11 March 2016 - Forum Rules
Started by Dom, August 27, 2021, 12:26:47 PM
Quote from: Brutapode89 on October 04, 2021, 06:38:48 PMO.K., Dom. Will not be there glitches if the ROM Final Fantasy IV - Easy Type (J) is into 8,00 Mo?
Quote from: MysticLord on October 04, 2021, 08:42:08 PMI know I've seen *.xdelta patches for snes games, and I vaguely remember something called a *.bdiff (binary diff?), but I could be mistaken. Do we have tools to apply those patch formats? If we don't, is implementing them prohibitively complex (and of course do you want to make the effort)?
QuoteROMs cannot be smaller than 128kByte (1Mbit) or larger than 16 MByte (128 Mbit).
System.ArgumentException HResult=0x80070057 Message=Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection. Source=mscorlib StackTrace: at System.Buffer.BlockCopy(Array src, Int32 srcOffset, Array dst, Int32 dstOffset, Int32 count) at Advanced_SNES_ROM_Utility.Form1.ButtonExpandROM_Click(Object sender, EventArgs e) in E:\Advanced-SNES-ROM-Utility\Advanced_SNES_ROM_Utility\Form1.cs:line 146 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at Advanced_SNES_ROM_Utility.Program.Main() in E:\Advanced-SNES-ROM-Utility\Advanced_SNES_ROM_Utility\Program.cs:line 16
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