11 March 2016 - Forum Rules
Started by Duke2go, March 21, 2015, 08:06:34 PM
Quote from: Disch on November 03, 2016, 10:48:50 AMIt might be worth talking to Ben Boldt.This thread is worth a read (and a listen, there are several audio clips):http://www.romhacking.net/forum/index.php/topic,21907.0.html
Quote from: cospefogo on November 03, 2016, 07:54:24 AMOH MY!Just found this marvelous work!Final Fantasy 1 on NES is the most important game ofmy youth. I used to play it, side by side with Ultima Exodusfor months. I was even planning to play it again sometime,and this "new version" just arrived at the right moment.I will keep close to the postings here.Eager to play it!Regards,Cospefogo.
Quote from: Rodimus Primal on November 03, 2016, 08:08:42 PMLooks sweet so far. I'll have to make time to play it next release.
Quote from: Spooniest on November 04, 2016, 02:10:53 AMStopfades in scene transitions?I'd spoken with you about them...did you ever look into a way to implement it?The logic is:1. You have eliminated the "iris out" effect that used to be used for going from one location into another.2. The player may dash using the B button.The effect of this is that every time you enter a new location (which, for the above reasons, now happens far more frequently), the music (as is normal behavior for FF1 on the NES) starts over. This used to include only entrances and exits to locations (where the music would be different anyway) and staircases at the end of a floor (doesn't occur that often).However, since you have added interior doors to new locations with the same music, and a dash feature, what ends up happening is that the music ends up starting over, without any transition but a single frame of a black screen, very often.A "stop fade" (where the music picks up where it left off during a scene transition within a location [doors, stairs, the like] that has the same music as the previous room) would be a good fix for this.Also, the dialogue box opening was messing with the music playback on my last test, which admittedly was a while ago. Wondered if that were ever addressed either?Right, off you go.
Quote from: Duke2go on November 03, 2016, 11:14:09 PMYou can also download the current version of the open beta at https://www.dropbox.com/s/7fx708bjy8z0bqp/Final%20Fantasy%20Reconstructed%20Beta%20%5BU%5D.ips?dl=0
Quote from: cospefogo on November 04, 2016, 08:29:40 AMJust tested quickly the current beta and I loved hat I did see.I loved specially that, when a dialog with a NPC opens, there is no that annoying sound anymore. I really like it. The opening and closing dialog box FX did became really tiring after all these years.Question: the currently beta is playable to the end with no crashes? Or, will your next beta 2.0 do it? Beatable to the end? I really can't wait to start playing!Thanks, man!
Quote from: Duke2go on November 04, 2016, 09:21:22 AMSo glad that interest is growing in the project. If you get stuck, the Lets Play series basically walked new players through the entire game since there is no real FAQ at this point.
Quote from: cospefogo on November 17, 2016, 09:17:15 AMComment removed.I mixed up things regarding different versions.
Quote from: Rodimus Primal on November 27, 2016, 04:20:46 PMI like the green. Any other color would make it look strange IMO.
Quote from: STARWIN on November 28, 2016, 08:50:54 AMFor the tower floor, I, too, would intuitively have gone with gray. Perhaps because the stairs are gray so they would match the floor. But it is hard to throw guesses without seeing the end result.
Quote from: STARWIN on November 28, 2016, 08:50:54 AMThe new screens are really good looking, Elfheim town colors are absolutely beautiful. A few things stand out here.The tops of the trees fill the tile in a square form (and not round as treetops). This also happens with the flower tiles vs grass tiles, but it is less distracting as it can be seen as soil around the flowers. With the trees you clearly have the shiny green grass under them, so the top grass being dark green doesn't match like that.
Quote from: STARWIN on November 28, 2016, 08:50:54 AMSome of the furniture stands out a bit. Especially the chairs (if they are chairs) look strange. Maybe some kinds of stools would work better instead. Bookshelfs and cabinets might look better with a darker color in Elfheim castle, although it seems to work for the throne fairly well. They stand out a bit less in Coneria castle, but I wouldn't be afraid of trying a bit darker tones there as well. I don't, of course, know the exact limitations.
Quote from: STARWIN on November 28, 2016, 09:58:16 AMAh, I meant Sky Palace instead of tower, your earlier question.In the new batch of images, the only thing that immediately catches my attention is the floor pattern in Marsh Cave: specifically in some images the brightly colored upper edge in the pattern makes the ground look like it is filled with anvils. The green variants are okay.
Quote from: Googie on January 24, 2017, 11:49:51 PMAll this eye candy just made me drool...
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