11 March 2016 - Forum Rules
Started by Rodimus Primal, February 18, 2015, 06:02:26 PM
Quote from: Chicken Knife on January 06, 2019, 08:13:35 AM"The consistent capitalization of crystal was done in the remake". Are we talking GBA or DS? In either case, I think the tradition of things is neither here nor there since as I pointed out, bad capitalization practices have been rampant in video game translations since the beginning. I may not have indicated in my text but there were actually a few instances of crystal or crystals used generally that were not capitalized--to my obvious satisfaction. In a situation like the end game when Golbez passes you the item specifically called "Crystal", there I could see the capitalization. But whenever they are referred to generally, I simply can't see a strong argument.
Quote from: Chicken Knife on January 06, 2019, 08:13:35 AMI think my English teacher friend is correct that His Majesty is or is not capitalized based on the word it would normally replace (whether a king's name or simply the word king) but I did find my research and my friend's explanation a little inconsistent. I wasn't sure why it would change when addressing "His Majesty" in the first person or talking about "his majesty" in the third person. However, his view did match up to my own intuition in the matter--take that as you will.
Quote from: Chicken Knife on January 06, 2019, 08:13:35 AMFor KO, I still disagree, and I don't think we should be considering FFIV Advance as the definitive standard. Nintendo was still censoring in those days, albeit less.
Quote from: Chicken Knife on January 06, 2019, 08:13:35 AMFor the Kain line, how about a counter proposal: If that happens again, please...kill me. I think that would convey the gravitas that you're looking for along with the textual fluidity that I'm looking for.
Quote from: Chicken Knife on January 06, 2019, 08:13:35 AMFor the Scottishy text, well.. you could go full Elizabethan which would be more conventional in a situation where you want to convey something epic and ancient. Yet, I liked the Scottishy lines! They were unique and interesting. You could even lean into it and throw in some laddies.
Quote from: Chicken Knife on January 06, 2019, 08:13:35 AMFor 90's colloquialisms, yes I know when the game came out. I played through it 20 times in the 90's, but I find that the best written translations tend to stay away from things like "as if". I think the most charming expressions are the ones that are unique to the RPGs themselves. Seeing a lot of era specific North American slang reminds me too much of the worst offending fan translations--more so than the poorly written official ones (there are plenty of both). Well, look--if you guys really love these, I suppose I'll have to live with it--as long as we aren't referencing Bart Simpson or Monica Lewinsky. That would obviously force me to start working on my own version of FF4.
Quote from: Chicken Knife on January 06, 2019, 08:13:35 AMAnd please, if you have more feedback, keep the dialogue going! Not only are we going to be getting better versions of FFIV out of this, but I feel like this discussion is helping me improve my writing in general. The issues we are facing here are common to the vast majority of RPG translations.
Quote from: vivify93 on January 06, 2019, 02:10:25 PMKain: We need to get out of here! What of the girl?Cecil: We can't leave her!Cecil: Listen, it's dangerous here. Trust me. Take my -Girl: No!Kain: There's no time to reason. Just grab her!
Quote from: vivify93 on January 06, 2019, 02:10:25 PMI'm talking about the 2008 full 3D remake with voice acting. Not one of the enhanced ports. The elemental Crystals are considered sacred objects in-universe, and medieval texts in real life often capitalized words the writers considered important.
Quote from: vivify93 on January 06, 2019, 05:23:39 PMI've updated a bunch of text up 'til Golbez's big monologue, before getting Rydia back. I think I've taken care of the entire Bank 3 and I'm halfway through Bank 1. A lot of this is out of order and it's so frustrating; I was talking with a friend about Tellah's "evil" line on Mt. Ordeals, for example, but the internal order of text jumps from talking about Meteo to Milon hissing.
Quote from: vivify93 on January 10, 2019, 12:41:32 PMIt sounds like this'll be the largest and most impressive update to Namingway Edition yet!
Quote from: vivify93 on January 10, 2019, 10:15:01 PMOMG, same for me with Bank 2. I am literally out of room. I had to adjust an NPC's dialogue and it just wouldn't take. I had to scour through for some text I could trim. FFIV is a cruel master.
...Unless the fabled Lunar Whale appears.It's an enormous ark spoken of in a dwarven legend.
Quote from: vivify93 on January 14, 2019, 01:40:24 AMIf it makes you feel any better, I removed that tutorial too. Spooniest mentioned to me that most people playing our mods will be existing FFIV fans. I only kept it in because I had hoped maybe someone would show it to their kids or young siblings... Not exactly realistic in the grand scheme of things, though.Edit - Spooniest let me know of a major error. There are 2 missing music cues.First: There's supposed to be the "surprised" music sting when you lose the Dark Crystal.https://www.youtube.com/watch?v=5NRY-UrLomM&t=8072This is Bank 1, Message 341. The opcode /song031 is supposed to be at the end of this text box.Second: The music is supposed to stop when Giott is mentioning the Lunar Whale.https://www.youtube.com/watch?v=5NRY-UrLomM&t=8147Bank 1, Message 379. The opcode /song000 is supposed to be at the end of Giott's second text box, where in Project II, he says:Code Select Expand ...Unless the fabled Lunar Whale appears.It's an enormous ark spoken of in a dwarven legend.To Namingway Edition players, please don't hold Rodimus accountable for this; these are my 6-year-old oversights. Thank you.
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