't, check out the Facebook page listed on page 1 and throughout this thread for more constant updates (if you're into social media). God bless everyone and I hope that you've had a great weekend all!!!

Also, I have been kicking around the idea for Final Fantasy 0 since I started fleshing out the ideas for the mythology for Reconstructed. Basically, I took the idea of the 5 Leifen warriors and fleshed it out (since the sages and even the Leifen's admit that the story has gotten a little "muddled" in the last few hundred years). Basically, without giving away too much of the plot, my origin story involves 5 playable characters. I thought that rather than having 4 "rotating" characters (like 2 NES/FC), or having a 5th character that was an NPC, that I COULD use FFIV as the basis for 0. That would allow me the luxury of having 5 characters to flesh out, and also would allow me to use the Knight/Mage/Warrior/Dragoon/Ninja etc. classes that existed in IV (and made that game such a great game) I actually wanted to include a Dragoon character in Reconstructed, but didn't feel that it worked right with a Dragoon that wouldn't actually leave the  screen when he "jumped" (and thegame engine didn't seem like it could effectively make that happen without some serious ASM tweaking, although I think in III the character did leave the screen when "jumping") That's why the Coneria guards are "Dragoons" by the staircase in Coneria Castle and some other places around the globe. I also thought that this was kind of another "homage" to the NES/SNES b/c the game would update from 1 hardware/software combo to the next like FF1 NES did to FF2 SNES. I don't necessarily want to make a game that is LONGER than Reconstructed (or FF1 Dawn of Souls), but I do really WANT to have 5 characters to flesh out, even if they don't change throughout the game other than a "class change" type of change, if that would even work in this game. Now that I think of it, using FFIV as a basis would also allow me to include a Summoner type character that would segue into the "loss" of Summoning power in Reconstructed (and its restoration after the events of said game). I really feel like the mythos that I'm building in Reconstructed deserves a "prequel" and I think that I can flesh out an excellent story for it, but I will likely need help. I thought about using III NES/FC as a base, but that game also has 4 PCs, and I really don't want to have to have 1 character MIA through most of the game, unless what they're hoping to accomplish will help to save the life of the 5th character (and even that is a stretch without changing the ideas that I'm using now). I actually largely copy/pasted a message that I sent to a few members, but figured since I'd explained it enough that I'd put it in the thread too.
« Last Edit: June 14, 2015, 06:55:18 pm by Duke2go »
Tell my tale to those who ask. Tell it truly, the ill deeds along with the good, and let me be judged accordingly. The rest... is silence...

http://www.ffreconstructed.com/
https://www.facebook.com/DevilHunterMiyumi/

Bregalad

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Re: Final Fantasy Reconstructed
« Reply #175 on: June 14, 2015, 11:34:14 am »
There's probably a dozen of hacks already called "Final Fantasy Zero" of some sort. Also, it's not leggal to claim this to be YOURS (sic) because Final Fantasy is a registered trademark.

Duke2go

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Re: Final Fantasy Reconstructed
« Reply #176 on: June 14, 2015, 01:28:57 pm »
There's probably a dozen of hacks already called "Final Fantasy Zero" of some sort. Also, it's not leggal to claim this to be YOURS (sic) because Final Fantasy is a registered trademark.

You're right dude. That was the result of me coming down off of the Long Island Iced Tea binge that I went on last night, and I basically stuck foot in mouth. I've edited out that part of the last post and I've actually come up with a cool name that I like better than Zero anyway. Thanks honestly for calling me on my bullshit. Hope that I didn't offend anyone acting foolish. A great weekend to you all.
Tell my tale to those who ask. Tell it truly, the ill deeds along with the good, and let me be judged accordingly. The rest... is silence...

http://www.ffreconstructed.com/
https://www.facebook.com/DevilHunterMiyumi/

Chpexo

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« Reply #177 on: June 14, 2015, 07:56:00 pm »
.
« Last Edit: January 01, 2016, 08:43:50 am by Chpexo »

Duke2go

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Re: Final Fantasy Reconstructed
« Reply #178 on: June 14, 2015, 08:53:39 pm »
finalfantasyzero.com says "hi" as well as "Sorry, I'm dead".

http://web.archive.org/web/20110203040614/http://finalfantasyzero.com/

Hahaha. Thank you my friend. I definitely needed that smile. What was that project anyway? Seems like its been abandoned. I had a neat "play on words" idea for the prequel title of the prequel anyway, so I think zero isn't even an issue any more. I'll let you know when I pm you later about the new OST file.
Tell my tale to those who ask. Tell it truly, the ill deeds along with the good, and let me be judged accordingly. The rest... is silence...

http://www.ffreconstructed.com/
https://www.facebook.com/DevilHunterMiyumi/

kuja killer

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Re: Final Fantasy Reconstructed
« Reply #179 on: June 15, 2015, 12:26:51 am »
So does this mean this isn't really any much more than just graphics only ?? I did read your post about the whole 2 versions thing.

I'm defintely more interested in the "real" patch with ASM hacks and stuff. not the plain regular "graphics only" patch.

But ...will there be anything changed like enemie's HP amounts or stuff like that ?? Or a whole different world map to explore (not the original FF1) i was just wondering was all.