11 March 2016 - Forum Rules
Started by Rodimus Primal, February 18, 2015, 06:02:26 PM
Quote from: vivify93 on January 19, 2019, 01:22:51 AMOK, so here are the changes Spooniest and I made in Project II v2.40, in addition to the older Pastebins.https://pastebin.com/VjLMtXh3I need to catalog these along with the initial changes for 8.bit.fan next.
Quote from: vivify93 on January 20, 2019, 01:15:14 PMIt's all certainly daunting. I don't think I'm ever going to touch bank 2 ever again, assuming it's typo-free.
Quote from: svenge on January 22, 2019, 11:28:46 AMLooks very nice. Thank you so much for your continuing hard work!
Quote from: svenge on February 19, 2019, 05:44:59 PMI found a typo near the beginning of the game, when Beigan(?) is talking to the King when Cecil returns from the opening's Crystal gathering mission. He says to the King that Cecil's loyalty is "waivering" (derived from waiver, which means a relinquishment), when it should be "wavering" (derived from waver, which means to fluctuate in opinion or allegiance).I can see how it was missed though, as "waivering" is indeed a word in its own right and passes the spell-check test.
Quote from: Digitsie on March 22, 2019, 08:50:50 PMCongratulations!Though I think you should've gone out on 2.0, not 1.92...
Quote from: Rodimus Primal on March 22, 2019, 09:28:08 PMWell I wasn't planning on closing on a certain number. Just that I want the project to be good enough to be considered complete. I may have an update or two depending on if there's any errors found or if I was able to add in the last few things that are different than the Japanese game like the bigger config menu, the hidden paths being fully hidden (as an add-on patch), and the title screen (chillyfeez did an excellent job on the existing one though). Maybe if the script and a few extras were added to the Japanese ROM...
Quote from: chillyfeez on March 23, 2019, 02:23:29 AMhey, allDon't know if someone brought the issue to Rodimus's attention privately, but he sent me a message a couple of hours ago about a pretty significant bug in 1.92 that is 100% my fault.Have no fear, I found the fix and passed it along to him, so I assume he'll submit it soon.Until then, if you have downloaded v 1.92... don't try to use a save point.Or, do try it. The results are kooky!
Quote from: Chicken Knife on March 23, 2019, 06:53:58 AMI love the idea of an optional patch to re-hide the passages. I'm very curious what exactly the fix would be. Editing palettes themselves is easy but adjusting palette assignments of specific name table tiles seems a lot harder.
Quote from: Rodimus Primal on March 23, 2019, 07:58:57 AMI think the tiles have to be imported from a Japanese FFIV ROM,at least that's what I believe Bahamut Zero did with the rest of the maps.
Quote from: Vanya on March 23, 2019, 11:21:09 AMWould it be very difficult to add a new option that let's players toggles whether passages are visible?Or, better yet, give it to Edge as an innate ability that makes them visible and works only when he is in the first position in the party / the visible character on the map?Or, betterer yetter, add in an item that makes them visible when you put it on?
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