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Author Topic: Final Fantasy IV Namingway Edition (updated to Version 1.98a)  (Read 176534 times)

darthvaderx

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #660 on: November 03, 2019, 07:20:43 am »
As everyone already knows and has been mentioned here before there is also this difference between FFIVJap and FFIIUsa:

Quote from: 'The Cutting Room Floor' site


The configuration menu of Final Fantasy II was greatly stripped down compared to Final Fantasy IV. Here's an overview of the missing options:

    Battle Mode - Can set ATB to Active, which allows enemies to attack when you're in menus.
    Controller - Has two different selections:
        Normal/Custom - Allows the buttons assigned to the Confirm, Cancel, and Menu options to be changed. The R button, used for switching characters on the field, is the only one that cannot have its function changed.
        Single/Multiple - Multiple allows you to assign each party member to a different controller in battle. Without this set, either controller can control any party member.
    Cursor - The cursor can be set to remember its previous location in menus.

Easy Type only lost the ability to customize button assignments (likely because of button hints being placed in the game's dialogue) and set the cursor to remember its previous position.


But what I did not know:

Quote
The features enabled by the options weren't actually removed from either game, and they will function perfectly if a save from another version with the options enabled is imported.

That is, the options are still inserted in the game, just not shown in the menu!!!

Could this be of any help?
« Last Edit: November 03, 2019, 07:27:12 am by darthvaderx »

Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #661 on: November 03, 2019, 07:11:06 pm »
As everyone already knows and has been mentioned here before there is also this difference between FFIVJap and FFIIUsa:


But what I did not know:

That is, the options are still inserted in the game, just not shown in the menu!!!

Could this be of any help?

I would not mind adding the full Config menu back in with all its options if I knew where the pointers were. I also like the idea of changing the name Customizer back to Config for series consistency.

teahouser

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #662 on: November 07, 2019, 03:52:36 am »
Awesome work on this, currently playing through. One question, is Namingway compatible with the FFIV TLS Equipment Screen Mod?

Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #663 on: November 07, 2019, 05:04:16 pm »
Awesome work on this, currently playing through. One question, is Namingway compatible with the FFIV TLS Equipment Screen Mod?

As far as I know, its not compatible currently. I'm not sure what is conflicting specifically.

Chronosplit

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #664 on: November 26, 2019, 09:18:08 am »
Namingway and TWUE got mentioned by SNESDrunk here: https://youtu.be/RlcUHXmTTfM

Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #665 on: November 26, 2019, 11:17:03 am »
Namingway and TWUE got mentioned by SNESDrunk here: https://youtu.be/RlcUHXmTTfM

I just watched that video! Wow! What a recommendation. After feeling down and pressured over the last TWUE update, this really brightened my day.
« Last Edit: November 26, 2019, 11:41:08 am by Rodimus Primal »

LightAcolyte

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #666 on: January 13, 2020, 03:09:35 am »
I seem to be having a problem getting multiplayer controls to work correctly with the game when patched with this. The second controller inputs battle commands fine without the patch, but appears completely unresponsive with the patch, any idea what could be affecting this?

Also, has this been tested working with the 9999 Limit Break hack patch? I thought I'd ask before I got too deep into trying to troubleshoot it. I can get this Namingway patch to work on the no header FF2 US v1.1 SMC ROM okay besides the multiplayer issue I noticed, but that patch doesn't seem to work with or without the Namingway patch and I'll stop looking into it if it isn't compatible as well. Thanks!

Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #667 on: January 13, 2020, 10:49:10 am »
I seem to be having a problem getting multiplayer controls to work correctly with the game when patched with this. The second controller inputs battle commands fine without the patch, but appears completely unresponsive with the patch, any idea what could be affecting this?

Also, has this been tested working with the 9999 Limit Break hack patch? I thought I'd ask before I got too deep into trying to troubleshoot it. I can get this Namingway patch to work on the no header FF2 US v1.1 SMC ROM okay besides the multiplayer issue I noticed, but that patch doesn't seem to work with or without the Namingway patch and I'll stop looking into it if it isn't compatible as well. Thanks!

That's strange. I just checked my own ROM file and I am able to use Multiplayer just fine. As you know, US FFII doesn't have the per character setting in the Customizer menu but a second controller can input commands just like Player 1 can.

LightAcolyte

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #668 on: January 13, 2020, 04:20:00 pm »
Thanks, I have tested a few different options today and updated my RetroArch cores. It seems to work fine with the updated SNES9x Core now, but not with the most current Mesen or higan cores in RetroArch. So I know it is not the IPS patch or ROM now that I can get it to work for sure with RetroArch and the SNES9x Core on that so I'm moving on to just play with that now!

Now the only thing I can't figure out is no matter how I use the Final Fantasy IV - Break Damage Limit (9999) hack I get a black screen and no title screen as nothing happens on any of my emulator options (with or without this hack also patched with LIPS). I saw on its news thread it supposedly should work with this patch as well as others, but do you know if it is working with this patch in testing? If not, I will give up temporarily on pursuing it as it is surely going to be a long time before I am dealing that much damage anyway. Thanks again!

Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #669 on: January 13, 2020, 06:44:46 pm »
Thanks, I have tested a few different options today and updated my RetroArch cores. It seems to work fine with the updated SNES9x Core now, but not with the most current Mesen or higan cores in RetroArch. So I know it is not the IPS patch or ROM now that I can get it to work for sure with RetroArch and the SNES9x Core on that so I'm moving on to just play with that now!

Now the only thing I can't figure out is no matter how I use the Final Fantasy IV - Break Damage Limit (9999) hack I get a black screen and no title screen as nothing happens on any of my emulator options (with or without this hack also patched with LIPS). I saw on its news thread it supposedly should work with this patch as well as others, but do you know if it is working with this patch in testing? If not, I will give up temporarily on pursuing it as it is surely going to be a long time before I am dealing that much damage anyway. Thanks again!

Honestly I myself never tested the Break Damage Limit patch on it. I do know that it breaks compatibility with ff4kster, one of the tools I used in editing Namingway Edition. It is possible that it also makes the two projects incompatible.